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[Release] Complete AdvancedItemFilter - Save only item with good affixes. !!Beta!!

i just remember a bug that was happening to me, if i have both options for chaos and regal recipe activ he sometimes fails to do the recipe.
is it even possiable to run both at the same time ?

but everyhing else is running so smooth it is insane, just watching how fast he is stashing all the currency in different tabs so fast :O
 
i just remember a bug that was happening to me, if i have both options for chaos and regal recipe activ he sometimes fails to do the recipe.
is it even possiable to run both at the same time ?

but everyhing else is running so smooth it is insane, just watching how fast he is stashing all the currency in different tabs so fast :O

Yeah it's possible somehow, but I really need to see what happens then if it fails. just tell me what it does
 
he picks some items out of the stash tab and , in my case it were rings, amu, boots, gloves. he then scrolls though all tabs and says ... "tab isnt set up for recipe"
or somehing like that for all tabs he is going through. at the last tap he then fails and goes to the first tab there he sometimes is ID'ing the items and sometimes is stashing them in the first tab. then again goes to the recipe tab and was picking up rings and amu from it, and goes all of it again.

not sure if he did it the first time correct and i was only watching while he tried to do the recipe a second time.
its was looking for me like he thought that there were more items he needed in other stash tabs were he couldnt get them out of oO

hope it helps :P
 
he picks some items out of the stash tab and , in my case it were rings, amu, boots, gloves. he then scrolls though all tabs and says ... "tab isnt set up for recipe"
or somehing like that for all tabs he is going through. at the last tap he then fails and goes to the first tab there he sometimes is ID'ing the items and sometimes is stashing them in the first tab. then again goes to the recipe tab and was picking up rings and amu from it, and goes all of it again.

not sure if he did it the first time correct and i was only watching while he tried to do the recipe a second time.
its was looking for me like he thought that there were more items he needed in other stash tabs were he couldnt get them out of oO

hope it helps :P

I'm gonna check everything asap, as soon as I find the time to lol, currently fixing iding bugs

// EDIT //

Ok, went to fully debug identification, added a temporary blacklist to avoid identifying recipe items, the little testing i've done is actually working :

[BlackListFromIdentification] Two-Stone Ring [TL: {0, 0}] has been Blacklisted from identification.
[IdentifyItemsTask] Two-Stone Ring is protected from identification, passing by...
[BlackListFromIdentification] Moonstone Ring [TL: {0, 1}] has been Blacklisted from identification.
[IdentifyItemsTask] Moonstone Ring is protected from identification, passing by...
...........
[StashToSpecificTabTask][TabName : 9] - Two-Stone Ring x1
[StashToSpecificTabTask][TabName : 9] - Moonstone Ring x1

Where 9 is the stash tab I've set into the plugin.

Also added default RGB-matching rule to avoid stashing that kind of things.

For now it's working with the specific tab enabled, I need more time to test without. But it's not the purpose of this plugin, consider having tab for recipe items else it's taking more time to process.
 
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Specific tab is okay, if you cant afford more tabs you are doing it wrong anyway.
More important should be stashing/destashing of orbs that the exampleroutine wants to keep in inventory :)

Also: If possible, can you (or we) raise the limit of recipe items (like 2x chest, 2x gloves, 2x boots, etc.)? Sometimes it takes ages to find gloves for example and then you find 4 in a row...

Thanks again for your hard work!
 
Specific tab is okay, if you cant afford more tabs you are doing it wrong anyway.
More important should be stashing/destashing of orbs that the exampleroutine wants to keep in inventory :)

Also: If possible, can you (or we) raise the limit of recipe items (like 2x chest, 2x gloves, 2x boots, etc.)? Sometimes it takes ages to find gloves for example and then you find 4 in a row...

Thanks again for your hard work!

Will add option for this, so people can actually do whatever they want. but default values will be usable
 

Also, dbf dove into my code and added the way to handle full tabs scanning :

[CheckForRecipeItemsTask] Found items corresponding to a recipe, parsing those into the right variables
[CheckForRecipeItemsTask] [Tab : 4] Diamond Ring (iLevel : 69 / Type : Metadata/Items/Rings/Ring11)
[CheckForRecipeItemsTask] [Tab : 4] Iron Ring (iLevel : 69 / Type : Metadata/Items/Rings/Ring1)
[CheckForRecipeItemsTask] [Tab : 4] Two-Stone Ring (iLevel : 69 / Type : Metadata/Items/Rings/Ring13)
[CheckForRecipeItemsTask] [Tab : 4] Two-Stone Ring (iLevel : 72 / Type : Metadata/Items/Rings/Ring14)
[CheckForRecipeItemsTask] Found items corresponding to a recipe, parsing those into the right variables
[CheckForRecipeItemsTask] [Tab : 3] Unset Ring (iLevel : 70 / Type : Metadata/Items/Rings/Ring15)
[CheckForRecipeItemsTask] [Tab : 3] Sapphire Ring (iLevel : 69 / Type : Metadata/Items/Rings/Ring6)
[CheckForRecipeItemsTask] [Tab : 3] Sapphire Ring (iLevel : 72 / Type : Metadata/Items/Rings/Ring6)
[CheckForRecipeItemsTask] [Tab : 3] Two-Stone Ring (iLevel : 71 / Type : Metadata/Items/Rings/Ring12)
[CheckForRecipeItemsTask] Found items corresponding to a recipe, parsing those into the right variables
[CheckForRecipeItemsTask] [Tab : 10] Diamond Ring (iLevel : 70 / Type : Metadata/Items/Rings/Ring11)
[CheckForRecipeItemsTask] Found items corresponding to a recipe, parsing those into the right variables
[CheckForRecipeItemsTask] [Tab : 7] Moonstone Ring (iLevel : 70 / Type : Metadata/Items/Rings/Ring9)
[CheckForRecipeItemsTask] Found items corresponding to a recipe, parsing those into the right variables
[CheckForRecipeItemsTask] [Tab : 9] Topaz Ring (iLevel : 70 / Type : Metadata/Items/Rings/Ring5)
[CheckForRecipeItemsTask] [Tab : 9] Studded Belt (iLevel : 70 / Type : Metadata/Items/Belts/Belt6)
[CheckForRecipeItemsTask] [Tab : 9] Two-Stone Ring (iLevel : 70 / Type : Metadata/Items/Rings/Ring13)
[CheckForRecipeItemsTask] [Tab : 9] Magistrate Crown (iLevel : 68 / Type : Metadata/Items/Armours/Helmets/HelmetStrInt8)
[CheckForRecipeItemsTask] [Tab : 9] Maraketh Bow (iLevel : 68 / Type : Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow19)
[CheckForRecipeItemsTask] [Tab : 9] Ruby Ring (iLevel : 71 / Type : Metadata/Items/Rings/Ring7)
[CheckForRecipeItemsTask] [Tab : 9] Rustic Sash (iLevel : 70 / Type : Metadata/Items/Belts/Belt1)
[CheckForRecipeItemsTask] [Tab : 9] Sharkskin Boots (iLevel : 70 / Type : Metadata/Items/Armours/Boots/BootsDex6)
[CheckForRecipeItemsTask] [Tab : 9] Unset Ring (iLevel : 71 / Type : Metadata/Items/Rings/Ring15)
[CheckForRecipeItemsTask] [Tab : 9] Sapphire Ring (iLevel : 70 / Type : Metadata/Items/Rings/Ring6)
[CheckForRecipeItemsTask] [Tab : 9] Superior Sharkskin Gloves (iLevel : 70 / Type : Metadata/Items/Armours/Gloves/GlovesDex6)
[CheckForRecipeItemsTask] [Tab : 9] Paua Ring (iLevel : 69 / Type : Metadata/Items/Rings/Ring3)
[CheckForRecipeItemsTask] [Tab : 9] Destroyer Regalia (iLevel : 72 / Type : Metadata/Items/Armours/BodyArmours/BodyInt12)
[CheckForRecipeItemsTask] [Tab : 9] Chain Belt (iLevel : 70 / Type : Metadata/Items/Belts/Belt2)
[CheckForRecipeItemsTask] [Tab : 9] Topaz Ring (iLevel : 71 / Type : Metadata/Items/Rings/Ring5)
[CheckForRecipeItemsTask] [Tab : 9] Gold Ring (iLevel : 70 / Type : Metadata/Items/Rings/Ring4)
[CheckForRecipeItemsTask] [Tab : 9] Chain Belt (iLevel : 69 / Type : Metadata/Items/Belts/Belt2)
[CheckForRecipeItemsTask] [Tab : 9] Rustic Sash (iLevel : 73 / Type : Metadata/Items/Belts/Belt1)

So here it goes, :D it helps me a lot actually h3h3. now entering a phase of testing. See you soon[SUP]TM[/SUP]

// EDIT //

MORE TEASING !!!

V5vHW6B.png
 
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i think many ppl would apritiate a new topic with less spam and release on 1st page + some pictures and explonation :D <3 tho
 
i think many ppl would apritiate a new topic with less spam and release on 1st page + some pictures and explonation :D <3 tho

It's gonna happen with the next build don't worry, this post is only there for some "updates" on the actual processing of the plugin.

:D don't hurt me :(

We're now at the stage where the bot can manage chaos recipes all over the stash, but I may add a way to blacklist tabs names. Also will add the possibility to customize the number of pièces you can keep.
 
I dunno why, but after todays update the plugin does not do the chaos recipe anymore.
It doesn´t hold back unid´d items anymore... Do I have to reinstall anything or so?
 
Might be a stupid question.. but your saying that we should extract the files to EB folder.. and not any specific folder in EB ??
 
I dunno why, but after todays update the plugin does not do the chaos recipe anymore.
It doesn´t hold back unid´d items anymore... Do I have to reinstall anything or so?

because EB has a ChaosChanceRecipe plugin shipped with the bot, delete it, and it's gonna run again.

Might be a stupid question.. but your saying that we should extract the files to EB folder.. and not any specific folder in EB ??

It's a plugin, should I explain where it has to go? :D
 
Thanks, didn´t remember the ChaosChanceRecipe Plugin. I deleted it, but all it does now is browsing through StashTabs looking for something that is not there. I guess I will disable it for now.
 
Thanks, didn´t remember the ChaosChanceRecipe Plugin. I deleted it, but all it does now is browsing through StashTabs looking for something that is not there. I guess I will disable it for now.

Sometimes i have same problem.
Now it happens too, but less often.
1. It is necessary to always keep the free space on 1 tab and the tab where the scrolls are store.
2. It is necessary that there was no 75 or higher item level tab to chaos recipes.

For me its solve the half problem.
 
hi i extracted the two plugins and settings into EB,

if i start EB it loads the plugins and i can make a "tick" to enable them.

If i try to start EB wit the Plugins it says:

[CustomItemFilter] Start
[CustomItemFilter] Please modify this plugin's code before trying to use. It is NOT meant for general use, and requires users to code new logic in.
[Stop] Now requesting the BotThread to stop.

And then everythings else stops too.

With the Plugins enabled i try to click on Item Filter Editor and get this error:

916ea7af5372fd3982345038a93ea2af.png





I dont know what i am doin wrong... i cant find more instructions at the main page of this thread.

Greetings
 
hi i extracted the two plugins and settings into EB,

if i start EB it loads the plugins and i can make a "tick" to enable them.

If i try to start EB wit the Plugins it says:

[CustomItemFilter] Start
[CustomItemFilter] Please modify this plugin's code before trying to use. It is NOT meant for general use, and requires users to code new logic in.
[Stop] Now requesting the BotThread to stop.

And then everythings else stops too.

With the Plugins enabled i try to click on Item Filter Editor and get this error:

916ea7af5372fd3982345038a93ea2af.png





I dont know what i am doin wrong... i cant find more instructions at the main page of this thread.

Greetings

Yes, because you need to uncheck the CustomItemFilter plugin and check the AdvancedItemFilter one :) wrong plugin enabled.

Also, as soon as you start the bot AIF disables default item filter so the GUI is unavailable, if you wanna modify them do it on startup, before even starting your bot.
 
I'm having trouble with the plugin.
The bot is trying to do the Chaos Recipe, but it doesn't have all the items. It just opens all the tabs and then repeats.
Sometimes it just works stopping and starting the bot again, but sometimes I have to close the bot and restart...
I've tried all I could find that would help, but it still fails sometimes.

Is there anything else I should do?
Other than that I LOVE the plugin!

btw, I would love to see a plugin where you can organize your items a bit better, as your plugin can do with currency and some other stuff^^
 
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