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[Release] Complete AdvancedItemFilter - Save only item with good affixes. !!Beta!!

oh wow, ahha.

Thanks for that mate :D. Can you put it to multiple tabs please, I know some tmes i use a few up with scrappy uniques... need to set some to sell. 95% of uniques I want to sell, so will have to edit the filter as well.

little teasing :

[CurrencyTracker] ---------- TRACKED DROPS ----------
[CurrencyTracker] Chaos Orb x1
[CurrencyTracker] Orb of Scouring x1
[CurrencyTracker] ----------------------------------------

for the multiple tabs, I could maybe parse it to handle it, for now it's work time ;D
Or use a collection of tabs, maybe... lol I was still asleep, SORRY COMMUNITY !

Gonna add multiple tab support after brainstorming later today

// EDIT //

I'm not sure anymore if I wanna add multiple tab support, just because mostly this Advanced plugin is meant to be used for 99% afk botting. It's even recommended to have more than 4 tabs to spread things over 'em.

So I really need to know if people would actually NEED, I said NEED this feature, if I start working on it I'll have to modify the GUI to handle lists of tabs, but also the stashing/withdraw logic.

I understand that "casual" botters gets banned faster, because they're not in the "business" and don't wanna spend some coins in additional tabs, but you can get cheap points on G2A (with more interesting plans) to solve the "lacking space" issue in your stash. Also, if you run 4 tabs that means you need stronger filters.

You can get 3 additional tabs for 7 euros. or 6 for 12~. 12 euros is 18-20 exalts, according to the trade-ratio it's like 2-3 days of botting... Let it sink.
 
Last edited:
nvm :D very nice

Upcoming build will include :

- Stashing portal/wisdom/Scraps/Whestones to specific tab
- Unique filtering (types/names based) + option to ID every Uniques (well, for those lazy fucks)
- GUI's rework (a bit, not a lot :) but I wanna experiment few things and re-arrange it)
- Reworkd stashing to specific tab logic to have easier implementation for people, if they want to (yey !)
 
Last edited:
Hey ! Listen !

87AReeN.png


In progress ;)

// EDIT //

OHHHHHHHHHH

[RareCurrencyTracker] ---------- TRACKED DROPS ----------
[RareCurrencyTracker] Cartographer's Chisel x1
[RareCurrencyTracker] ----------------------------------------
 
Last edited:
Hey ! Listen !

87AReeN.png


In progress ;)

// EDIT //

OHHHHHHHHHH

[RareCurrencyTracker] ---------- TRACKED DROPS ----------
[RareCurrencyTracker] Cartographer's Chisel x1
[RareCurrencyTracker] ----------------------------------------

The hype is real
 
I have a cool request for a feature which could only be done using a dynamic item filter. Certain unique items are really bad, and most likely we want to vendor them. But there is a really good use for those, which is using the chance recipe, white, blue, rare, unique item with the same base = 5 Chance Orbs.

As soon as we grabbed one of those shitty uniques it would activate a filter to pick a Rare,Blue and White item of that base, and whenever we had that it would vendor them.
 
I have a cool request for a feature which could only be done using a dynamic item filter. Certain unique items are really bad, and most likely we want to vendor them. But there is a really good use for those, which is using the chance recipe, white, blue, rare, unique item with the same base = 5 Chance Orbs.

As soon as we grabbed one of those shitty uniques it would activate a filter to pick a Rare,Blue and White item of that base, and whenever we had that it would vendor them.

I will need a base list of those "shitty uniques" so I can add it by default and let users decide if they keep it like this or not. And If I manage to, I'll try to not identify them because some uniques sell better unid.

It's a possible thing :) and decent, since chance orbs are easy to uptrade. On the todo list. NEW BUILD TODAY !

// EDIT //

I have one list but tell me if something should be removed before :

BaseTypes (ID Filters) :
Code:
        "Description": "ID Specific Trash Uniqs Maces",
        "Enabled": true,
        "Names": [
          "War Hammer",
          "Great Mallet",
          "Brass Maul",
          "Sledgehammer",
          "Spiked Maul",
          "Dread Maul"
        ],
        "NameMatchAnyRatherThanAll": true,
        "Rarities": [
          3
        ]
      },
      {
        "Description": "ID Specific Trash Uniqs Axes",
        "Enabled": true,
        "Names": [
          "Jade Hatchet",
          "Infernal Axe",
          "Headsman Axe",
          "Woodsplitter",
          "Shadow Axe",
          "Wideswing",
          "Wings of Entropy"
        ],
        "NameMatchAnyRatherThanAll": true,
        "Rarities": [
          3
        ]
      },
      {
        "Description": "ID Specific Trash Uniqs Bows",
        "Enabled": true,
        "Names": [
          "Death Bow",
          "Maraketh Bow",
          "Decimation Bow",
          "Short Bow",
          "Crude Bow",
          "Long Bow"
        ],
        "NameMatchAnyRatherThanAll": true,
        "Rarities": [
          3
        ]
      },
      {
        "Description": "ID Specific Trash Uniqs Claws",
        "Enabled": true,
        "Names": [
          "Timeworn Claw",
          "Hellion's Paw",
          "Thresher Claw",
          "Nailed Fist",
          "Fright Claw"
        ],
        "NameMatchAnyRatherThanAll": true,
        "Rarities": [
          3
        ]
      },
      {
        "Description": "ID Specific Trash Uniqs Daggers",
        "Enabled": true,
        "Names": [
          "Platinum Kris",
          "Flaying Knife",
          "Boot Knife"
        ],
        "NameMatchAnyRatherThanAll": true,
        "Rarities": [
          3
        ]
      },
      {
        "Description": "ID Specific Trash Uniqs Staves",
        "Enabled": true,
        "Names": [
          "Coiled Staff",
          "Gnarled Branch",
          "Long Staff"
        ],
        "NameMatchAnyRatherThanAll": true,
        "Rarities": [
          3
        ]
      },
      {
        "Description": "ID Specific Trash Uniqs Swords",
        "Enabled": true,
        "Names": [
          "Dusk Blade",
          "Twilight Blade",
          "Vaal Blade",
          "Rusted Sword",
          "Basket Rapier",
          "Lion Sword",
          "Infernal Sword",
          "Ornate Sword",
          "Highland Blade",
          "Bastard Sword",
          "Tiger Sword"
        ],
        "NameMatchAnyRatherThanAll": true,
        "Rarities": [
          3
        ]
      },
      {
        "Description": "ID Specific Trash Uniqs Wands",
        "Enabled": true,
        "Names": [
          "Driftwood Wand",
          "Spiraled Wand"
        ],
        "NameMatchAnyRatherThanAll": true,
        "Rarities": [
          3
        ]
      },
      {
        "Description": "ID Specific Trash Unique Armor Pieces",
        "Enabled": true,
        "Names": [
          "Amber Amulet",
          "Coral Amulet",
          "Paua Amulet",
          "Onyx Amulet",
          "Gold Amulet",
          "Jade Amulet",
          "Lapis Amulet",
          "Turquoise Amulet",
          "Iron Ring",
          "Coral Ring",
          "Topaz Ring",
          "Unset Ring",
          "Sapphire Ring",
          "Heavy Belt",
          "Leather Belt",
          "Rustic Sash",
          "Cloth Belt",
          "Two-Point Arrow Quiver",
          "Fire Arrow Quiver",
          "Heavy Quiver",
          "Serrated Arrow Quiver",
          "Broadhead Arrow Quiver",
          "Crusader Chainmail",
          "Buckskin Tunic",
          "Plate Vest",
          "Strapped Leather",
          "Cutthroat's Garb",
          "Spidersilk Robe",
          "Wild Leather",
          "Zodiac Leather",
          "Latticed Ringmail",
          "Saintly Chainmail",
          "Ornate Ringmail",
          "Copper Plate",
          "Simple Robe",
          "Sage's Robe",
          "Sharkskin Boots",
          "Silk Slippers",
          "Dragonscale Boots",
          "Deerskin Boots",
          "Leatherscale Boots",
          "Legion Boots",
          "Nubuck Boots",
          "Bronzescale Boots",
          "Strapped Boots",
          "Goathide Boots",
          "Stealth Boots",
          "Clasped Boots",
          "Wool Shoes",
          "Velvet Slippers",
          "Silk Gloves",
          "Steel Gauntlets",
          "Velvet Gloves",
          "Strapped Mitts",
          "Goathide Gloves",
          "Iron Gauntlets",
          "Wrapped Mitts",
          "Wool Gloves",
          "Chain Gloves",
          "Bronzescale Gauntlets",
          "Assassin's Mitts",
          "Iron Circlet",
          "Lacquered Helmet",
          "Prophet Corwn",
          "Necromancer Circlet",
          "Vine Circlet",
          "Gilded Sallet",
          "Iron Hat",
          "Tricorne",
          "Leather Cap",
          "Leather Hood",
          "Soldier Helmet",
          "Samite Helmet",
          "Iron Mask",
          "Aventail Helmet",
          "Visored Sallet",
          "Great Helmet",
          "Golden Buckler",
          "Ebony Tower Shield",
          "Pine Buckler",
          "Baroque Round Shield",
          "War Buckler",
          "Supreme Spiked Shield",
          "Painted Buckler",
          "Pinnacle Tower Shield",
          "Compound Spiked Shield",
          "Tarnished Spirit Shield",
          "Brass Spirit Shield",
          "Plank Kite Shield",
          "Vaal Buckler",
          "Reinforced Tower Shield",
          "Rotted Round Shield"
        ],
        "NameMatchAnyRatherThanAll": true,
        "Rarities": [
          3
        ]
      }
    ]
  },

Names (Sell Filter) :
Code:
      {
        "Description": "Bullshit Unique Weaps",
        "Enabled": true,
        "Names": [
          "Brightbeak",
          "Chober Chaber",
          "Geofri's Baptism",
          "Hrimnor's Hymn",
          "Quecholli",
          "Voidhome",
          "The Screaming Eagle",
          "Dyadus",
          "The Blood Reaper",
          "Limbsplit",
          "Reaper's Pursuit",
          "Wideswing",
          "Wings of Entropy",
          "Darkscorn",
          "Infractem",
          "Quill Rain",
          "Silverbranch",
          "Storm Cloud",
          "Al Dhih",
          "Bloodseeker",
          "Cybil's Paw",
          "Last Resort",
          "Mortem Morsu",
          "Mark of the Doubting Knight",
          "Mightflay",
          "Ungil's Gauche",
          "The Blood Thorn",
          "Dying Breath",
          "Fencoil",
          "Ephemeral Edge",
          "Prismatic Eclipse",
          "Rebuke of the Vaal",
          "Redbeak",
          "Aurumvorax",
          "Doomsower",
          "Oro's Sacrifice",
          "Queen's Decree",
          "Rigvald's Charge",
          "Shiversting",
          "Terminus Est",
          "Lifesprig",
          "Reverberation Rod"
        ],
        "NameMatchAnyRatherThanAll": true,
        "Rarities": [
          3
        ],
        "HasToBeIdentified": true
      },
      {
        "Description": "Bullshit Unique Armors",
        "Enabled": true,
        "Names": [
          "The Anvil",
          "Araku Tiki",
          "Atziri's Foible",
          "Carnage Heart",
          "The Ignomon",
          "Karui Ward",
          "SideBreath",
          "Stone of Lazhwar",
          "Ungil's Harmony",
          "Blackheart",
          "Bloodboil",
          "Kaom's Sign",
          "Kikazaru",
          "Malachai's Artifice",
          "Pyre",
          "Sibyl's Lament",
          "Belt of the Deceiver",
          "Perandus Blazon",
          "Prismweave",
          "Wurm's Molt",
          "Asphyxia's Wrath",
          "Blackgleam",
          "Broadstroke",
          "Craghead",
          "Rearguard",
          "Ambu's Charge",
          "Ashrend",
          "Bramblejack",
          "Briskwrap",
          "Bronn's Lithe",
          "The Covenant",
          "Foxshade",
          "Hyrri's Ire",
          "Icetomb",
          "Incandescend Heart",
          "Lightbane Raiment",
          "Solaris Lorica",
          "Thousand Ribbons",
          "Zahndethus' Cassock",
          "The Blood Dance",
          "Bones of Ullr",
          "Darkray Vectors",
          "Deerstalker",
          "Dusktoe",
          "Gang's Momentum",
          "Goldwyrm",
          "Lioneye's Paws",
          "Nomic's Storm",
          "Ondar's Flight",
          "Sin Trek",
          "Wanderlust",
          "Wondertrap",
          "Asenath's Gentle Touch",
          "Meginord's Vise",
          "Doedre's Tenure",
          "Facebreaker",
          "Hrimsorrow",
          "Lochtonial Caress",
          "Ondar's Clasp",
          "Sadima's Touch",
          "Shackles of the Wretched",
          "Slitherpinch",
          "Snakebite",
          "Asenath's Mark",
          "Black Sun Crest",
          "The Broken Crown",
          "Chitus' Apex",
          "Crown of Thorns",
          "Deidbell",
          "Ezomyte Peak",
          "Faigrave's Tricorne",
          "Goldrim",
          "Heatshiver",
          "Honourhome",
          "Hrimnor's Resolve",
          "Malachai's Simula",
          "Mindspiral",
          "The Peregrine",
          "Veil of the Night",
          "Atziri's Mirror",
          "Chalice of Horrors",
          "Chernobog's Pillar",
          "Crest of Perandus",
          "Daresso's Courage",
          "Jaws of Agony",
          "Kaltenhalt",
          "Lioneye's Remorse",
          "Maligaro's Lens",
          "Matua Tupuna",
          "Sentari's Answer",
          "Springleaf",
          "Thousand Teeth Temu",
          "Titucius' Span",
          "Wheel of the Stormsail"
        ],
        "NameMatchAnyRatherThanAll": true,
        "Rarities": [
          3
        ],
        "HasToBeIdentified": true
      }
    ]
  },

Those are uniques worth 5c or less.
 
Last edited:
I dont know if I'm doing anything wrong.

- This new version doesn't need the other plugin to complement it right? The one that does vendor recipes?

If it doesn't it is not working for me because I have one full set completed and it didnt vendor and I have like a lot of jewelry (belts, rings, amulets) yet it is IDing fresh picked items instead of saving them to do more sets.
 
I dont know if I'm doing anything wrong.

- This new version doesn't need the other plugin to complement it right? The one that does vendor recipes?

If it doesn't it is not working for me because I have one full set completed and it didnt vendor and I have like a lot of jewelry (belts, rings, amulets) yet it is IDing fresh picked items instead of saving them to do more sets.

Did you closed/restart bot? if so, it's not saving the set state, it's saving only for the current bot session.
I'm gonna add something that will trigger on bot start (kindof) and check if we already have some items stashed in the specified tab (ONLY WORKING WITH SPECIFIC TAB CHECKEDDDDDDd)

// EDIT //

Some good news :

HgIPYHJ.png


The plugin now checks for recipe items (only if you have checked the box for specific stashing) when the bot starts for the first time, no more forgotten items ;) everything is usable
Notice the magic typo for "iLebel" MWAHAHAHAHAHA ok I need to sleep now.
 
Last edited:
Did you closed/restart bot? if so, it's not saving the set state, it's saving only for the current bot session.
I'm gonna add something that will trigger on bot start (kindof) and check if we already have some items stashed in the specified tab (ONLY WORKING WITH SPECIFIC TAB CHECKEDDDDDDd)

I already had some items since it picked before I updated to the last plugin :\
 
I already had some items since it picked before I updated to the last plugin :\

Read the edit in my last post, should fix it with the next release (after some hours testing)

For now to fix it, just start poe, get items in your inventory, run exilebuddy (if opened, close/re-open) and start it, it'll be going like this ;)
 
Read the edit in my last post, should fix it with the next release (after some hours testing)

For now to fix it, just start poe, get items in your inventory, run exilebuddy (if opened, close/re-open) and start it, it'll be going like this ;)

Yeah that's what I tried to do, it ID'ed all the items except rings and amulets.
 
Yeah that's what I tried to do, it ID'ed all the items except rings and amulets.

Anyway, this isn't going to happen again in the afternoon build :

2015-04-16 06:02:19,766 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] Found items corresponding to a recipe, parsing those into the right variables
2015-04-16 06:02:19,771 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Chain Belt (iLevel : 70 / Type : Metadata/Items/Belts/Belt2)
2015-04-16 06:02:19,777 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Ruby Ring (iLevel : 71 / Type : Metadata/Items/Rings/Ring7)
2015-04-16 06:02:19,778 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Diamond Ring (iLevel : 72 / Type : Metadata/Items/Rings/Ring11)
2015-04-16 06:02:19,779 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Chain Belt (iLevel : 70 / Type : Metadata/Items/Belts/Belt2)
2015-04-16 06:02:19,783 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Ambush Mitts (iLevel : 68 / Type : Metadata/Items/Armours/Gloves/GlovesDexInt5)
2015-04-16 06:02:19,784 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Two-Stone Ring (iLevel : 69 / Type : Metadata/Items/Rings/Ring14)
2015-04-16 06:02:19,786 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Diamond Ring (iLevel : 70 / Type : Metadata/Items/Rings/Ring11)
2015-04-16 06:02:19,787 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Cloth Belt (iLevel : 71 / Type : Metadata/Items/Belts/Belt5)
2015-04-16 06:02:19,790 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Coral Ring (iLevel : 70 / Type : Metadata/Items/Rings/Ring2)
2015-04-16 06:02:19,791 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Diamond Ring (iLevel : 69 / Type : Metadata/Items/Rings/Ring11)
2015-04-16 06:02:19,792 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Nightmare Bascinet (iLevel : 70 / Type : Metadata/Items/Armours/Helmets/HelmetStrDex10)
2015-04-16 06:02:19,792 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Two-Stone Ring (iLevel : 70 / Type : Metadata/Items/Rings/Ring14)
2015-04-16 06:02:19,793 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Reinforced Greaves (iLevel : 68 / Type : Metadata/Items/Armours/Boots/BootsStr4)
2015-04-16 06:02:19,793 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Leather Belt (iLevel : 68 / Type : Metadata/Items/Belts/Belt3)
2015-04-16 06:02:19,788 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Heavy Belt (iLevel : 71 / Type : Metadata/Items/Belts/Belt4)
2015-04-16 06:02:19,794 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Gold Ring (iLevel : 70 / Type : Metadata/Items/Rings/Ring4)
2015-04-16 06:02:19,788 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Amethyst Ring (iLevel : 68 / Type : Metadata/Items/Rings/Ring10)
2015-04-16 06:02:19,786 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Two-Stone Ring (iLevel : 70 / Type : Metadata/Items/Rings/Ring12)
2015-04-16 06:02:19,785 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Sapphire Ring (iLevel : 70 / Type : Metadata/Items/Rings/Ring6)
2015-04-16 06:02:19,789 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Sapphire Ring (iLevel : 70 / Type : Metadata/Items/Rings/Ring6)
2015-04-16 06:02:19,790 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Spectral Sword (iLevel : 68 / Type : Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword7)
2015-04-16 06:02:19,790 [22] DEBUG Logger (null) - [CheckForRecipeItemsTask] - Destiny Leather (iLevel : 70 / Type : Metadata/Items/Armours/BodyArmours/BodyDex14)

You'll be able to run the bot however you want, it'll always check if he already have items for recipe before continuing (only once when you start the bot, afterwards it doesn't check anymore since it's not needed)
 
Hello there, got a question about Tonyx builds, we are able to use our own item filter settings from "Item Filter Editor" or jyam settings are applied?
 
Hello there, got a question about Tonyx builds, we are able to use our own item filter settings from "Item Filter Editor" or jyam settings are applied?

I believe to have seen a option to "USE jyam settings", probably without that option enable, your item filter settings are applied.

/hat
 
Hello there, got a question about Tonyx builds, we are able to use our own item filter settings from "Item Filter Editor" or jyam settings are applied?
I believe to have seen a option to "USE jyam settings", probably without that option enable, your item filter settings are applied.

/hat

Dealing with GUI stuff, also, I'm looking for a way to "protect" carefully the portal/wisdom scroll in specific locations in inventory, it's sometimes causing problems I'm working on a workaround (tho I'll release it anyway, since it's not a "major" bug, I'm already checking for BGB's inventory vectors but it's sometime clunky)

Adding what needs to, giving you a build, and moving to the flat for paintings ! :D
Anyway, thanks for all those who gave feedbacks & such, if you still have any suggestions, lemme know :) still adding stuff as I'm writing.
 
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Looks awsome mate, just one question, how would I go in and edit the bot to pick up and stash a certain white item. Ie i want to stash all siege axes I find? or Agate Ammulets etc? Can I do it in the GUI, or do I need to modify the script?

Thx mate.
 
Looks awsome mate, just one question, how would I go in and edit the bot to pick up and stash a certain white item. Ie i want to stash all siege axes I find? or Agate Ammulets etc? Can I do it in the GUI, or do I need to modify the script?

Thx mate.

You wanna edit the ItemEvaluator file, search for "ItemEvaluator.EvaluationType.PickUp" (should already have some code between the brackets)
It's not in the GUI (yet?)

Basically you wanna filter like this :

Code:
if (cachedItemRarity == Rarity.XXXXX && cachedItemName == "YOUR_ITEM_NAME_HERE")
					return true;

And so on for every white item you wanna pickup, You should also put those lines in the "Save" part (after the "buy" brackets) so it overrides your default filters.
Consider replacing XXXXX by Normal or White, I'm not sure about the enum value.

I will probably add sort of a GUI for that kind of things, based on item name and rarity, so people can filter custom items.
I was working on a list of current equipped Gems state, Level+XP and it's working as intented, but I'll move it to closer scope and based on user's actions. Instead of auto refreshing.

Added a Currency tracker in the GUI, so people know what has been stashed by the bot during the urn ! :D

still working on fixing bugs, for now Scrolls, Recipes bugs are fixed (well, I ran for hours yesterday and it didn't go nuts)
Can't work a lot atm but be aware that I'm still working on it, and it's a very fun experience ! :) I can thank the morons (community devs) that are helping me out with things, especially dbf for his maths skills (lol).

This is gonna be the "must-have" plugin, but the worst part of this adventure is that I heard (not sure) that pushedx has reworked the ItemFilter handling for items, so some features will be useless once A4 comes out. But well, some features are still awesome ! :D And pushedx don't have to deal with those.

Anyway, thanks for the hype, for the tester(s) on skype.

Much love <3
 
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