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RebornBuddy - Limited Beta - FF14:ARR Bot

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Thanks alot for your help, i appreciate it. :) And good luck on the AOE conditions, can't wait. And if anyone wants to use it, here is my profile for level 35 monk i have been using. Let me know if any changes need to be made. Thanks.
 

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Mar/War

Will now use Overpower when TP is above 70% and 3 or more enemies are near.
Now uses Mercy Stroke.
Will now use Berserk, will use Inner Beast when there is less than 3 targets, otherwise it will use Steel Cyclone.

Is there anyway to make overpower use it when 2 or more enemies instead? Sorry, i'm pretty clueless at this stuff :p aha
 
Is there anyway to make overpower use it when 2 or more enemies instead? Sorry, i'm pretty clueless at this stuff :p aha
No worries.
Under CreateCombat() find the line
Cast("Overpower", r => EnemiesNearTarget(7) >= 2 && Core.Player.CurrentTPPercent > 70),
and change it to
Cast("Overpower", r => EnemiesNearTarget(7) >= 1 && Core.Player.CurrentTPPercent > 70),
 
No worries.
Under CreateCombat() find the line
Cast("Overpower", r => EnemiesNearTarget(7) >= 2 && Core.Player.CurrentTPPercent > 70),
and change it to
Cast("Overpower", r => EnemiesNearTarget(7) >= 1 && Core.Player.CurrentTPPercent > 70),

I am a level 18 maruader, and when i am under the effect of maim, it seems to spam skull sunder over and over until the effect of maim is worn off.. is that normal? Stuff like aoe etc works fine though.
 
I am a level 18 maruader, and when i am under the effect of maim, it seems to spam skull sunder over and over until the effect of maim is worn off.. is that normal? Stuff like aoe etc works fine though.
Is it using Heavy Swing first? Or just spamming Skull Sunder without using Heavy Swing first?
 
It uses heavy swing > applies maim > then uses skull sunder over and over until maim is over, then pretty much repeat.
 
Ok i just tested it, however this time it goes: heavy swing > maim > heavy swing > maim and repeat. no skull sunder at all..
 
Much better, thankyou. However every now and then (not very often) when under maim, it will do two heavy swings then skull sunder. Wasn't sure it was worth reporting, but just letting you know just in case.

EDIT: Just tested against a random enemy and also sometimes uses two heavy swings before using maim and so on etc. Again, it's only a tiny possible bug, but felt you should know.
 
Much better, thankyou. However every now and then (not very often) when under maim, it will do two heavy swings then skull sunder. Wasn't sure it was worth reporting, but just letting you know just in case.
I'll do some testing tomorrow and see if I can fix it. I'm falling asleep at the keyboard. xD
Thanks for the feedback!
 
Your welcome! Thanks again for the profile, it's very helpful.
Last change for tonight. I edited it and tested it on my 50 Warrior and appeared to be working correctly.
I think it was something to do with the old pull behavior.
 
Hi Fredal,

I tried to add Apply("Berserk"), in createCombat routine for Marauder but the bot never cast it. However, I am able to Apply("Brutal Swing"), without an issue. Any idea why ? My guess is the spell berserk hasn't been added to the known spell list.
 
Hi Fredal,

I tried to add Apply("Berserk"), in createCombat routine for Marauder but the bot never cast it. However, I am able to Apply("Brutal Swing"), without an issue. Any idea why ? My guess is the spell berserk hasn't been added to the known spell list.

He has Cast("Berserk"), in his routine. Tried that?
 
Unfortunately I'm still experiencing the same crash upon launch :(

[14:36:43.672 N] Logging in...
[14:36:45.519 N] We did it, yay!
[14:36:45.732 N] Current version is 0.0.70 Latest version is 0.0.70
[14:36:46.072 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing
[14:36:46.225 D] [BotManager] Botbases have been reloaded.
[14:36:46.225 D] GrindBot v1.0.0.0
[14:36:46.225 D] Gatherbro v1.0.0.0
[14:36:46.225 D] Raidbro v1.0.0.0
[14:36:46.239 D] Reloading AssemblyLoader<ff14bot.Interfaces.IBotPlugin> - Initializing
[14:36:46.924 D] Reloading AssemblyLoader<ff14bot.Interfaces.ICombatRoutine> - Initializing
[14:36:47.569 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
[14:36:47.570 N] Building Actioncache
[14:36:57.652 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(UInt32 )
at ff14bot.Managers.Actionmanager.get_CurrentActions()
at ff14bot.Forms.ugh.MainWpf..ctor()
[14:36:57.656 D] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00F8EA14, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at ff14bot.Managers.GameObjectManager.get_LocalPlayer()
at ff14bot.Forms.ugh.MainWpf..ctor()
at ff14bot.App.Current_Startup(Object sender, StartupEventArgs e)
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at ff14bot.App.Main()
[14:36:57.651 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(UInt32 )
at ff14bot.Managers.Actionmanager.get_CurrentActions()
at ff14bot.Forms.ugh.MainWpf..ctor()
[14:36:57.652 N] Error occured while building the action cache please report this on the forums.
[14:36:57.656 D] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00F8EA14, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at ff14bot.Managers.GameObjectManager.get_LocalPlayer()
at ff14bot.Forms.ugh.MainWpf..ctor()
at ff14bot.App.Current_Startup(Object sender, StartupEventArgs e)
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at ff14bot.App.Main()
 
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