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RebornBuddy - Limited Beta - FF14:ARR Bot

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Were only using 4.0. Don't see why not having 4.5 would be an issue unless something weird is going on.

The error message:
"The type or namespace name 'Data' does not exist in the namespace 'System' (are you missing an assembly reference?)"

Seems to indicate a .dll error.

pikachu mentioned that it works pre .55. I checked the files and beginning with .55 there's a kupo.v11.suo included with the files. Did you started using Visual Studio 2012? I know VS2012 defaults to 4.5 unless you installed the multi targeting pack. It should installed automatically but there's quite a lot of report of it not installing properly. So it might be that; just a hunch though :p
 
The built in compiler only cares about .cs and .resx files so it shouldnt matter.
 
The built in compiler only cares about .cs and .resx files so it shouldnt matter.

Well, yes but it also try to look for and compile System.Data(a .Net framework dll) if you include it in the .cs. If you set in your project that it should look for the 4.5 version while the end user only have 4.0 chances are there's going to be some conflict.
 
Version 0.0.65


Overall:
Fixed issue where users would get strange compile error.
Updated json library

Api:
Added SpellData.GroundTargeting

Kupo:
Changed ground targeting logic:
Composite Cast(string spell, Selection<GameObject> onLocation, Selection<bool> reqs = null,bool ignoreCanCast = false)
for developers, example:
Cast("Some ground target spell",r=> Core.Player.CurrentTarget,r=>SomeLogicIfWeShouldCastIt);

this is a temporary change as I still need to implement api for checking if a spell is castable at a location rather then at a unit but this will work better for the meantime


http://mastahg.com/rebornbuddy/RebornBuddy0.0.65.zip
 
with the new 0.0.65 update, when i load an archer/bard profile, (works just fine with the previous version) i get this:

[14:20:48.893 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing[14:20:48.993 D] [BotManager] Botbases have been reloaded.
[14:20:48.993 D] GrindBot v1.0.0.0
[14:20:48.993 D] Gatherbro v1.0.0.0
[14:20:48.993 D] Raidbro v1.0.0.0
[14:20:49.012 D] Reloading AssemblyLoader<ff14bot.Interfaces.IBotPlugin> - Initializing
[14:20:49.358 D] Reloading AssemblyLoader<ff14bot.Interfaces.ICombatRoutine> - Initializing
[14:20:49.654 D] Compiler Error: Downloads\New folder (2)\Routines\Kupo\KupoRoutine.cs(13,7) : warning CS0105: The using directive for 'Kupo.Settings' appeared previously in this namespace
[14:20:49.654 D] Compiler Error: Downloads\New folder (2)\Routines\Kupo\Rotations\ArcherBard.cs(192,44) : error CS0029: Cannot implicitly convert type 'ff14bot.Helpers.Vector3' to 'bool'
[14:20:49.654 D] Compiler Error: Downloads\New folder (2)\Routines\Kupo\Rotations\ArcherBard.cs(192,44) : error CS1662: Cannot convert lambda expression to delegate type 'Kupo.KupoRoutine.Selection<bool>' because some of the return types in the block are not implicitly convertible to the delegate return type
[14:20:49.656 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
[14:20:49.657 N] Building Actioncache
[14:20:49.781 N] Action Name:Sprint Action Id:3
[14:20:49.781 N] Action Name:Attack Action Id:7
[14:20:49.781 N] Action Name:Heavy Shot Action Id:97
[14:20:49.781 N] Action Name:Straight Shot Action Id:98
[14:20:49.781 N] Action Name:Venomous Bite Action Id:100
[14:20:49.781 N] Action Name:Raging Strikes Action Id:101
[14:20:49.781 N] Action Name:Misery's End Action Id:103
[14:20:49.781 N] Action Name:Shadowbind Action Id:108
[14:20:49.781 N] Action Name:Bloodletter Action Id:110
[14:20:49.781 N] Action Name:Repelling Shot Action Id:112
[14:20:49.781 N] Done building Actioncache
 
// Ground Target Start
Cast("Flaming Arrow", r => Core.Player.CurrentTarget, r => m_useGroundSpell && !Core.Player.HasAura("Flaming Arrow")),
// Ground Target End

Change your ground target code to that. I'm assuming you're using the routine which was uploaded a couple pages back.
 
Has anyone noticed with the new version that its targeting Actual Players allot? I been running a grind profile and find myself character moved allot and chased something way out of the path. Then I noticed within the profile creator that it was trying to target actual players?
 
Ok thankyou, that worked. I am using that archer profile that was posted earlier, but would there be anyway of editing the AOE for quick nock without it requiring the "quicker nock" aura? since im only level 18
 
Has anyone noticed with the new version that its targeting Actual Players allot? I been running a grind profile and find myself character moved allot and chased something way out of the path. Then I noticed within the profile creator that it was trying to target actual players?


Do you have a log when this happened?
 
Do you have a log when this happened?

Sure, here is the log.

As you can see its Targeting a user

[20:16:57.628 D] Generated path to <-175.3767, -588.8324, -3.558095> in 0.0108 ms
[20:16:57.900 D] Generated path to <-176.6388, -587.7719, -3.582685> in 0.0099 ms
[20:16:58.172 D] Targeting Arkethan Mccoris 0xDC698C0 0x0 0x113DCBC0
[20:16:58.220 N] Casting Ruin II
[20:16:58.220 D] DoAction Spell 172 231119040
[20:16:58.255 N] Casting Ruin II
[20:16:58.354 D] DoAction Spell 172 231119040
[20:16:58.387 N] Casting Ruin II
[20:16:58.487 D] DoAction Spell 172 231119040
[20:16:58.520 N] Casting Ruin II
 

Attachments

Sure, here is the log.

As you can see its Targeting a user

[20:16:57.628 D] Generated path to <-175.3767, -588.8324, -3.558095> in 0.0108 ms
[20:16:57.900 D] Generated path to <-176.6388, -587.7719, -3.582685> in 0.0099 ms
[20:16:58.172 D] Targeting Arkethan Mccoris 0xDC698C0 0x0 0x113DCBC0
[20:16:58.220 N] Casting Ruin II
[20:16:58.220 D] DoAction Spell 172 231119040
[20:16:58.255 N] Casting Ruin II
[20:16:58.354 D] DoAction Spell 172 231119040
[20:16:58.387 N] Casting Ruin II
[20:16:58.487 D] DoAction Spell 172 231119040
[20:16:58.520 N] Casting Ruin II


Was the profile waypoint or mesh?
Did you notice it running off the grid area first? If so, was it chasing something?
 
Was the profile waypoint or mesh?
Did you notice it running off the grid area first? If so, was it chasing something?

I was using a mesh profile, it was within the grid area and then started moving off the grid. When I stopped the bot and look at profile creator I notice it was trying to tag a live player. I'll PM you the profile as well.
 
[00:30:05.983 D] System.NullReferenceException: Object reference not set to an instance of an object.
at Kupo.Rotations.ArcherBard.CheckArmysPaeon() in c:\Users\Dan\FFXIV\RB\Routines\Kupo\Rotations\ArcherBard.cs:line 58
at Kupo.Rotations.ArcherBard.Pulse() in c:\Users\Dan\FFXIV\RB\Routines\Kupo\Rotations\ArcherBard.cs:line 124
at ff14bot.Behavior.Pulsator.Pulse(PulseFlags flags)
at ..()
at ..()
[00:30:14.560 D] System.NullReferenceException: Object reference not set to an instance of an object.
at Kupo.Rotations.ArcherBard.CheckMagesBallad() in c:\Users\Dan\FFXIV\RB\Routines\Kupo\Rotations\ArcherBard.cs:line 99
at Kupo.Rotations.ArcherBard.Pulse() in c:\Users\Dan\FFXIV\RB\Routines\Kupo\Rotations\ArcherBard.cs:line 125
at ff14bot.Behavior.Pulsator.Pulse(PulseFlags flags)
at ..()
at ..()

Helpppp PLEASE!! :) Using your awesome profile Exmortem
 
Helpppp PLEASE!! :) Using your awesome profile Exmortem

That seems like the party composition changed while it's checking for party status. Chocobo called or withdraw, someone joining or leaving your party, etc. I'll add an exception to catch the error.

Also, let me know if it's not one of those three. Thanks.
 
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