What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

RebornBuddy - Limited Beta - FF14:ARR Bot

Status
Not open for further replies.
Go inside 'Routines\Kupo\Rotations

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ff14bot;
using ff14bot.Enums;
using ff14bot.Managers;
using ff14bot.Navigation;
using Kupo;
using TreeSharp;
using Action = TreeSharp.Action;

namespace Kupo.Rotations
{
class ThaumaturgeBlackMage : KupoRoutine
{
public override ClassJobType[] Class
{
get { return new[] { ClassJobType.Thaumaturge, ClassJobType.BlackMage }; }
}
public override int PullRange
{
get { return 20; }
}

protected override Composite CreatePreCombatBuffs()
{
return SummonChocobo();
}

protected override Composite CreateRest()
{
return DefaultRestBehavior(r => Core.Player.CurrentManaPercent);
}

protected override Composite CreatePull()
{
return new PrioritySelector(
//Checking to see if we're in range -- If not, move to the location
new Decorator(
r => Actionmanager.InSpellInRangeLOS("Blizzard", Core.Target) == SpellRangeCheck.ErrorNotInRange,
new Action(r => Navigator.MoveTo(Core.Target.Location))),

//Checking to see if we're not facing the target -- If not, face it
new Decorator(
r => Actionmanager.InSpellInRangeLOS("Blizzard", Core.Target) == SpellRangeCheck.ErrorNotInFront,
new Action(r => Core.Target.Face())),

Cast("Blizzard", r => Core.Player.ClassLevel < 6 && Actionmanager.InSpellInRangeLOS("Blizzard", Core.Target) == SpellRangeCheck.Success),
Cast("Thunder", r => Core.Player.ClassLevel < 22 && Actionmanager.InSpellInRangeLOS("Thunder", Core.Target) == SpellRangeCheck.Success),
Cast("Thunder II", r => Actionmanager.InSpellInRangeLOS("Thunder II", Core.Target) == SpellRangeCheck.Success)
);
}
protected override Composite CreateCombatBuffs()
{
return new PrioritySelector(
//Dem deepz
Apply("Raging Strikes"),
Apply("Swiftcast")
);
}
protected override Composite CreateHeal()
{
return new PrioritySelector(
Apply("Manaward", r => Core.Player.CurrentHealthPercent <= 80),
Apply("Manawall", r => Core.Player.CurrentHealthPercent <= 80),
Cast("Physick", r => Core.Player.CurrentHealthPercent <= 40, r => Core.Player)
);
}
protected override Composite CreateCombat()
{
return new PrioritySelector(
//Need to check for insta procs first and foremost
Cast("Thunder III", r => Core.Player.HasAura("Thundercloud")),
Cast("Fire III", r => Core.Player.HasAura("Firestarter")),

//If we're low on mana we need to make sure we get it back
Cast("Blizzard III", r => Core.Player.CurrentMana < 638 && Core.Player.ClassLevel >= 38),
Cast("Blizzard", r => Core.Player.CurrentManaPercent <= 10 && Core.Player.ClassLevel < 38),
Cast("Convert", r => Core.Player.CurrentMana < 79 && Core.Player.ClassLevel >= 30), //79 Mana is how much Blizzard III is with AstralFire ... don't want to be stuck with no mana

Apply("Thunder II", r => Core.Player.ClassLevel >= 22 && !Core.Target.HasAura("Thunder")),
Apply("Thunder", r => Core.Player.ClassLevel < 22),

Cast("Fire III", r => Core.Player.ClassLevel >= 34 && !Core.Player.HasAura("Astral Fire III") && Core.Player.CurrentMana > 638),
//Bread and butter Fire spam
Cast("Fire")
);
}
}
}

The only place I see Cast("Fire") is the last line. I replaced that with Cast("Blizzard") as you suggested and my character just ran to the mob and spun around. So that did not work for me.

I've created a new profile, reloaded the bot multiple times and it still wasn't working.

I reverted back to the original unmodified ThaumaturgeBlackMage.cs file and reloaded the same profile and the bot started working as intended spamming fire again.

So changing the last line from Cast("Fire") to Cast("Blizzard") caused the spinning.

Any other suggestions?


***** I was able to find the cause of my issue. I was creating a "backup" of the original CS file and leaving it in the same folder as the original, despite adding "ORIGINAL" to the file name it was causing the spinning. Once I removed the backup file from the folder, changing "Fire" to "Blizzard" worked just fine. I assumed this program worked similar to others and was checking for a specific file name to read info from, guess that's not the case... Is this working as intended? *****
 
[00:00:59.416 N] Logging in...
[00:01:00.494 N] We did it, yay!
[00:01:01.086 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing
[00:01:01.222 D] [BotManager] Botbases have been reloaded.
[00:01:01.222 D] GrindBot v1.0.0.0
[00:01:01.223 D] Gatherbro v1.0.0.0
[00:01:01.223 D] Raidbro v1.0.0.0
[00:01:01.238 D] Reloading AssemblyLoader<ff14bot.Interfaces.IBotPlugin> - Initializing
[00:01:01.667 D] Reloading AssemblyLoader<ff14bot.Interfaces.ICombatRoutine> - Initializing
[00:01:02.132 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
[00:01:02.133 N] Building Actioncache
[00:01:03.401 D] System.NullReferenceException: Object reference not set to an instance of an object.
at ff14bot.Managers.Actionmanager.get_CurrentActions()
at ff14bot.Forms.ugh.MainWpf..ctor()
at ff14bot.App.Current_Startup(Object sender, StartupEventArgs e)
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at ff14bot.App.Main()
[00:01:03.400 D] System.NullReferenceException: Object reference not set to an instance of an object.
at ff14bot.Managers.Actionmanager.get_CurrentActions()
at ff14bot.Forms.ugh.MainWpf..ctor()
at ff14bot.App.Current_Startup(Object sender, StartupEventArgs e)
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at ff14bot.App.Main()




Keeps force closing. Have tried turning off AVG, even though it added an exception for it.
 

Attachments

[00:00:59.416 N] Logging in...
[00:01:00.494 N] We did it, yay!
[00:01:01.086 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing
[00:01:01.222 D] [BotManager] Botbases have been reloaded.
[00:01:01.222 D] GrindBot v1.0.0.0
[00:01:01.223 D] Gatherbro v1.0.0.0
[00:01:01.223 D] Raidbro v1.0.0.0
[00:01:01.238 D] Reloading AssemblyLoader<ff14bot.Interfaces.IBotPlugin> - Initializing
[00:01:01.667 D] Reloading AssemblyLoader<ff14bot.Interfaces.ICombatRoutine> - Initializing
[00:01:02.132 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
[00:01:02.133 N] Building Actioncache
[00:01:03.401 D] System.NullReferenceException: Object reference not set to an instance of an object.
at ff14bot.Managers.Actionmanager.get_CurrentActions()
at ff14bot.Forms.ugh.MainWpf..ctor()
at ff14bot.App.Current_Startup(Object sender, StartupEventArgs e)
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at ff14bot.App.Main()
[00:01:03.400 D] System.NullReferenceException: Object reference not set to an instance of an object.
at ff14bot.Managers.Actionmanager.get_CurrentActions()
at ff14bot.Forms.ugh.MainWpf..ctor()
at ff14bot.App.Current_Startup(Object sender, StartupEventArgs e)
at System.Windows.Application.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at ff14bot.App.Main()




Keeps force closing. Have tried turning off AVG, even though it added an exception for it.

What class are you trying to use?
 
Just trying to gather, so either Botanist or Miner. Haven't tried it for anything other than gathering.
 
Is it possible to have Energy Drain in the arcanist rotation with this bot? say after i use aetherflow?

Also in the glad/paladin profile, is it possible to make it use the riot blade combo when it gets to a certain MP% else it uses the RoH combo? or something along those lines?
 
Is it possible to have Energy Drain in the arcanist rotation with this bot? say after i use aetherflow?

Also in the glad/paladin profile, is it possible to make it use the riot blade combo when it gets to a certain MP% else it uses the RoH combo? or something along those lines?

Yes used the following in combat section. It will apply energy drain when active.
Code:
Apply("Energy Drain"),
 
First weekend since the major update^^

nekoRamen's Bard rotation v1.1

Haven't tried it out extensively so expect some bugs. Report if you find any or if you'd like me to change the skills etc.

・Working ballads. Detect party member's TP and MP and sing appropriate ballads.
・AoE's. Start AoE rotation(Wide volley untill Rain of Death proc etc) if it detects more then one enemy.
・Ground spell. A bit wonky but working.
・Buffs etc.

Change log:
・Fix an error when party composition change. (Thanks DanH)
・Fix ground target.
・Added an update timer variable(m_checkTimer). There's a bottom threshold that's different for every computer, I think, but you can set this to zero to check ballads as fast as possible. Increase if you experience any performance issue. Increasing it will cause the bot to check less, though.

To Do:
・Add conditionals to conform rotation with current level and job/class. (Thank you exaccuss)

Best used in Raidbro at level 50 :)

Enjoy~
 

Attachments

***** I was able to find the cause of my issue. I was creating a "backup" of the original CS file and leaving it in the same folder as the original, despite adding "ORIGINAL" to the file name it was causing the spinning. Once I removed the backup file from the folder, changing "Fire" to "Blizzard" worked just fine. I assumed this program worked similar to others and was checking for a specific file name to read info from, guess that's not the case... Is this working as intended? *****
 
***** I was able to find the cause of my issue. I was creating a "backup" of the original CS file and leaving it in the same folder as the original, despite adding "ORIGINAL" to the file name it was causing the spinning. Once I removed the backup file from the folder, changing "Fire" to "Blizzard" worked just fine. I assumed this program worked similar to others and was checking for a specific file name to read info from, guess that's not the case... Is this working as intended? *****

Yeah, it's not checking for the filename. Each class/job can't have more than one routine which is defined in the file. You can keep the original in the same folder but you need to change a couple of line inside the code.
 
Hey there,

I get the following error when starting, and i've already run the buddywizard file :

[11:13:16.868 N] Logging in...
[11:13:17.067 N] We did it, yay!
[11:13:17.375 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing
[11:13:17.521 D] [BotManager] Botbases have been reloaded.
[11:13:17.521 D] GrindBot v1.0.0.0
[11:13:17.522 D] Gatherbro v1.0.0.0
[11:13:17.522 D] Raidbro v1.0.0.0
[11:13:17.526 D] Reloading AssemblyLoader<ff14bot.Interfaces.IBotPlugin> - Initializing
[11:13:17.716 D] Compiler Error: d:\RebornBuddy\Plugins\RebornConsole\MainForm.cs(4,14) : error CS0234: The type or namespace name 'Data' does not exist in the namespace 'System' (are you missing an assembly reference?)
[11:13:17.717 D] Reloading AssemblyLoader<ff14bot.Interfaces.ICombatRoutine> - Initializing
[11:13:17.915 D] Compiler Error: d:\RebornBuddy\Routines\Kupo\KupoRoutine.cs(13,7) : warning CS0105: The using directive for 'Kupo.Settings' appeared previously in this namespace
[11:13:17.915 D] Compiler Error: d:\RebornBuddy\Routines\Kupo\Settings\SettingsForm.cs(4,14) : error CS0234: The type or namespace name 'Data' does not exist in the namespace 'System' (are you missing an assembly reference?)
[11:13:17.917 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
[11:13:17.917 N] Building Actioncache
[11:13:20.099 N] Action Name:Sprint Action Id:3
[11:13:20.099 N] Action Name:Attack Action Id:7
[11:13:20.099 N] Action Name:Bootshine Action Id:53
[11:13:20.099 N] Action Name:True Strike Action Id:54
[11:13:20.099 N] Action Name:Featherfoot Action Id:55
[11:13:20.099 N] Action Name:Snap Punch Action Id:56
[11:13:20.099 N] Action Name:Second Wind Action Id:57
[11:13:20.099 N] Action Name:Physick Action Id:190
[11:13:20.099 N] Done building Actioncache
[11:16:48.270 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
[11:16:48.270 N] No supported routines found for this job class.
 
First weekend since the major update^^

nekoRamen's Bard rotation

Haven't tried it out extensively so expect some bugs. Report if you find any or if you'd like me to change the skills etc.

・Working ballads. Detect party member's TP and MP and sing appropriate ballads.
・AoE's. Start AoE rotation(Wide volley untill Rain of Death proc etc) if it detects more then one enemy.
・Ground spell. A bit wonky but working.
・Buffs etc.

Best used in Raidbro at level 50 :)

Enjoy~

I probably can't give you the feedback you want, since I'm only level 11. But so far it seems like a very solid rotation, can't say i have run into any bugs yet. Good work :)
 
Hey there,

I get the following error when starting, and i've already run the buddywizard file :

[11:13:16.868 N] Logging in...
[11:13:17.067 N] We did it, yay!
[11:13:17.375 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing
[11:13:17.521 D] [BotManager] Botbases have been reloaded.
[11:13:17.521 D] GrindBot v1.0.0.0
[11:13:17.522 D] Gatherbro v1.0.0.0
[11:13:17.522 D] Raidbro v1.0.0.0
[11:13:17.526 D] Reloading AssemblyLoader<ff14bot.Interfaces.IBotPlugin> - Initializing
[11:13:17.716 D] Compiler Error: d:\RebornBuddy\Plugins\RebornConsole\MainForm.cs(4,14) : error CS0234: The type or namespace name 'Data' does not exist in the namespace 'System' (are you missing an assembly reference?)
[11:13:17.717 D] Reloading AssemblyLoader<ff14bot.Interfaces.ICombatRoutine> - Initializing
[11:13:17.915 D] Compiler Error: d:\RebornBuddy\Routines\Kupo\KupoRoutine.cs(13,7) : warning CS0105: The using directive for 'Kupo.Settings' appeared previously in this namespace
[11:13:17.915 D] Compiler Error: d:\RebornBuddy\Routines\Kupo\Settings\SettingsForm.cs(4,14) : error CS0234: The type or namespace name 'Data' does not exist in the namespace 'System' (are you missing an assembly reference?)
[11:13:17.917 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
[11:13:17.917 N] Building Actioncache
[11:13:20.099 N] Action Name:Sprint Action Id:3
[11:13:20.099 N] Action Name:Attack Action Id:7
[11:13:20.099 N] Action Name:Bootshine Action Id:53
[11:13:20.099 N] Action Name:True Strike Action Id:54
[11:13:20.099 N] Action Name:Featherfoot Action Id:55
[11:13:20.099 N] Action Name:Snap Punch Action Id:56
[11:13:20.099 N] Action Name:Second Wind Action Id:57
[11:13:20.099 N] Action Name:Physick Action Id:190
[11:13:20.099 N] Done building Actioncache
[11:16:48.270 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
[11:16:48.270 N] No supported routines found for this job class.

This is the same thing that happens to some of my friends, they tried disabling anti virus and adding exclusions and it still has same error. I'm waiting to her back if they completely uninstalled the AV to see if that worked.
 
This is the same thing that happens to some of my friends, they tried disabling anti virus and adding exclusions and it still has same error. I'm waiting to her back if they completely uninstalled the AV to see if that worked.

It has worked for me but now it doesn't anymore. Very strange issue
 
Hey mastahg!

I love the option to make certain nodes not connect, but right now it's sometimes hard to do. It works on some connections, but doesn't on others. It just wont let me remove some, and if I try clicking around it, other connections start getting removed. It's as if its layered and you cant get to it until you remove the ones above it. Would it be possible to make nodes selectable and then have the option to either connect/disconnect several, or delete the selected ones and so on? Maybe even just for connecting nodes, since the remove node feature works perfectly.
 
Hey there,

I get the following error when starting, and i've already run the buddywizard file :

[11:13:16.868 N] Logging in...
[11:13:17.067 N] We did it, yay!
[11:13:17.375 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing
[11:13:17.521 D] [BotManager] Botbases have been reloaded.
[11:13:17.521 D] GrindBot v1.0.0.0
[11:13:17.522 D] Gatherbro v1.0.0.0
[11:13:17.522 D] Raidbro v1.0.0.0
[11:13:17.526 D] Reloading AssemblyLoader<ff14bot.Interfaces.IBotPlugin> - Initializing
[11:13:17.716 D] Compiler Error: d:\RebornBuddy\Plugins\RebornConsole\MainForm.cs(4,14) : error CS0234: The type or namespace name 'Data' does not exist in the namespace 'System' (are you missing an assembly reference?)
[11:13:17.717 D] Reloading AssemblyLoader<ff14bot.Interfaces.ICombatRoutine> - Initializing
[11:13:17.915 D] Compiler Error: d:\RebornBuddy\Routines\Kupo\KupoRoutine.cs(13,7) : warning CS0105: The using directive for 'Kupo.Settings' appeared previously in this namespace
[11:13:17.915 D] Compiler Error: d:\RebornBuddy\Routines\Kupo\Settings\SettingsForm.cs(4,14) : error CS0234: The type or namespace name 'Data' does not exist in the namespace 'System' (are you missing an assembly reference?)
[11:13:17.917 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
[11:13:17.917 N] Building Actioncache
[11:13:20.099 N] Action Name:Sprint Action Id:3
[11:13:20.099 N] Action Name:Attack Action Id:7
[11:13:20.099 N] Action Name:Bootshine Action Id:53
[11:13:20.099 N] Action Name:True Strike Action Id:54
[11:13:20.099 N] Action Name:Featherfoot Action Id:55
[11:13:20.099 N] Action Name:Snap Punch Action Id:56
[11:13:20.099 N] Action Name:Second Wind Action Id:57
[11:13:20.099 N] Action Name:Physick Action Id:190
[11:13:20.099 N] Done building Actioncache
[11:16:48.270 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
[11:16:48.270 N] No supported routines found for this job class.

Looking into it. Very strange issue. Try using a new folder and see if the issue still persists.




Hey mastahg!

I love the option to make certain nodes not connect, but right now it's sometimes hard to do. It works on some connections, but doesn't on others. It just wont let me remove some, and if I try clicking around it, other connections start getting removed. It's as if its layered and you cant get to it until you remove the ones above it. Would it be possible to make nodes selectable and then have the option to either connect/disconnect several, or delete the selected ones and so on? Maybe even just for connecting nodes, since the remove node feature works perfectly.

Most nodes will have two connections between eachother, if you look closely there are arrows at the ends of the connections indicating which direction the connection is heading. Best thing to try is clicking in the middle of the connection to get the one you want. If your still having issues please private message me a pastebin.com of your profile a screenshot of where it is used.
 
It has worked for me but now it doesn't anymore. Very strange issue

Try going into your control panel>programs>programs and features and check if you have Microsoft .Net Framework 4.5 installed?

The BuddyWizard only checks if you have .Net framework 4.0 installed.
 
Try going into your control panel>programs>programs and features and check if you have Microsoft .Net Framework 4,5 installed?

The BuddyWizard only checks if you have .Net framework 4.0 installed.

Were only using 4.0. Don't see why not having 4.5 would be an issue unless something weird is going on.
 
Status
Not open for further replies.
Back
Top