its working very nice now.. i can use my SMN instead of ACN
anyway i still didint find a way to make it priority target on full health monsters i changed some spells to make it better for it,, any1 can help?
I try all, I'm running on Windows8 version, i try all you post but still say me: Unable to find Process
Help me out^^
If it says that then it cannot find a active version of final fantasy.I try all, I'm running on Windows8 version, i try all you post but still say me: Unable to find Process
Help me out^^
I'm not sure what you mean target full health monsters.... It always target a monster that's full health for the initial monster. Are you talking about when multiple monsters are pulled? Can you be more clear on the scenario you are talking about? Even when multiple mobs are pulled, it always better to kill the one targeted first so you have less to deal with in the long run. I can see where you would want to drop DOTs on other mobs but even the time to do that takes away from killing the main target. Even for dungeons runs you usually focus on one mob since you will sleep the other adds. So can you be more clear?
I'm going to need you to try explaining your self a bit better...
Currently how it works:
1)Pull mob
2)Kill Mob
3)Kill any mobs that might have aggroed
4)Goto step 1
if its not working like that let me know...
protected override Composite CreatePreCombatBuffs()
{
return new PrioritySelector(
Apply("Protect", r => true, r => Core.Player)
);
}
protected override Composite CreateCombatBuffs()
{
return new PrioritySelector(
Apply("Protect", r => true, r => Core.Player)
);
}
Mastahg,
I noticed the following line doesn't work for CNJ/WHM, with the "Pre" included it doesn't even attempt to cast, I'm not sure if this is for out of combat instances but the bot never stops or tries to attempt to cast it. When engaged the combatbuffs work with only the "Pre" removed, but there is always a chance of getting interrupted and throwing the cast off, but it works.
Doesnt work - CreatePreCombatBuffs
Code:protected override Composite CreatePreCombatBuffs() { return new PrioritySelector( Apply("Protect", r => true, r => Core.Player) ); }
I removed the "Pre" and it does work.
Does work - CreateCombatBuff
Code:protected override Composite CreateCombatBuffs() { return new PrioritySelector( Apply("Protect", r => true, r => Core.Player) ); }
Hi, is possible on gathering use skills as Nald'Tal's Ward, Llymlaen's Ward or any other skills? if yes, how?
Gathering settings...
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Gathering settings...
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Hot Damm Christmas is early!!!!!!K ill add that too.
Shardzzz
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Shardzzz
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.... EPIC!!!
Now.... Ahemmmm, Oh great Mastahg.... Ahemmm... Chocobo Summoning? HAHAHAHAH