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RebornBuddy - Limited Beta - FF14:ARR Bot

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its working very nice now.. i can use my SMN instead of ACN
anyway i still didint find a way to make it priority target on full health monsters i changed some spells to make it better for it,, any1 can help?
 
its working very nice now.. i can use my SMN instead of ACN
anyway i still didint find a way to make it priority target on full health monsters i changed some spells to make it better for it,, any1 can help?

I'm not sure what you mean target full health monsters.... It always target a monster that's full health for the initial monster. Are you talking about when multiple monsters are pulled? Can you be more clear on the scenario you are talking about? Even when multiple mobs are pulled, it always better to kill the one targeted first so you have less to deal with in the long run. I can see where you would want to drop DOTs on other mobs but even the time to do that takes away from killing the main target. Even for dungeons runs you usually focus on one mob since you will sleep the other adds. So can you be more clear?
 
I try all, I'm running on Windows8 version, i try all you post but still say me: Unable to find Process

Help me out^^
If it says that then it cannot find a active version of final fantasy.
 
oh sry i mean pull all mobs before kill them after all pulled start kill ... like a blm pull it and use blizzard I, seens a good way to farm
I'm not sure what you mean target full health monsters.... It always target a monster that's full health for the initial monster. Are you talking about when multiple monsters are pulled? Can you be more clear on the scenario you are talking about? Even when multiple mobs are pulled, it always better to kill the one targeted first so you have less to deal with in the long run. I can see where you would want to drop DOTs on other mobs but even the time to do that takes away from killing the main target. Even for dungeons runs you usually focus on one mob since you will sleep the other adds. So can you be more clear?
 
I'm going to need you to try explaining your self a bit better...

Currently how it works:
1)Pull mob
2)Kill Mob
3)Kill any mobs that might have aggroed
4)Goto step 1

if its not working like that let me know...
 
I'm going to need you to try explaining your self a bit better...

Currently how it works:
1)Pull mob
2)Kill Mob
3)Kill any mobs that might have aggroed
4)Goto step 1

if its not working like that let me know...

I think, i understand whats MaloM is trying to say, he was to tag mob like crazy and AOE them. More like tagging mobs to farm mats. That's a completely different mechanic, only way possible is to add a counter after the pull mob. That's outside of current scripting routines capabilities, and only applicable to the BLM/THM. Allot of extra work for one class. Even farming mats with the current target one kill one is great! I think this feature request currently resides just below my Chocobo summoning request hahaha :-)
 
Mastahg,

I noticed the following line doesn't work for CNJ/WHM, with the "Pre" included it doesn't even attempt to cast, I'm not sure if this is for out of combat instances but the bot never stops or tries to attempt to cast it. When engaged the combatbuffs work with only the "Pre" removed, but there is always a chance of getting interrupted and throwing the cast off, but it works.

Doesnt work - CreatePreCombatBuffs
Code:
        protected override Composite CreatePreCombatBuffs()
        {
            return new PrioritySelector(
                Apply("Protect", r => true, r => Core.Player)
            );
        }

I removed the "Pre" and it does work.

Does work - CreateCombatBuff
Code:
        protected override Composite CreateCombatBuffs()
        {
            return new PrioritySelector(
                Apply("Protect", r => true, r => Core.Player)
            );
        }
 
Hi, is possible on gathering use skills as Nald'Tal's Ward, Llymlaen's Ward or any other skills? if yes, how?
 
Mastahg,

I noticed the following line doesn't work for CNJ/WHM, with the "Pre" included it doesn't even attempt to cast, I'm not sure if this is for out of combat instances but the bot never stops or tries to attempt to cast it. When engaged the combatbuffs work with only the "Pre" removed, but there is always a chance of getting interrupted and throwing the cast off, but it works.

Doesnt work - CreatePreCombatBuffs
Code:
        protected override Composite CreatePreCombatBuffs()
        {
            return new PrioritySelector(
                Apply("Protect", r => true, r => Core.Player)
            );
        }

I removed the "Pre" and it does work.

Does work - CreateCombatBuff
Code:
        protected override Composite CreateCombatBuffs()
        {
            return new PrioritySelector(
                Apply("Protect", r => true, r => Core.Player)
            );
        }


RoutineManager.Current.HealBehavior,
RoutineManager.Current.CombatBuffBehavior,
RoutineManager.Current.CombatBehavior

Precombat buff is not called by the current version of grindbot


Hi, is possible on gathering use skills as Nald'Tal's Ward, Llymlaen's Ward or any other skills? if yes, how?

This will be in the next version. I am working on this right now actually.
 
Gathering settings...

jOoEjfY.png



IiSY2rz.png
 
Gathering settings...

jOoEjfY.png



IiSY2rz.png

OOOOHHHH NICE!!!! Does more Regular items, include using the corresponding Ward spells for the shards harvested?

Like:

Byregot's Ward = Lighting
Menphina's Ward = Ice
Thaliak's Ward = Water
Llymlaen's Ward = Wind
Nophica's Ward = Earth
 
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