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RebornBuddy - Limited Beta - FF14:ARR Bot

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I think I've figured it out. It seems the range of the bots map is only as long as that of the minimap. You can't see the node on the minimap either and as soon as you do, the bot also registers it and starts moving towards it. Here are the screenshots:

EGRvo6H.jpg


2g4yLMg.jpg


Is there a way around this?
 
Having work done on my internet atm. Once its done I'll be able to get my botanist up a bit higer and test over there my self.
 
I think it has something todo with your graphic settings

bl92TkF.png


Try changing the settings to a higher preset.
 
Hmm. I have all my graphics settings on max. Only thing I had turned on was Occlusion Culling but i just went to check if it was interfering with the map loading, and i saw no change. The bottom nodes are still only appearing (on the bot and minimap) when i move closer. Went through all the other settings as well but found nothing that mentioned the minimap or loading of objects. When you load my profile, does it not get stuck when the bot starts to move from the top node to the bottom node? It only happens on that one instance when you gather on one of those extremes, and the other one spawns as your next node.
 
mastahg, new strange issue.

I noticed with gathering bro, that suddenly the game thinks i'm standing ilde after some time and suddenly tries to kick me. When it does, the bot is frozen when the countdown starts. Oddly this happened allot, and I saw it first hand when the bot was moving node to node. It wasn't even stuck. Anyway is it possible to add a mechanism to hit cancel when it does pop up? Is this because of how the bot injects the actions that the game thinks we are idle?

Thanks!

I am also experiencing this same issue. Everything runs fine for about 30 minutes or so and then the game proceeds to log out unless I manually cancel it. Is there a setting to prevent this log out from occurring?
 
Hmm. I have all my graphics settings on max. Only thing I had turned on was Occlusion Culling but i just went to check if it was interfering with the map loading, and i saw no change. The bottom nodes are still only appearing (on the bot and minimap) when i move closer. Went through all the other settings as well but found nothing that mentioned the minimap or loading of objects. When you load my profile, does it not get stuck when the bot starts to move from the top node to the bottom node? It only happens on that one instance when you gather on one of those extremes, and the other one spawns as your next node.

What level is your botanist? I'm still grinding to get her up and I cant see those nodes yet.

I am also experiencing this same issue. Everything runs fine for about 30 minutes or so and then the game proceeds to log out unless I manually cancel it. Is there a setting to prevent this log out from occurring?


Yes, I've been able to reproduce this. Looks like if you have a gathering menu open at the prices moment that the afk timer would show it rolls over and starts counting again. I'm looking into reseting the timer.
 
What level is your botanist? I'm still grinding to get her up and I cant see those nodes yet.




Yes, I've been able to reproduce this. Looks like if you have a gathering menu open at the prices moment that the afk timer would show it rolls over and starts counting again. I'm looking into reseting the timer.

Only way I been able to stop this is make a macro that hit one key every 20 minutes, I use + key. Then it would run all day without a glitch.
 
I've added anti afk and am still leveling to test that area. Once I have some nice logic for that I am going to do a update.
 
After the update this morning for F F X I V the bot is unable to attach. As soon as I log-on it crashed the game client. I already
tried to run as administrator, and also re?nstalled the bot.

Did SE maybe implement an anti bot attachement thingy in their game client?!
 
After the update this morning for F F X I V the bot is unable to attach. As soon as I log-on it crashed the game client. I already
tried to run as administrator, and also re?nstalled the bot.

Did SE maybe implement an anti bot attachement thingy in their game client?!

Not necessarily; Buddy will be looking for values to read. If those values change change, Buddy will obviously need updating with the new numbers...
 
Version 0.0.0.45
http://mastahg.com/rebornbuddy/RebornBuddy0.0.0.45.zip
Overall:
Updated for latest version of ff14
Run multiple instances of the bot at the same time.
Sprinkled more debug output all over the place.
Added anti-afk logic.

Navigation:
Fix not being able to navigate to nodes due to only checking nearest one.

Gatherbot:
Run to farthest node possible if we cannot find any nearby nodes.

Grindbot:
Added line-of-sight logic.

Kupo:
Basic support for all classes
Basic resting support for all classes
Fix issue with instant cast Apply's failing
 

Awesome job!! Thanks Mastahg!!

For those who are having problems with their old custom routines. You just need to make the following changes to make it work.

Previous
Code:
Cast("Second Wind", r => Core.Player.HealthPercent <= 50, r => Core.Player),

New
Code:
Cast("Second Wind", r => Core.Player.CurrentHealthPercent <= 50),

It looks like "HealthPercent" is no longer listed as an Object but it now uses "CurrentHealthPercent" maybe in anticipation of a party assist mechanic? I can dream right!!! :-). But the changes will make your old routines work.

I like the fact that now mana can be checked so you can kick of spells depending on mana level. The following lines are part of the new rest mechanics but it also shows you can modify routines to check mana percentages.

Code:
        protected override Composite CreateRest()
        {
            return new PrioritySelector(

                Apply("Aetherflow", r => Core.Player.CurrentManaPercent < 65, r => Core.Player),
                DefaultRestBehavior(r => Core.Player.CurrentManaPercent)
                );
        }

Thanks again Mastahg!!!
 
Awesome job!! Thanks Mastahg!!

For those who are having problems with their old custom routines. You just need to make the following changes to make it work.

Previous
Code:
Cast("Second Wind", r => Core.Player.HealthPercent <= 50, r => Core.Player),

New
Code:
Cast("Second Wind", r => Core.Player.CurrentHealthPercent <= 50),

It looks like "HealthPercent" is no longer listed as an Object but it now uses "CurrentHealthPercent" maybe in anticipation of a party assist mechanic? I can dream right!!! :-). But the changes will make your old routines work.

I like the fact that now mana can be checked so you can kick of spells depending on mana level. The following lines are part of the new rest mechanics but it also shows you can modify routines to check mana percentages.

Code:
        protected override Composite CreateRest()
        {
            return new PrioritySelector(

                Apply("Aetherflow", r => Core.Player.CurrentManaPercent < 65, r => Core.Player),
                DefaultRestBehavior(r => Core.Player.CurrentManaPercent)
                );
        }

Thanks again Mastahg!!!


Whoops forgot that in the changelog.

I renamed health and mana to be inline with the newly added Gp,Cp, and Tp functions.
 
Whoops forgot that in the changelog.

I renamed health and mana to be inline with the newly added Gp,Cp, and Tp functions.

CP ehhh? Hmmm craft bot? As with GP, it would be nice to be able to cast the correct spell when farming shards. All i can say is HOT DAMMM this bot is coming along nicely!!! Great work and on the holidays as well. Happy Thanksgiving Mastahg!!
 
CP ehhh? Hmmm craft bot? As with GP, it would be nice to be able to cast the correct spell when farming shards. All i can say is HOT DAMMM this bot is coming along nicely!!! Great work and on the holidays as well. Happy Thanksgiving Mastahg!!


[video=youtube;wBgp5aDH23g]http://www.youtube.com/watch?v=wBgp5aDH23g[/video]
 
I try all, I'm running on Windows8 version, i try all you post but still say me: Unable to find Process

Help me out^^
 
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