Thats just due to poor wording. Impulse drive only starts the combo when it deals the 180 dmg vs the 100 from anywhere.They skills is active, independent of Combo bonus. I'm gonna look for boss to test this one. But if that's the case, Impulse Drive should of never been cast since it has no Combo Bonus. But it does cast that, unless it cast because of no combo bonus attached to spell...
Thats just due to poor wording. Impulse drive only starts the combo when it deals the 180 dmg vs the 100 from anywhere.
protected override Composite CreateCombat()
{
return new PrioritySelector(
Apply("Fracture"),
Apply("Phlebotomize"),
Apply("Mercy Stroke"),
Cast("Jump", r => Actionmanager.LastSpell.Name == "Power Surge"),
Cast("Power Surge", r => Actionmanager.LastSpell.Name == "Chaos Thrust"),
Cast("Chaos Thrust", r => Actionmanager.LastSpell.Name == "Disembowel"),
Cast("Disembowel", r => Actionmanager.LastSpell.Name == "Impulse Drive"),
Cast("Impulse Drive", r => Actionmanager.LastSpell.Name == "Full Thrust"),
Cast("Full Thrust", r => Actionmanager.LastSpell.Name == "Vorpal Thrust"),
Cast("Vorpal Thrust", r => Actionmanager.LastSpell.Name == "True Thrust"),
Cast("True Thrust", r=> true)// r => Actionmanager.LastSpellId == 0 || Actionmanager.LastSpell.Name == "Full Thrust" )
);
}
Me.HasAura("Power Surge") instead of lastspell. you should get visual studio express and load kupo into it instead of using notepad, intellisense will make your life much easier.
Overall:
Plugin support added
Chocobo api added
Party Api added
Each character will have settings stored in their own folder
Fixed issue where debug files were getting deleted.
Properly detect skills useable only when gathering
Added IsBehind and IsFlanking to gameobject api
Grindbot:
Call precombatbuff after resting and before pulling
Gatherbot:
Add settings menu
Add ability to use actions during gathering attempts
Kupo:
Settings moved to proper folder
Added setting to summon chocobo, off by default.
Prevent doublecast of summon on arcanist's
Plugins:
Development console plugin added.
protected override Composite CreatePreCombatBuffs()
{
return SummonChocobo();
}
protected Composite SummonChocobo()
{
return new PrioritySelector(
new Decorator(r => KupoSettings.Instance.SummonChocobo && !Chocobo.Summoned && Chocobo.CanSummon, new Action(r => Chocobo.Summon()))
);
}
^This +1Dammm!!! You are the best!. Can we get our own forums so I can start sharing my rotations?
Hey mastahg!
Great update, but I seem to be having the same problem with that wind crystal profile now. It worked perfectly with the last version, and I get the message "[10:56:58.248 N] Unable to find target that we can path to, check the radar for nearby nodes and try adjusting the profile. Moving to furthest waypoint to search for some.", however the character doesn't move. Any idea what could be causing this?
Loving the bot :]
Party API, though, been looking at the code since yesterday and haven't been able to find anything about it. Mind telling us what was added and it's usage?
Inside 'routines/Kupo/rotations' folder your can edit the one you want, I recommend notepad++ as it keeps it clean and color coordinated.Is there a way to change what skills raidbro uses?
Only useful for developers.
PartyMananger is the static class.