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[PAID] Rampage - Richie's Arms Warrior PvP Combat Routine [Pro Edition]

With the changes to using a modifier & binding to the combat routine, it doesnt seem to work for me.

When I originally suggested this change, I had intended for it to work off of just being a radio selection box, and if the player has a focus - then the ability can be used on that focus automatically by the bot. Not an actionable command/binding that the player needs to press.

This being said, let me see if i can get some logs in regards to my bindings not using, say, shockwave.
 
what it mean?

[11:33:56.223 N] 56:223 - HP: 93% - Rage: 38 - Me - 0y - 93% hp - Battle Shout
[11:33:56.225 N] We couldn't detect your Glyphs
[11:33:56.225 N] Report this message to us: System.ArgumentException: Ein Element mit dem gleichen Schl?ssel wurde bereits hinzugef?gt.
bei System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
bei System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
bei System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
bei RichieArmsWarriorPvP.Main.UpdateMyGlyph() in c:\Users\KNAME\Documents\Honorbuddy\Routines\RichieArmsWarriorPvP


View attachment log.txt
 
Is there a Disarm logic in the Special Edition? For example, is the enemy warrior / target pops cds, disarm him?
 
Mass Spell Reflect only kinda works for me.. like i have done like 30 matches to day and did not see it 1 time
also disrupting shout is never used i would like my interrupts to be used on cool down for healing spells.

Send me your logs please.

For interrupts, check the xml file, only those spells are interrupted that are in the file. If you happen to find something that you think that should be added then tell me.

Cheers,
Richie
 
Is there a Disarm logic in the Special Edition? For example, is the enemy warrior / target pops cds, disarm him?

The CR uses disarm when you're on low health to try to buy some more time. Currently there's no other logic related to disarm.
 
what it mean?

[11:33:56.223 N] 56:223 - HP: 93% - Rage: 38 - Me - 0y - 93% hp - Battle Shout
[11:33:56.225 N] We couldn't detect your Glyphs
[11:33:56.225 N] Report this message to us: System.ArgumentException: Ein Element mit dem gleichen Schl?ssel wurde bereits hinzugef?gt.
bei System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
bei System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
bei System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
bei RichieArmsWarriorPvP.Main.UpdateMyGlyph() in c:\Users\KNAME\Documents\Honorbuddy\Routines\RichieArmsWarriorPvP


View attachment 110790

It looks like that you have a duplicate glyph. At least HB thinks so.

Is this error persisting thru restarts?
 
The CR uses disarm when you're on low health to try to buy some more time. Currently there's no other logic related to disarm.


You can bind a hotkey in the class config to set disarm. That being said, it would be nice if the bot automatically disarmed people popping cooldowns. I.e. Hunters.
 
You can bind a hotkey in the class config to set disarm. That being said, it would be nice if the bot automatically disarmed people popping cooldowns. I.e. Hunters.

Please implement something like this if possible! If it detects one or all burst CDs up, set him up for a disarm.
Possible targets / Priority : Warrior ,DK, hunter, rogue, paladin?
 
So after I brought HB to the new version, I still have the error no matter whether new or old version.

no idea why I had no problems before. And I have no glyph twice, so I've also given you the log
 
this will have to be the best cc I have used for arenas and pvp. I am always on top with dps. I used a pause buttom to manually use disarm. Its just to good for it self.
 
Good idea.

Priority needs to consider disarm reduction and the odds of someone having a disarm effect reduce. Warriors should be lowest priority because of 2 piece pvp set. Hunters should be highest because unless they get a weapon chain, they eat disarms like a fat man eats cake.

Any interrupt immune-protected heals should be charged or leapt to interrupt. If leap is used, it should use disrupting shout or pummel. Could also use intervene if a player is closer to the healer. If none of these are up except a gap closer, thats when Intimidating shout should be used.

Shockwave should be used if target is immune to interrupt & casting, or has just used blink (if possible), or pops CDs.
 
i agree with that. Disarm when enemy burst or even Fear....but Fear could also be used as Interrupt if the spell cannot be pummeled. 1 step forward to 2k:)
 
New suggestion:

Don't trinket during a monks Fist of Fury or anything thats 3 seconds or shorter, in duration.
 
With the changes to using a modifier & binding to the combat routine, it doesnt seem to work for me.

When I originally suggested this change, I had intended for it to work off of just being a radio selection box, and if the player has a focus - then the ability can be used on that focus automatically by the bot. Not an actionable command/binding that the player needs to press.

This being said, let me see if i can get some logs in regards to my bindings not using, say, shockwave.

With the latest changes hotkeys are only valid for 5 seconds.
 
You can bind a hotkey in the class config to set disarm. That being said, it would be nice if the bot automatically disarmed people popping cooldowns. I.e. Hunters.

Yeah, you're right, I forgot about the hotkey.

What are the cooldowns that should trigger the disarm? I don't really know hunters, rogues and DKs.
 
Priority needs to consider disarm reduction and the odds of someone having a disarm effect reduce. Warriors should be lowest priority because of 2 piece pvp set. Hunters should be highest because unless they get a weapon chain, they eat disarms like a fat man eats cake.

Any interrupt immune-protected heals should be charged or leapt to interrupt. If leap is used, it should use disrupting shout or pummel. Could also use intervene if a player is closer to the healer. If none of these are up except a gap closer, thats when Intimidating shout should be used.

Shockwave should be used if target is immune to interrupt & casting, or has just used blink (if possible), or pops CDs.

This is the amount of logic and checks that can slow down a CR to near-uselesness.

If I'd put EVERYTHING inside what you suggested it couldn't support framelock because all these stuff would slow down the rotation.

Really, it would be great to have all of these, but it may be a bit too much.
 
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