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Pure SWTor

I've updated Guardian-Defense and Guardian-Vigilance, as well as Sage-Serenity. I can't test anything (so I won't push to SVN) until the bot comes back up, but so far all the changes are pretty easy to work around.

Also, it appears Bioware got rid of Same-Name debuffs, so we no longer need the Spell.DoT function :D
 
So...
BW updated. Can u share SVN with correct discipline detector?

Ama said he'll get to it tomorrow. I have some rotation updates (Guardian and Sage) that are ready to go right away-- I can push those in the afternoon tomorrow.
 
Hello.
How to make this routine works?
I just load my profile - all is ok
But character just stay and bot says "Rebuild Complete" every minute
Was trying to set pure/unpure - both doesnt work
Thanks
 
Hello.
How to make this routine works?
I just load my profile - all is ok
But character just stay and bot says "Rebuild Complete" every minute
Was trying to set pure/unpure - both doesnt work
Thanks

Routine hasn't been updated for 3.0 yet. You'll need to wait.
 
Pushed an update with the initial Discipline changes.

The following Disciplines will not work:
Shadow Kinetic Combat
Commando Assault Specialist
Marauder Fury
Mercenary Innovative Ordnance

If you see any others that need to be fixed, let me know and I will pass it on.
 
Pushed an update with the initial Discipline changes.

The following Disciplines will not work:
Shadow Kinetic Combat
Commando Assault Specialist
Marauder Fury
Mercenary Innovative Ordnance

If you see any others that need to be fixed, let me know and I will pass it on.

Sage -> Serenity (the old Balance tree) isn't on the CharacterDiscipline metadata. At the moment, it's loading the Shadow -> Balance routine, which is obviously not good.
 
Just pushed an update to the SVN:
Guardian/Defense
Guardian/Vigiliance
Sage/Seer
Sage/Serenity (will not work until the Serenity tree gets fixed)
Sage/Telekinetics

Should now all work. If you play one of those mirror classes and would like to port the fixes over with the spell/buff/debuff names, that would be awesome. Just post your updated code and I'll push it live.
 
Testing
Temp Operative Concealment rotation.
Disable auto stealth, remove "Hidden strike"and "Orbital strike", tune "backstab" and add "Crippling Slice"

Replace BW_folder\Routines\PureSwtor\Classes\Operative\Concealment.cs for use

View attachment Concealment.cs
 
just tested this on immortal juggernaut shouldnt it be using aegis assault not sundering assault for crushing blows aoe?
 
Testing
Temp Operative Concealment rotation.
Disable auto stealth, remove "Hidden strike"and "Orbital strike", tune "backstab" and add "Crippling Slice"

Replace BW_folder\Routines\PureSwtor\Classes\Operative\Concealment.cs for use

View attachment 156749

Pushed your changes (and a minor tweak of my own) to the SVN. Updated and let me know how it works (I don't have Concealment, so I can't test)
 
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