alltrueist
Active Member
- Joined
- Dec 10, 2012
- Messages
- 1,424
I work for free 
Glad it worked for you, sorry I missed that obvious issue.

Glad it worked for you, sorry I missed that obvious issue.
Thx all but when I try and download it is asking for a username and password
Any chance for 3.0 update?
Ok, ill play as Mercenary. Try help
private Composite HandleCoolDowns
{
get
{
return new LockSelector(
MedPack.UseItem(ret => Me.HealthPercent <= 50),
Spell.Buff("Determination", ret => Me.IsStunned),
Spell.Buff("Vent Heat", ret => Me.ResourcePercent() >= 50),
Spell.Buff("Energy Shield", ret => Me.HealthPercent <= 70),
[B]Spell.Buff("Supercharged Gas", ret => Me.BuffCount("Supercharge") == 10),[/B]
Spell.Buff("Kolto Overload", ret => Me.HealthPercent <= 35)
);
}
}
private Composite HandleSingleTarget
{
get
{
return new LockSelector(
//Move To Range
CloseDistance(Distance.Ranged),
Spell.Cast("Disabling Shot", ret => Me.CurrentTarget.IsCasting && Me.CurrentTarget.Distance <= Distance.Melee && !LazyRaider.MovementDisabled),
// Must use if char < 57 lvl Spell.Cast("Unload"),
[B]Spell.Cast("Blazing Bolts", ret => Me.HasBuff("Barrage")),[/B]
Spell.Cast("Heatseeker Missiles", ret => Me.CurrentTarget.HasDebuff("Heat Signature")),
Spell.Cast("Rail Shot", ret => Me.BuffCount("Tracer Lock") == 5),
Spell.Cast("Electro Net"),
[B]Spell.Cast("Priming Shot"),[/B]
Spell.Cast("Tracer Missile")
);
}
}
So.. merc arsenal dont have huge change.
Swap "Unload" on "Blazing Bolts" (new skill same mechanics) for 57+ lvl characters.
Add new skill "Priming Shot". Use for start rotation and next use if not CD. He apply self-buff "Tracer Beacon" - next Tracer Missile instant cast
Add new mechanic "Supercharge". Every tracer missile apply one stack of "Supercharge", if 10 stack use one of 2 new skills "Supercharged Gas" for solo, "Supercharged Celerity" for FP and OPS. Possible check CD, if not on cd and dont have debaff with same name use SC, else use SG. Or always use SG, and SC only manual.
Sry for my english, nope u can understand.
Code:private Composite HandleCoolDowns { get { return new LockSelector( MedPack.UseItem(ret => Me.HealthPercent <= 50), Spell.Buff("Determination", ret => Me.IsStunned), Spell.Buff("Vent Heat", ret => Me.ResourcePercent() >= 50), Spell.Buff("Energy Shield", ret => Me.HealthPercent <= 70), [B]Spell.Buff("Supercharged Gas", ret => Me.BuffCount("Supercharge") == 10),[/B] Spell.Buff("Kolto Overload", ret => Me.HealthPercent <= 35) ); } }
Code:private Composite HandleSingleTarget { get { return new LockSelector( //Move To Range CloseDistance(Distance.Ranged), Spell.Cast("Disabling Shot", ret => Me.CurrentTarget.IsCasting && Me.CurrentTarget.Distance <= Distance.Melee && !LazyRaider.MovementDisabled), // Must use if char < 57 lvl Spell.Cast("Unload"), [B]Spell.Cast("Blazing Bolts", ret => Me.HasBuff("Barrage")),[/B] Spell.Cast("Heatseeker Missiles", ret => Me.CurrentTarget.HasDebuff("Heat Signature")), Spell.Cast("Rail Shot", ret => Me.BuffCount("Tracer Lock") == 5), Spell.Cast("Electro Net"), [B]Spell.Cast("Priming Shot"),[/B] Spell.Cast("Tracer Missile") ); } }