which class did you run?
and wouldn't a little "!Me.IsInParty()" for those "suspicious" skills like rest and stealth work?
public override Composite PVERotation
{
get
{
return new PrioritySelector(
Spell.WaitForCast(),
new Decorator(ret => !Me.IsInParty(),
new PrioritySelector(
HealingManager.AcquireHealTargets,
Healing)),
HandleCoolDowns,
Pull,
DPS
);
}
}
Yeah, need to be more specific... I can set the stealths to not run with pure. But you need to tell me exactly what specs and what spells need to be changed.
Ok, I fixed the lazyraider check.. Was never actually set in the lazyraider class... None of the stuff with lazy raider checks should fire now unless booleans arent properly parenthesized
.
Probably would be good for the stealth abilities to be afk only.
Update
-Added Spell.DoT
Used to prevent double casting dots. Will blacklist the spell for casttime+500ms. Havent tested on instant casts yet. Did notice an issue with tracer missle double casting.
Example usage:
Spell.DoT("Tracer Missile", "Heat Signature"),
Yeah, I always noticed that with Grav Round on my Commando. It's because the debuff takes a few ms to show up, and by that time the routine has made up its mind to cast Grav Round again
Do you think this has any other usage than slow debuff/dot applications? I'm still wondering about the same-name debuffs/dots we were discussing in the other thread.
Using unpure I can't get it to buff or recuperate for me. Ideas?
I see the OOC function and the pre combat but it doesn't seem to call.
Using unpure I can't get it to buff or recuperate for me. Ideas?
I see the OOC function and the pre combat but it doesn't seem to call.