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[Profiles] Adventure Mode Bounties - Community Edition

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========== Grid segmentation resetting!!! ============
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
[BountyProfile] Refreshing Cache!
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Gardens of Hope 2 Kill 100 and boss
Using Waypoint Waypoint-22423 Number:42
========== Grid segmentation resetting!!! ============
[BountyProfile] Refreshing Cache!
[BountyProfile] Don't have quest: 0
[BountyProfile] Seems completed!
[BountyProfile] Seems completed!
[Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=625616
[Trinity] Town Portal timer finished
========== Grid segmentation resetting!!! ============
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
[BountyProfile] Refreshing Cache!
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Gardens of Hope 2 Kill 100 and boss
Using Waypoint Waypoint-22835 Number:42
========== Grid segmentation resetting!!! ============
[BountyProfile] Refreshing Cache!
[BountyProfile] Don't have quest: 0
[BountyProfile] Seems completed!
[BountyProfile] Seems completed!
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=625616
[Trinity] Town Portal timer finished
========== Grid segmentation resetting!!! ============
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
[BountyProfile] Refreshing Cache!
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Gardens of Hope 2 Kill 100 and boss
Using Waypoint Waypoint-23270 Number:42
========== Grid segmentation resetting!!! ============

getting stuck on gardens of hope 2. looping back and fourth. teleports to the bounty then just teleports back to town and loops. any ideas?
 
I have a more or less silly question:

So doing bounties is only rewarding at T1 (or higher), but can a bot get strong enough to solo Bosses like Malthael/Diablo at t1 ?

I think with enough Toughness (Maybe ~ 20 million) they could, but then damage will suck --> slower farming?!

What do you guys think, I'm not that far into RoS yet to know how strong a toon can get.
 
I have a more or less silly question:

So doing bounties is only rewarding at T1 (or higher), but can a bot get strong enough to solo Bosses like Malthael/Diablo at t1 ?

I think with enough Toughness (Maybe ~ 20 million) they could, but then damage will suck --> slower farming?!

What do you guys think, I'm not that far into RoS yet to know how strong a toon can get.

I personally do Adventure mode when I'm farming my self on Normal mode, since I do it for the Horadric Caches, which confirmed by a blue post doesn't change it's loot depending on the difficulity you do it on.. But when the bot is doing it I set the difficulity to T1, since it tends to kill all the mobs.. (when I do it I just run past everything to complete the quest as quickly as possible) ..
 
========== Grid segmentation resetting!!! ============
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
[BountyProfile] Refreshing Cache!
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Gardens of Hope 1 Kill 100 and boss
Using Waypoint Waypoint-21958 Number:41
========== Grid segmentation resetting!!! ============
[BountyProfile] Refreshing Cache!
[BountyProfile] Don't have quest: 0
[BountyProfile] Seems completed!
[BountyProfile] Seems completed!
[Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=625616
[Trinity] Town Portal timer finished
========== Grid segmentation resetting!!! ============
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
[BountyProfile] Refreshing Cache!
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Gardens of Hope 1 Kill 100 and boss
Using Waypoint Waypoint-22387 Number:41
========== Grid segmentation resetting!!! ============
[BountyProfile] Refreshing Cache!
[BountyProfile] Don't have quest: 0
[BountyProfile] Seems completed!
[BountyProfile] Seems completed!
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=625616
[Trinity] Town Portal timer finished
========== Grid segmentation resetting!!! ============


its doing it also on this level too. damn! it was working fine before i updated! please help :(*
 
I can confirm that DB does NOT stash Caches in other tabs than the 4th!
Trinity: 1.8.18
BountyProfile: 0.0.10
QuestTools: 1.5.21
LootRule: ShutteR9-DemonBuddy-RoS-Item-Rules-master
 
I personally do Adventure mode when I'm farming my self on Normal mode, since I do it for the Horadric Caches, which confirmed by a blue post doesn't change it's loot depending on the difficulity you do it on.. But when the bot is doing it I set the difficulity to T1, since it tends to kill all the mobs.. (when I do it I just run past everything to complete the quest as quickly as possible) ..

You do not get Torment only legendaries in caches, if you do the bounties in normal. What blizzard said thats similar to what you speka of is that you before expansion you could farm caches in normal, then create a torment game and open them there and the loot would be torment. And that you cant do anymore, but to get all the legendaries availible you need to do atleast torment 1 :)
 
Confirmed here as well, bot doesn't stash caches in any other tab except the last one.
 
Last edited:
I have a question regarding the following:

Where do I obtain these values?
questId
stepId
questSNO

I have found what I was looking for http://www.thebuddyforum.com/demonb...rofiles/54605-all-available-profile-tags.html .. time to start coding Act II :D

Do keep in mind that adventure mode is always on one static quest, namely questId="312429" stepId="2".
What differs is the questSNO in the tags for this plugin, which is the SNO for the bounty quest.
To get that SNO you simply enable the Bounty Dumper plugin bundled with this, and then start&stop the bot, then disable it. it will have dumped all current bounties.
 
This is just abit offtopic..
The Ezupdater plugin, it doesnt update trinity to .18 right? im just getting .17. So im manualy downloading the .18 (+ i dont like Ezupdater cuz i want to know what is up to date myself :P)
 
This is just abit offtopic..
The Ezupdater plugin, it doesnt update trinity to .18 right? im just getting .17. So im manualy downloading the .18 (+ i dont like Ezupdater cuz i want to know what is up to date myself :P)
Yep, I read somewhere that the update to .18 is somehow broken.
 
I have a more or less silly question:

So doing bounties is only rewarding at T1 (or higher), but can a bot get strong enough to solo Bosses like Malthael/Diablo at t1 ?

I think with enough Toughness (Maybe ~ 20 million) they could, but then damage will suck --> slower farming?!

What do you guys think, I'm not that far into RoS yet to know how strong a toon can get.

Mine was farming Act 1 on T3, I dropped to T1 so it would go faster and safer, but it can definitely do higher. T1 is a walk in the park, it can kill Diablo without a sweat.
 
I have a more or less silly question:

So doing bounties is only rewarding at T1 (or higher), but can a bot get strong enough to solo Bosses like Malthael/Diablo at t1 ?

I think with enough Toughness (Maybe ~ 20 million) they could, but then damage will suck --> slower farming?!

What do you guys think, I'm not that far into RoS yet to know how strong a toon can get.

I am farming T2 with a stun-lock tank wizard with 850k damage and 15 mill toughness. Its doable but it depends on build. Do some research on builds.
 
Hey, sry my english is bad and maybe i read something to that theme and didn't noticed, but my bot do in act 1 not all bounties to get the cube from tyrael, everytime 1-2 bounties are left to do, this come:

========== Grid segmentation resetting!!! ============
[Trinity] Found Object 364601!
[Trinity] Loading new profile.
Loaded profile Act 1 - Loader
[Trinity] Clicking UI element Bounty Reward Dialog (672149504)
[BountyProfile] Refreshing Cache!
[BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
Using town portal
========== Grid segmentation resetting!!! ============
Exception when terminating bot thread. System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 000000E0, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaId()
at Zeta.Game.ZetaDia.get_IsInTown()
at Zeta.Bot.CommonBehaviors.(Object )
at Zeta.TreeSharp.WaitContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Blah
[BountyProfile] Bounties Complete count:4
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 424829 gold.
[Trinity] New Game - resetting everything
Waiting 4 seconds before next game...

so maybe someone can help? :)
 
seems like all kill all monster profile in any waypoint doesnt stay in a certain currentworldid or currentlevelareaid
 
seems like all kill all monster profile in any waypoint doesnt stay in a certain currentworldid or currentlevelareaid
Yeah, we need to update some of the open areas with proper IgnoreScene tags, like festering woods etc.
EDIT: Actually, ignoreScene doesn't seem to work that well :/
 
Last edited:
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