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[Profiles] Adventure Mode Bounties - Community Edition

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How to do it exactly? I have this problem very often (Izual loves me) :(
Code:
<AWTrinityExploreDungeon questId="1" stepId="2"  until="ObjectFound" objectDistance="150" actorId="225195" boxTolerance="0.65" boxSize="15" pathPrecision="40" ignoreMarkers="false" setNodesExploredAutomatically="False">
        <PrioritizeScenes>
          <PriorityScene sceneName="Exit" />
        </PrioritizeScenes>
        <IgnoreScenes>
          <IgnoreScene sceneName="_N_" />
          <IgnoreScene sceneName="_S_" />
          <IgnoreScene sceneName="_E_" />
          <IgnoreScene sceneName="_W_" />
        </IgnoreScenes>
      </AWTrinityExploreDungeon>

replace this within the izual profile. Let me know if it fixes the problem.
 
DB release(v1.1.1788.355) or beta(v1.1.1786.384) newest version? I'm confused ~_~
 
I'm having a problem that after running the Act4 and completing it... it will start a new game and zone in in Act1 and basically start to freeze the game until deamonbuddy is turned off. This is what it says after I complete Act4:

Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired xxxxxxxxx gold.
[Trinity] New Game - resetting everything
Waiting 5.9 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Act 4 - Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties
 
I just gave it a whirl.

Few of the explore dungeon settings are bad which is why profiles like Izual gets stuck. The chapel is also broken, no idea which other ones are as well.

boxTolerance needs to be at most 0.35, it might even need to be smaller.

The bot will explore every inch of the dungeon but at least it won't stop when it comes to a narrow pathway.
 
I'm having a problem that after running the Act4 and completing it... it will start a new game and zone in in Act1 and basically start to freeze the game until deamonbuddy is turned off. This is what it says after I complete Act4:

Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired xxxxxxxxx gold.
[Trinity] New Game - resetting everything
Waiting 5.9 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Act 4 - Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties

Update your plugin.

@Akigis, I can see why that would be confusing. I am using the Beta version.
 
I just gave it a whirl.

Few of the explore dungeon settings are bad which is why profiles like Izual gets stuck. The chapel is also broken, no idea which other ones are as well.

boxTolerance needs to be at most 0.35, it might even need to be smaller.

The bot will explore every inch of the dungeon but at least it won't stop when it comes to a narrow pathway.

I've pushed out your suggestion. I have not gotten Izual at all since the update >.<
 
Some bounties show this error. Is this because of Trinity or DB? (I am using the Trinity .17 and lastest bounty plugin). After the error the bot just stood there. When I stopped DB and started it again, the bot ran normally again.

Code:
Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
   at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
   at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
   at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.DecoratorContinue..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()
 
from .15 changelog


just fyi
idk you use it or not for your profiles - but its pretty usefull for bounties

Where? I did ctrl+f in the TrinityExploreDungeon code and couldn't find it anywhere.

@dthien0511, I do not know what causes this error, nor if one of my wrappers is the cause of it.
 
act 4 broke with the newest update of demonbuddy, now it just spams "Act 4 Bounties" until I reload the profile.
 
Got a quick question. The bot fails to create games for me when using my new Wizard. It's probably connected to the quest ID that the game is attempting to create the new game with, since this character was leveled in Adventure Mode T6 rifts and hasn't played Campaign at all. Since it's going into Adventure Mode it shouldn't matter, but it still has a problem with it. Can the remove the quest="101758" parameter from the profile, or is that tag still mandatory even for Adventure mode? What's the best fix here?

Thanks for the hard work, can't wait for A1 to be afkable. My luck with caches is garbage and I really need another Ring of Royal Grandeur. :)
 
Running great it sames. watching 4th run in a row now.

Garden of Hope Tier 2..

kill 100 + named.

Named spawns directly south of WP (can tell because of gold indicator on map), char goes all the way around zone, about 6 times, before it paths to the one last spot to finally complete. Almost 20 minutes =/
 
Has anyone found a fix to izual?

also where can I find the izual profile so I can try to edit it.

I checked in the act4 folder, but its just files named with numbers.
 
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