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[Profiles] Adventure Mode Bounties - Community Edition

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doesnt ex updater make you jump to trinity .18 though? and thats the one with the problems right?

U can remove the update plugin in Setting/EZUpdater/EZUpdater.xml and it wont update anymore, so infuture u can download the latest trinity on the forum post itself.
 
Question @ Sychotix -

If I remove sub-profiles from the act 4 folder, will the act4 profile only pick up the ones remaining? So customizable in that regard?

Thanks again for your updates
 
I cant wait for act 2 on this!

added a little tip for ya ;)

O.o was that a typo? Holy shit dude, thanks so damn much! <3

@Xenetron, it is currently very easy to customize which it does! You can either edit the act4.xml and remove the quests that you don't want it to do, or you can create your own using act4.xml as a template and load that directly.
 
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Kill Sao'Thall (Act 4) just sits at the waypoint.

Yes, please let me know a little more about what might be causing this. Also ensure you are using the most up to date version. Many problems can be fixed by simply updating.
 
-Act 1 has a known bug where it may get stuck in town during a townrun. In order to "fix" this, set the bot to only loot legendaries.


how to do this exactly? delete whole "rar" pickup & set rare items @ items/pickup to "none, none, none"?
 
The Silver Spire Level 1 - Kill Izual is lacking nodes, I believe.
I'll record the paths just in case.

Yeah, there were problems with this before the new DB update, which is why I had him disabled. Nesox recommended trying "setNodesExploredAutomatically="False" with a TrinityExploreDungeon tag"
 
how to do this exactly? delete whole "rar" pickup & set rare items @ items/pickup to "none, none, none"?

This should actually be fixed with the brand new version of DB. Let me update the first post accordingly.
 
I am running act 4 on torment 1, but the bot keeps going back to normal upon the game restarts....
 
Getting error creating a game alot (316...)

For those getting error creating game, edit the act4.xml to this:

<GameParams act="OpenWorld" difficulty="Normal" resumeFromSave="False" isPrivate="True" numGames="-1" />

Basically just remove the questid etc :) worked for me.
 
Yeah, there were problems with this before the new DB update, which is why I had him disabled. Nesox recommended trying "setNodesExploredAutomatically="False" with a TrinityExploreDungeon tag"

How to do it exactly? I have this problem very often (Izual loves me) :(
 
For those getting error creating game, edit the act4.xml to this:

<GameParams act="OpenWorld" difficulty="Normal" resumeFromSave="False" isPrivate="True" numGames="-1" />

Basically just remove the questid etc :) worked for me.

I don't believe questID should be in ANY of the profiles anymore in the GameParameters. You must be using an out of date version?

Also, what richard said.
 
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