What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Profiles] Adventure Mode Bounties - Community Edition

Status
Not open for further replies.
Will this profil ever be "fixed" before the DEVS fix DB?

I am thinking about the "No more bounties problem"
 
Hello mate, stuck in Garden's of Hope 2nd Tier this time, after succesfully completing 3 games in a row (all 5 bounties + cache).

Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
@sychotix, I think you should really make a "READ THIS BEFORE YOU ASK" section on your first post. I'm seeing the same questions about the same problems so many times that it's a wonder that you haven't flipped a table or two
 
just runs around clearing and looking for something in silver spire level 1 even though the bounty is finished. then it disconnects and starts a new game

edit: just watched it make the new game, do the silver spire 2 bounty, then leave and make another new game
 
Last edited:
sychotix

I monitored the play recently, and found out that, when it killed Diablo in a bounty, it went to the Healing Well, took it, and then restarts the game, ignoring the rest bounties.

I am not sure if this is the case for others. Maybe NOT. Just I noticed this happens pretty often on my end. I know that, as you mentioned many times, this is a DB problem which returns incorrect bountyinfo. But my situation seems repeatable.

Sorry for taking your time. Thanks!
 
in the last hour-ish, it has not completed more than 2 bounties before it restarts the game. gonna stop running this until it's completing them all :(
 
Hello mate, stuck in Garden's of Hope 2nd Tier this time, after succesfully completing 3 games in a row (all 5 bounties + cache).

Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
same for me, i stoped bot and started it again and profile worked well without errors. latest 87 and new plugin.
 
sychotix

I monitored the play recently, and found out that, when it killed Diablo in a bounty, it went to the Healing Well, took it, and then restarts the game, ignoring the rest bounties.

I am not sure if this is the case for others. Maybe NOT. Just I noticed this happens pretty often on my end. I know that, as you mentioned many times, this is a DB problem which returns incorrect bountyinfo. But my situation seems repeatable.

Sorry for taking your time. Thanks!

same happens here. plugin, trinity and db are up to date. afetr killing diablo he ports back then just starts a new game.

[BountyProfile] Don't have an active quest. Assume we have completed it.
[BountyProfile] Active bounty returned null, Assuming done.
[BountyProfile] Active bounty returned null, Assuming done.
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
 
Killed Diablo properly, then decided to skip hellrift totally and created new game, why's that ? and yes using newest plugin(s). Earlier run went ok thou... Well maybe moon was in wrong position or something...
 
Last edited:
Good news everyone! You read this in Prof. Farnsworth's voice.

On a side note, many bugs (should) be fixed in the next version of DB. Talking with Nesox now and bringing all the important ones to his attention.
 
Last edited:
So this is issue with HB?

#1 Bounty Dumper report (after doing some bounties):

Code:
[TestThing] Act: A4 info: [3136] QuestSNO: 3136, Dword4: 1058542248, Dword8: 3136, DwordC: 1059492416, QuestMeter: 4.394472E-42, (...)
[TestThing] Act: A4 info: [1063675285] QuestSNO: 1063675285, Dword4: 1036833620, Dword8: 0, DwordC: 371, QuestMeter: 1.116555E-41, (...)
[TestThing] Act: A4 info: [24969596] QuestSNO: 24969596, Dword4: 25100670, Dword8: 25231744, DwordC: 25362818, QuestMeter: 4.885866E-38, (...)
[TestThing] Act: A4 info: [X1_Bounty_A4_Spire_Kill_Pyres] QuestSNO: 349278, Dword4: 101, Dword8: 109538, DwordC: -1, QuestMeter: -1, (...)
[TestThing] Act: A4 info: [X1_Bounty_A4_Spire_Event_ArmyOfHell] QuestSNO: 369878, Dword4: 100, Dword8: 109540, DwordC: -1, QuestMeter: -1, (...)

#2 Bounty Dumper report (after restarting DemonBuddy, without restarting game):

Code:
[TestThing] Act: A4 info: [X1_Bounty_A4_GardensOfHope_Kill_Rakanoth] QuestSNO: 349262, Dword4: 101, Dword8: 109514, DwordC: -1, QuestMeter: -1, (...)
[TestThing] Act: A4 info: [X1_Bounty_A4_GardensOfHope_Kill_AspectAnguish] QuestSNO: 357127, Dword4: 101, Dword8: 109516, DwordC: -1, QuestMeter: -1, (...)
[TestThing] Act: A4 info: [X1_Bounty_A4_HellRift_Kill_Hammersmash] QuestSNO: 364333, Dword4: 101, Dword8: 109526, DwordC: -1, QuestMeter: -1, (...)
[TestThing] Act: A4 info: [X1_Bounty_A4_Spire_Kill_Pyres] QuestSNO: 349278, Dword4: 101, Dword8: 109538, DwordC: -1, QuestMeter: -1, (...)
[TestThing] Act: A4 info: [X1_Bounty_A4_Spire_Event_ArmyOfHell] QuestSNO: 369878, Dword4: 101, Dword8: 109540, DwordC: -1, QuestMeter: -1, (...)

second one looks good. first one seems to be glitched... (look at QuestSNOs)
 
Last edited:
Good news everyone! You read this in Prof. Farnsworth's voice.

On a side note, many bugs (should) be fixed in the next version of DB. Talking with Nesox now and bringing all the important ones to his attention.

Woot go man go. Glad to see you both working together. Hope it's hours and not days but happy either way that the reassurance it's being worked on
 
So this is issue with HB?

#1 Bounty Dumper report (after doing some bounties):

Code:
[TestThing] Act: A4 info: [3136] QuestSNO: 3136, Dword4: 1058542248, Dword8: 3136, DwordC: 1059492416, QuestMeter: 4.394472E-42, (...)
[TestThing] Act: A4 info: [1063675285] QuestSNO: 1063675285, Dword4: 1036833620, Dword8: 0, DwordC: 371, QuestMeter: 1.116555E-41, (...)
[TestThing] Act: A4 info: [24969596] QuestSNO: 24969596, Dword4: 25100670, Dword8: 25231744, DwordC: 25362818, QuestMeter: 4.885866E-38, (...)
[TestThing] Act: A4 info: [X1_Bounty_A4_Spire_Kill_Pyres] QuestSNO: 349278, Dword4: 101, Dword8: 109538, DwordC: -1, QuestMeter: -1, (...)
[TestThing] Act: A4 info: [X1_Bounty_A4_Spire_Event_ArmyOfHell] QuestSNO: 369878, Dword4: 100, Dword8: 109540, DwordC: -1, QuestMeter: -1, (...)

#2 Bounty Dumper report (after restarting DemonBuddy, without restarting game):

Code:
[TestThing] Act: A4 info: [X1_Bounty_A4_GardensOfHope_Kill_Rakanoth] QuestSNO: 349262, Dword4: 101, Dword8: 109514, DwordC: -1, QuestMeter: -1, (...)
[TestThing] Act: A4 info: [X1_Bounty_A4_GardensOfHope_Kill_AspectAnguish] QuestSNO: 357127, Dword4: 101, Dword8: 109516, DwordC: -1, QuestMeter: -1, (...)
[TestThing] Act: A4 info: [X1_Bounty_A4_HellRift_Kill_Hammersmash] QuestSNO: 364333, Dword4: 101, Dword8: 109526, DwordC: -1, QuestMeter: -1, (...)
[TestThing] Act: A4 info: [X1_Bounty_A4_Spire_Kill_Pyres] QuestSNO: 349278, Dword4: 101, Dword8: 109538, DwordC: -1, QuestMeter: -1, (...)
[TestThing] Act: A4 info: [X1_Bounty_A4_Spire_Event_ArmyOfHell] QuestSNO: 369878, Dword4: 101, Dword8: 109540, DwordC: -1, QuestMeter: -1, (...)

second one looks good. first one seems to be glitched... (look at QuestSNOs)

Yeah, that's the issue with current HB that makes it impossible for us to make working profiles, once that's solved this should be running smoother again.
 
Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
Is there any fix to the bot not finishing the 5 bounties? mine isn't even going to 4/5 anymore, Also my bot just randomly opened a rift.

[BountyProfile] Bounties Complete count:1
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired -2887 gold.
[Trinity] New Game - resetting everything
Waiting 9.4 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
Waiting 11.2 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
Closing error dialog
Closing error dialog
Waiting 14 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
Waiting 4.8 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]

[BountyProfile] Refreshing Cache!
[BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
Act 4 Bounties
[BountyProfile] Bounties complete returned null.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 7 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
[Logger] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
at QuestTools.QuestTools.OnPulse()
[Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000003E0, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons()
at Trinity.Trinity.OnPulse()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000033C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Act 4 - Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
[BountyProfile] Refreshing Cache!
[BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
Act 4 Bounties
Loaded profile Kill Slarg the Behemoth
Using Waypoint Waypoint_Town-130 Number:44
[BountyProfile] Refreshing Cache!



Im only getting 1 bounty now and it leaves game.
 
Last edited:
Good news everyone! You read this in Prof. Farnsworth's voice.

On a side note, many bugs (should) be fixed in the next version of DB. Talking with Nesox now and bringing all the important ones to his attention.

Hell yes, and im supervising :P
 
Status
Not open for further replies.
Back
Top