Hi.. I told nesox.. He said the bounty info is cached on creation of new games. I hope this answer helps you to get this plugin working again
And if you need buttkicker for the devs, i am definatley the right woman for the task![]()
Yeah... that would be great =P You should tell him that the info stored in ActInfo (Both the BountyInfo ActiveBounty and the IEnumerable Bounties) return nonsensical results frequently, such as the quest name, which is usually a string, being a very large number (that can also be negative) that is identical to the QuestSNO. This can only be fixed by DemonBuddy being restarted, or recreating the game. And redirect him to the posts I made in the BETA thread. There is also a pathing issue that is NOT Trinity related where areas are being completely ignored, and a null reference exception is being thrown in navigation.
Links to my posts are http://www.thebuddyforum.com/demonbuddy-forum/151424-beta-demonbuddy-beta-builds-57.html#post1464438 and http://www.thebuddyforum.com/demonbuddy-forum/151424-beta-demonbuddy-beta-builds-56.html#post1462717