What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Profiles] Adventure Mode Bounties - Community Edition

Status
Not open for further replies.
Keeps giving me conflicted errors, and even when I delete and redownload from SVN the files it downloads aren't the newest. You might need to get Zimbles Act4 that he has on hand before he updates.

I reverted to the version that was in like... rev 70 or something. The one before I pushed out the previous updates. The SVN SHOULD be getting rid of all the files, but maybe the EZUpdater doesn't do that? Regardless, the Act4.xml should be updated and load the correct files.
 
Last edited:
I reverted to the version that was in like... rev 70 or something. The one before I pushed out the previous updates. The SVN SHOULD be getting rid of all the files, but maybe the EZUpdater doesn't do that? Regardless, the Act4.xml should be updated and load the correct files.
Sorry what I meant was, when I download all the scripts, even to a new folder, I get scripts that were pre- a lot of the updates yesterday. Like even my Hellfire fix isn't in there. Which is why I was saying you might need to get Zimble's folder, or all those changes might have been scrapped. :S
 
Profile does not work with latest DB version, waiting for an update :)

[Trinity] Loading new profile.
Failed to load profile: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="312429" stepId="2" actorId="114622" />) Line 170
System.Exception: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="312429" stepId="2" actorId="114622" />) Line 170
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
On 02/04/2014, at 19:29, rrrix wrote:
<UseWaypoint questId="1" waypointNumber="1" />

Thats how I found out ;)
 
Just found something out while watching the bot, with the new build.

I'm using Beta, Act4. Newest revision.

If a Townrun is needed, at the same time that it's time to hand in the 5 bountys to tyrael, The bot leaves the game after the townrun, without talking to tyrael for the cache.

I'm not sure if this is new, or how often it happends.

Just thought i'd report it!
 
getting this

Act 4 Bounties
[BountyProfile] Bounties Complete count:2
Leaving game, reason: No more bounties that we can do. Resetting game.

a few times in a row, not sure why, using newest version

female wizard, seems to get stuck (rarely) going up certain stairs, but once it's stuck it's stuck for good...
 
Profile does not work with latest DB version, waiting for an update :)

[Trinity] Loading new profile.
Failed to load profile: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="312429" stepId="2" actorId="114622" />) Line 170
System.Exception: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="312429" stepId="2" actorId="114622" />) Line 170
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

Make sure you are using the latest DB Beta. We have some changes to make now that DB made an API change. Apparently questID now supports bounty quests. I'm going to start converting some profiles.

Just a note, the current versions may not work. Give us some time to make them use the new API.
 
Not really a 'bug' per se, but after completion of the bounty, db will talk to tyrael multiple times until it leaves the game. Not sure if it was reported earlier (sorry I believe it was >.<)

Also, this is a really good profile to farm in torment with. I'm getting >1.8m gold/h and >350m exp/h.
 
Last edited:
Alright guys, rev 74 is out. I realized that the API that was added is mostly useless in act 4, as we can't do general bounty completion profiles with it. It might be useful in non-general profiles, but that isn't what most of Act 4 is =P

What I did add though was using the map instead of the waypoint to teleport from place to place. Was brought to my attention yesterday that this was possible.

EDIT: and of course I just noticed I problem with it =P I think that if the waypoint teleporting gets interrupted, it decides to not care. Going to try and fix this really quick.

EDIT2: Fix out. Let me know if you experience problems dying or something because the bot won't fight back. I have it doing a while loop to make sure it actually warps.
 
Last edited:
hi! when i complet de first bounty and complete the quest with tyriael, the bot reseting the act and start again, ok well, but when start again the log say:
[BountyProfile] Bounties Complete count:1
Leaving game, reason: No more bounties that we can do. Resetting game.
i dont underestand what happend all is up to date and in the first run all works correctly.
i using act 4 profile please help me!
 
@sychotix

What do I need to change in other profiles using your bountyprofile.cs file to make them work again?
 
Thanks for the hardwork! I will donate when I come back from work! Btw hopefully Act 1 will work good soon because I believe a lot of people want the royal ring from act 1 bounty haha. Good job tho!
 
I realize after the first round of bounties are completed, the bot will not be able to finish the ones after that. Is there a profile reset setting that I must enable/disable for QuestTools?
 
Status
Not open for further replies.
Back
Top