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[Profiles] Adventure Mode Bounties - Community Edition

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Blah
Stopping the bot. Reason:Failed to locate profile.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?

any one know why its doing this?
 
so adventure mode always puts me in act 5 right now and so the bot just logs out saying there are no profiles, anyone have a solution?
 
can you use the one that are located in any other profiles...such as Legendaryz Adventure - Core + Azmo and how they have it work from any act
 
It already works from any act. It says that there are no bounties we can do because it does not support every bounty yet. Make some profiles to help out, and it might in time ;)

Also, new update to plugin + more profiles. This update to the plugin should make it run much smoother when using AWTrinityExploreDungeon.

Also updated the download for the plugin without using the SVN. I can tell a bunch of people are extremely lazy and were using rev6 instead of rev10.
 
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i dont know how to make profiles...is there some wiki or some were to learn?
 
what is this Copy the svn url from post #0
what is post #0 and copy it to where?
thx for you help
 
@sychotix, any way to utilize the ability to tp via M map and then choosing location? cause in adventure mode you are able to (might be alot that already know this, but i just had the whole clan go OH when i wrote it)
 
Not sure DB supports that yet botheric, but I did know that.

Pri, the SVN is linked in the first post.

EDIT: Also Sylence, the plugin shouldn't be updated very often now. I am happy with how it runs (for now) and I am just making profiles right now.
 
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Yeah, I would have changed DB's base logic if I could =P Honestly, there are only like 5 different kinds of bounties, which really would mean that is the best solution.

Just gotta work with what I've got now. New profiles to come soon, and now that it is confirmed that the check for bounties is indeed the reason it runs so slowly, I am going to write my own caching system for that.

P.S. If you guys are creating profiles as you say, POST THEM! =P That way we don't create the same profiles and can have a wider range of supported bounties.
Didn't have the time to test these extensively, but I'll put em up anyway so people know.
These are just hacked together, my first profiles ever and a lot of c'n'p, so no guarantees :)

To use these before the svn is updated:
Add this to your profile.xml:
Code:
	<!-- The Cursed Court-->
	<HaveBounty questSNO="375191">
		<LoadProfile file="./Act1/375191.xml" />
	</HaveBounty>
	<!-- Kill Qurash the Reviled-->
	<HaveBounty questSNO="345862">
		<LoadProfile file="./Act1/345862.xml" />
	</HaveBounty>
	<!-- Kill Glidewing-->
	<HaveBounty questSNO="361331">
		<LoadProfile file="./Act1/361331.xml" />
	</HaveBounty>
	<!-- Kill Lord Brone-->
	<HaveBounty questSNO="369249">
		<LoadProfile file="./Act1/369249.xml" />
	</HaveBounty>
	<!-- Kill Queen Araneae-->
	<HaveBounty questSNO="345528">
		<LoadProfile file="./Act1/345528.xml" />
	</HaveBounty>
	<!-- Kill Rathlin the Widowmaker-->
	<HaveBounty questSNO="345526">
		<LoadProfile file="./Act1/345526.xml" />
	</HaveBounty>

Add these profiles to your Act 1 folder:
View attachment Act1.zip

I'll be testing and refining these later.
 
How about multiple SNOs? I am currently developing my profile based on area.

Code:
    [XmlElement("HaveBounty")]
    public class HaveBounty : Trinity.XmlTags.BaseComplexNodeTag
    {

        protected override Composite CreateBehavior()
        {
            PrioritySelector decorated = new PrioritySelector(new Composite[0]);
            foreach (ProfileBehavior behavior in base.GetNodes())
            {
                decorated.AddChild(behavior.Behavior);
            }
            return new Zeta.TreeSharp.Decorator(new CanRunDecoratorDelegate(CheckNotAlreadyDone), decorated);
        }

        public override bool GetConditionExec()
        {
            if (QuestSNOs != null)
            {  
                string[] QuestList = QuestSNOs.Split(',');
                return BountyCache.getBounties().Where(bounty => Array.IndexOf(QuestList, bounty.Info.QuestSNO.ToString()) >= 0 && bounty.Info.State != QuestState.Completed).FirstOrDefault() != null;
            } else 
                return BountyCache.getBounties().Where(bounty => bounty.Info.QuestSNO == QuestSNO && bounty.Info.State != QuestState.Completed).FirstOrDefault() != null;
        }

        private bool CheckNotAlreadyDone(object obj)
        {
            return !IsDone;
        }

        [XmlAttribute("questSNO")]
        public int QuestSNO
        {
            get;
            set;
        }
        
        [XmlAttribute("questSNOs")]
        public string QuestSNOs
        {
            get;
            set;
        }
    }
 
I don't see why you would need the ability to do multiple QuestSNO's. If you want to make a single profile for multiple quests, why not just have multiple HaveBounty's load the same profile?
 
i start in act 3 adventure mode and Bountyprofiule teleport me to core of areat and go to town act 3 and go to core of areat again and again
 
Thank you, I have added them to the SVN.
Actually, managed to upload my prototypes that I didn't test at all, improper version handling on my end..
I'll upload a new zip in a few mins when I've tested these, at the moment I'm pretty sure some of those in prototypes wont work.
 
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Clear Khazra Den Bounty
Game joined, Resetting profile caches.
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
We are in act 3 or 4, teleport to core of arreat
Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?

here the log
 
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Clear Khazra Den Bounty
Game joined, Resetting profile caches.
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
We are in act 3 or 4, teleport to core of arreat
Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?

here the log
I have no idea what this "We are in act 3 or 4, teleport to core of arreat" is. I have not written that in any of my code. Are you running a plugin that is interfering with mine?

Also Ohman, yeah I've noticed the kill queen araneae isn't working. Musta misunderstood when I pushed it out =P I removed them from the profile.xml in the meantime.
 
Workin on getting a profile for The Cursed Bellows (first profile!) to help out. This one seemed to work for me the first time around. I'm testing it now a bit further but figured i'd post it up now. Based very heavily on the 375191.xml in the SVN.

Just add in
Code:
	<!-- The Cursed Bellows -->
	<HaveBounty questSNO="369789">
		<LoadProfile file="./Act1/369789.xml" />
	</HaveBounty>
to profile.xml
 

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