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[Profiles] Adventure Mode Bounties - Community Edition

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I can try to remember to add a reason for my updates to the SVN. I think I can get a changelog out of that.
 
My Wizard is getting stuck with Town portal. I hoped it run over night but it ran just 30min and stuck with town portal freeze.
Is there a way to increase town portal timer? because town portal freeze the game very often

[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=642323
[Trinity] Town Portal timer finished

Is there a way to fix this town portal freeze problem?
 
Is there a way to fix this town portal freeze problem?

Town portaling should not be causing the "freeze." Updating the bounties cache might, and that should hopefully be minimized with an update to the newest profiles.
 
If you are having trouble with it clicking the protals, update your QuestTools plugin. This is easily done with the EZUpdater plugin.

can you tell me check in your plugin tab what is the latest version? mine is 1.5.0 db beta .372 trinty 1.8.18
 
Act 4 issue

Location : The Silver Spire Level 1
Class and gender : Barbarian / Male
Combat and Loot Rule: Trinity combat settings and TrollGoblin Loot Rule
Type of issue : Does not get 100 ennemies Killed ( 93 / 100 ) Run back and forth but does not go to the last part of the map

Ranges used : Container 45 Elite 100 Trash 40



Also i let it run to see how it would handle this kind of problem afk and the game was stopped but then i'm bloked on character screen window, getting this error :

Exception when terminating bot thread. System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Zeta.Bot.Logic.OrderBot.(Object )
à Zeta.TreeSharp.Decorator.CanRun(Object context)
à Zeta.TreeSharp.Decorator..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Common.HookExecutor.Run(Object context)
à Zeta.TreeSharp.Action.RunAction(Object context)
à Zeta.TreeSharp.Action..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Bot.BotMain.()

Had to manually reload act 4 loader to make it launch again
 
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This is quite amazing, thanks for the hard work. No issues so far doing A4 on T1.
 
It is working, although I got only 2 bounty bags in 5 hours in act 1 in Normal. I wasn't watching so I am not sure what happened. But I am sure it is running all the time.
 
Alright everyone I promise to get act 1 more optimized when i get home. At work so will be 3 or so hours
 
It is working, although I got only 2 bounty bags in 5 hours in act 1 in Normal. I wasn't watching so I am not sure what happened. But I am sure it is running all the time.

Try to unable pickup grey and white items, beacuse maybe he's stuck in gate act 1.
 
If you don't complete all 4 bounties (which rarely happens in act 1), then there is nothing to turn in. Try doing Act 4 instead.

like sychotix said ACT 1 is not finished it may not be getting all bounties...run act 4 see if that works...
 
Act 4 is pretty AFKable for me now, only problem is stashing but that's a DB/Trinity issue more than a Bounties profile issue.

Thanks to all the devs!
 
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