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[Profiles] Adventure Mode Bounties - Community Edition

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@Sychotix Turns out, you do need to edit PluginRepo.cs or every time you reload DemonBuddy it replaces the Settings file back to default. I updated my guide to follow this, works perfect now every time. It's the reason why the person on the last page was having issue with his EZUpdater. It's also why mine wasn't updating when trying to test it, just never thought to go back and check if the settings file was still edited.

Thought I would give you a heads up.
You have to edit the file while DemonBuddy is closed. I already had to go through this :)
 
Updated said file. Restarted DemonBuddy. Ran act 4 again. Same result. Completes everything then skips turning in to tyrael for the cache. HELP?

EDIT: Just realized I had Bounties.cs put in the plugins folder instead of Trinity. Retarting and trying again.

If when you click plugins and click BountyProfile it does not say 0.0.10, then you did something wrong. The problem you are having should be from having an old version of the plugin running.
 
Hah, so I had another DemonBuddy open in the background, that would be why. You were right Sychotix. :P
 
Here's a new version of my Act4, I never updated to Gotteshand's changes so do with it as you will.


Changes:

  • Cursed Chapel
    Faster pathing using scenepriority
    No combat/looting until chest activation
    Rudimentary handling of the second chest that prematurely ended the profile if encountered (spent hours trying to find a better way)
  • Hell rift profiles
    Faster pathing using scenepriority
    No combat/looting until lvl 2
    Blacklisted demonic vessels

Turning combat off speeds up the profiles substantially, but you do run the risk of being pinned. My wizard has 25% ms, only 2.8m toughness, and runs with templar using azurewrath. I have had no issues with deaths or pinning.
 

Attachments

have 1 problem bot do act 1 with no problem if my bag is full with rar items he is backporting and run to door and stuck he is not selling or smashing my items
 
It seems to be doing a couple quests in act 1 then making a new game. whatever could be going on?
 
Act 4 should be working very well. I also uploaded your version to the SVN with a minor change to make sure every profile can create a game.
 
Here's a new version of my Act4, I never updated to Gotteshand's changes so do with it as you will.


Changes:

  • Cursed Chapel
    Faster pathing using scenepriority
    No combat/looting until chest activation
    Rudimentary handling of the second chest that prematurely ended the profile if encountered (spent hours trying to find a better way)
  • Hell rift profiles
    Faster pathing using scenepriority
    No combat/looting until lvl 2
    Blacklisted demonic vessels

Turning combat off speeds up the profiles substantially, but you do run the risk of being pinned. My wizard has 25% ms, only 2.8m toughness, and runs with templar using azurewrath. I have had no issues with deaths or pinning.

It appears that Hellrift profile doesn't work. I manually went to Hellrift and loaded that specific profile and started it to test for sure, it just stands there doing nothing.
 
Hi there,

Thank you for putting together this profile, it is amazing.

While I was running this profile, I came across this error and thought I should let you know. I apologize if this is the wrong area to post these types of things.

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000224, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_ItemLegendaryItemLevelOverride()
at Zeta.Game.Internals.Actors.ACDItem.get_Level()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.GameEvents.(Delegate , Object[] )
 
Hi there,

Thank you for putting together this profile, it is amazing.

While I was running this profile, I came across this error and thought I should let you know. I apologize if this is the wrong area to post these types of things.

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000224, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_ItemLegendaryItemLevelOverride()
at Zeta.Game.Internals.Actors.ACDItem.get_Level()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.GameEvents.(Delegate , Object[] )

For those types of errors, all I can say is make sure you are up to date. The error is not specific enough, so I would have to attach a debugger to find it out.

Also Zimble, the Hellrift profile is glitched as was mentioned earlier. I'ma look into it right now.
 
FYI it spams this over and over again.. it was working just fine earlier :D

Loaded profile Clear Hellrift or Kill Hammermash/Sledge
I'm using .rev 60
 
For those types of errors, all I can say is make sure you are up to date. The error is not specific enough, so I would have to attach a debugger to find it out.

Also Zimble, the Hellrift profile is glitched as was mentioned earlier. I'ma look into it right now.
oops... blacklist needs to be before order
 
just out of curiousity, will it also get the loot reward if it complets all bouties for one act?
 
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