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[Profiles] Adventure Mode Bounties - Community Edition

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Setting pack size to 1 makes bot very inefficient in other areas. IIRC, there is Trinity tag "<TrinitySetQuesting />" that can be used in areas where we need to kill everything.

Link me to where I can find info about this. I didn't see anything other than it enables questing mode in the cs file.
 
Link me to where I can find info about this. I didn't see anything other than it enables questing mode in the cs file.
What you could probably do is make new profiles for specific dungeons, set kill mobs to false on main profiles, but on the dungeon profiles set to true.

For instance, Hell Rift 1, doesn't need to kill anything, but then make another script for Hell Rift 2 that kills everything.

Edit: Or use what I found below. For areas that don't need much killing, it could turn the radius down, and for areas you want to clear everything it could turn it way up.

Code:
<ToggleTargeting combat="True" killRadius="90" looting="True" lootRadius="300" />
 
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I think u must delete
difficulty="Normal"
line from profile.xml, because in bot settings we can set difficulty what we want.
That's a really old tag that I think has since been removed or no longer does anything. If you have your difficulty set in the bot, the script itself doesn't effect it in anyway.
 
Link me to where I can find info about this. I didn't see anything other than it enables questing mode in the cs file.

No, I can't find any documentation for this tag. But in Weighting.cs it sets shouldIgnoreTrashMobs to false ("shouldIgnoreTrashMobs = !CombatBase.IsQuestingMode") and later disables checks for "nearbyMonsterCount >= Settings.Combat.Misc.TrashPackSize".
 
Some feedback on the act 1 profile:

Worked fine untill the "Gharbad_The_Weak" bounty in the highlands. For some reason he goes to the right place but instead of fighting he takes a portal to town and gets stuck in town.

[TestThing] Active: Quest:X1_Bounty_A1_Highlands_Event_Gharbad_The_Weak QuestSNO: 344486 NumSteps: 1 NumCompletionSteps: 1BounusCount: 0 Kill Count 0 QuestMeter -1
[TestThing] Active: Quest:X1_Bounty_A1_Highlands_Event_Gharbad_The_Weak QuestSNO: 344486 NumSteps: 1 NumCompletionSteps: 1BounusCount: 0 Kill Count 0 QuestMeter -1
[TestThing] Active: Quest:X1_Bounty_A1_Highlands_Event_Gharbad_The_Weak QuestSNO: 344486 NumSteps: 1 NumCompletionSteps: 1BounusCount: 0 Kill Count 0 QuestMeter -1
[TestThing] Active: Quest:X1_Bounty_A1_Highlands_Event_Gharbad_The_Weak QuestSNO: 344486 NumSteps: 1 NumCompletionSteps: 1BounusCount: 0 Kill Count 0 QuestMeter -1

Edit: I found the problem. He goes to the right spot but there are 2 piles of bones (or whatever) next to Gharbad's throne. You need to destroy them to spawn him. The bot doesn't destroy them, he just walks next to it but doesn't hit or touch the piles of bones so the boss can't spawn.

Edit2: Oh well, even after killing the guy, bot goes back in town and gets stuck again.
 
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Some feedback on the act 1 profile:

Worked fine untill the "Gharbad_The_Weak" bounty in the highlands. For some reason he goes to the right place but instead of fighting he takes a portal to town and gets stuck in town.

T
[TestThing] Active: Quest:X1_Bounty_A1_Highlands_Event_Gharbad_The_Weak QuestSNO: 344486 NumSteps: 1 NumCompletionSteps: 1BounusCount: 0 Kill Count 0 QuestMeter -1
[TestThing] Active: Quest:X1_Bounty_A1_Highlands_Event_Gharbad_The_Weak QuestSNO: 344486 NumSteps: 1 NumCompletionSteps: 1BounusCount: 0 Kill Count 0 QuestMeter -1
[TestThing] Active: Quest:X1_Bounty_A1_Highlands_Event_Gharbad_The_Weak QuestSNO: 344486 NumSteps: 1 NumCompletionSteps: 1BounusCount: 0 Kill Count 0 QuestMeter -1
[TestThing] Active: Quest:X1_Bounty_A1_Highlands_Event_Gharbad_The_Weak QuestSNO: 344486 NumSteps: 1 NumCompletionSteps: 1BounusCount: 0 Kill Count 0 QuestMeter -1
That's a known issue I believe. Also as for the spam, you need to disable Bounty Dumper plugin, it's only meant for development.

@sychotix think it's time to remove that plugin from the folder and just put it as a link on main post for people that want to help. It's already the second post today about people not knowing to not enable it. :P
 
KiLLian, disable the bounty dumper. That is for developers.

@Ledge, sounds good, but does it stay enabled between profile loads? I don't want it applying to everything.
 
Edit: I found the problem. He goes to the right spot but there are 2 piles of bones (or whatever) next to Gharbad's throne. You need to destroy them to spawn him. The bot doesn't destroy them, he just walks next to it but doesn't hit or touch the piles of bones so the boss can't spawn.

Could this be fixed?

As mentioned above, that is a known bug. If anyone knows how I can force the bot to destroy them, then the profile should work.

@ NoWayLol, meh, sure I guess. I'll upload it. to the first post.
 
@Ledge, sounds good, but does it stay enabled between profile loads? I don't want it applying to everything.

Again looking at the code it seems it is reset every time profile changes. Also it says "Setting Trinity Combat mode as QUESTING for the current profile".
 
Just for anyone wondering. Since my troubles with Act 1 I switched to act 4. Three complete runs so far on Torment 3 with no errors. This is with Rev 54.

Edited act 2 to act 4 :P
 
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Act 4 you mean =P And yes, Act 4 is far more stable at the moment. It has probably a third the amount of quests, and the ones there are far less difficult to make profiles for.
 
Hi, Great work!

Sometimes but really often, when I run ACT 1 Bounties, when the bountie is in a large map like Field of Miseries, the bot with trinity explore go outside of the map and continue is run like if it was normal.
I don't know if it is a known issue or ?

I have latest build Demonbuddy BETA and trinity 1.8.17.

And an other question, will you do a run that they can do both act in same game?

Thank you!
 
Hi, Great work!

Sometimes but really often, when I run ACT 1 Bounties, when the bountie is in a large map like Field of Miseries, the bot with trinity explore go outside of the map and continue is run like if it was normal.
I don't know if it is a known issue or ?

I have latest build Demonbuddy BETA and trinity 1.8.17.

And an other question, will you do a run that they can do both act in same game?

Thank you!

This is not currently possible with the way it is designed without combining the folders. DB Has a bug that will cause an error if you do too many path changes with loading profiles.

EDIT: Oh, and that is a known bug. It is now known how to fix that, but we havn't gotten around to it. (Mostly BennyQuest since he is doing a lot with Act 1 now)
 
This is not currently possible with the way it is designed without combining the folders. DB Has a bug that will cause an error if you do too many path changes with loading profiles.

EDIT: Oh, and that is a known bug. It is now known how to fix that, but we havn't gotten around to it. (Mostly BennyQuest since he is doing a lot with Act 1 now)
I thought that was fixed with the switch of file system? Mine has run Act 4 7+ times or so with no errors.
 
It is fixed. But because of how we had to fix it, it made doing multiple acts impossible without combining the folders.
 
This is working brilliantly, really good work!
Really appreciate the effort you've put into this.
 
This is working brilliantly, really good work!
Really appreciate the effort you've put into this.

Thanks!

@Oksehode, yeah, sometimes it is a bad thing though =P I'll push out an update only to realize that it is broken or I forgot to push out a critical part and have to push out another.
 
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