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[Profiles] Adventure Mode Bounties - Community Edition

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Anybody else having some problems with act 4? After completing the last bounty, the bot will just continue exploring the instance instead of leaving to complete the quest.


Yeah I'm having this problem now. Never used to happen but now it does.
 
For all you people complaining about profiles not working, You're wrong. The profiles on act 4 are STILL 100% afkable. Stop updating trinity, and questtools. They should be Trinity .24 (Rev 85) and Questtools .50 and the newest beta. and it works 100%. I refuse to update anything until proven that they work.
 
The bot refuses to open cursed chests and cursed shrines. . . . sucky . . . it even ports to base to change the bounty instead of porting directly to the next bounty . . .

Legendary road seems to be the only decent working profile out there but there is no decent profile for bounties ?
 
For all you people complaining about profiles not working, You're wrong. The profiles on act 4 are STILL 100% afkable. Stop updating trinity, and questtools. They should be Trinity .24 (Rev 85) and Questtools .50 and the newest beta. and it works 100%. I refuse to update anything until proven that they work.

Gunna give you the benifit of the doubt and assume u do not understand why this forum is active. Let me explain what this is for ok?

People comment and explain what happens to their bot and such, everyone might have different settings but for the most part this forum is for people to document problems, concerns, and log their info giving their experience. All of this is to help the dev.

Other reasons people use this forum is to get information and make their bot work better or up and running with no exp.

Also to help out make 1-3 afk able then people are going to give suggestions since he published the work this forum is for us to test it for him and give our feedback on problems and such. Another thing is afk able for bouny's means you can afk and it will complete it and give the bag. I have tons of problems still with act four here and there where the gold inact kicks in and that is the number one problem with the other bounty's. The fact it will do it but then get stuck = means not afk able.

If anyone is whining it is actually you. But this isn't to make you mad or anything, seems like you already are about something unless you don't understand why this thread is active
 
Gunna give you the benifit of the doubt and assume u do not understand why this forum is active. Let me explain what this is for ok?

People comment and explain what happens to their bot and such, everyone might have different settings but for the most part this forum is for people to document problems, concerns, and log their info giving their experience. All of this is to help the dev.

Other reasons people use this forum is to get information and make their bot work better or up and running with no exp.

Also to help out make 1-3 afk able then people are going to give suggestions since he published the work this forum is for us to test it for him and give our feedback on problems and such. Another thing is afk able for bouny's means you can afk and it will complete it and give the bag. I have tons of problems still with act four here and there where the gold inact kicks in and that is the number one problem with the other bounty's. The fact it will do it but then get stuck = means not afk able.

If anyone is whining it is actually you. But this isn't to make you mad or anything, seems like you already are about something unless you don't understand why this thread is active
he told you to use trinity .24 and questtools .50 what did you read?
 
Hello,

updated to last version and Act1 is a lot better now!
One problem I came across is this:
Bounty: The Jar of Souls

The bot explored the whole dungeon, was passing by the Jar but did not interact with it. Here is the DB msg
Using Waypoint. Number:7
looking for marker
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
found marker in West (2233, 1793) - moving there
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 2319,155
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 2396,89
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Gold inactivity after 181s. Sending abort.

Please also note that I watched the hero complete this quest 2 times before the above, maybe it was a different version of the map?

Cheers!
 
he told you to use trinity .24 and questtools .50 what did you read?

Where to download? i have searched the forums and Git for it but goes from 1.8.23 to 1.8.25 without .24 between :S

Edit: finally found a old version .394 beta of db with 1.8.24 in it but questtools is at 1.5.21...
 
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Hello,

updated to last version and Act1 is a lot better now!
One problem I came across is this:
Bounty: The Jar of Souls

The bot explored the whole dungeon, was passing by the Jar but did not interact with it. Here is the DB msg
Using Waypoint. Number:7
looking for marker
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
found marker in West (2233, 1793) - moving there
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 2319,155
[SafeMoveTo] Initialized
[SafeMoveTo] Error! Destination distance is 2396,89
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Gold inactivity after 181s. Sending abort.

Please also note that I watched the hero complete this quest 2 times before the above, maybe it was a different version of the map?

Cheers!

Thank you for the report!

Working on Jar of Souls and Precious Ores as a priority at the moment. There is some logic that seems to require a bit more accuracy. Hope to have a fix posted to SVN within a few hours for those two, pending good success on test runs.

Edit: Jar of Souls has been resolved in latest SVN push. Still working on Precious Ores.
 
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If my memory serves me right, I believe it is being updated. The revision is at 249 now..I think I was at 243.

249 states that it fixed questids on mira.
 
Yes, the profiles are being updated. Right now, most of our focus has been in making Act1 a bit more optimized. I've found many of the Act 1 fixes required some tweaking of logic for new versions, so I'm assuming Act 4 may be in the same boat.
 
Yes, the profiles are being updated. Right now, most of our focus has been in making Act1 a bit more optimized. I've found many of the Act 1 fixes required some tweaking of logic for new versions, so I'm assuming Act 4 may be in the same boat.

That is very exciting. I have lacked in act 1 cache leg drops. I'm excited to run this. Thanks for all of your hard work.
 
>>
>> FAILSAFE PROTOCOL INITIATED
>> Please Report to Community Bounty Thread
>> that 'path_kill_southern_highlands' failed.
>>

What information can I provide to help?
 
On the Moon Clan Bounty my bot is clearing level one then once it enters level two it ports back to town and tries to start the bounty over again. It never completes it I left it running for a hour just to check. Here is what it says before town portaling out

[Trinity] TrinityExploreDungeon Started
[Trinity] Found exitNameHash -1187439573!
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Clear the Clan of the Moon Cave (344547)
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:31
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=522820
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
 
>>
>> FAILSAFE PROTOCOL INITIATED
>> Please Report to Community Bounty Thread
>> that 'path_kill_southern_highlands' failed.
>>

What information can I provide to help?

It means you were on a kill quest in southern highlands and the objective wasn't found by the path we have set up. Only thing that would help more is the location of the objective monster if you actually went and found him. Fail safe is a trinity explore so its possible that it killed him anyway. But it shouldn't get that far.
 
This Profile used to work like a charm but for some reason now it is not realizing that it has completed the objective. (running the act 4 profile by the way) Is there any way to fix this? it runs around the same zone for hours now.
 
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