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[Profiles] Adventure Mode Bounties - Community Edition

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A1 - Curse Shrine of Bones (In cath 1) getting stuck just before the shrine, before entering the arched door, on top of the bridge.
 
Stopping the bot. Reason:Failed to locate profile.

why would this happen? Did i load the wrong profile? I choosed act 4 bounties.....
 
I tried act 1 and then act 3 which in act 3 one quest that he need to enter the cave which he could not find and he went to other side to other zone where not the quest keep killing mobs and I load act 4 which was running perfect last night and I saw him fighting boss for quest the bot was full hp never died and boss HP was at 25% he trying to leave the game I was like wtf he is doing .... I stopped it from doing it anyway why is he leaving before boss dead doing T3 all the time
 
Just a heads up. For me at least the bot is very sensitive to human intervention after Trinity .23. What I mean is that it tends to not move on to the next bounty until the level is fully explored if you move it yourself around the time you complete the bounty.
 
@sychotix, I always complete the 5 bounties then talk to tyreal. After that it gets stuck in somewhat of a loop even after restarting quest.
 
@sychotix, this is really weird. my bot seems to always want to talk to tyrael after a bounty even after making a new game.. I'll try a fresh install and post again
This is trinity .23 issue. I is be course of "Trinity will now automatically interact with Quest Givers" I havent found a way to disable this, since it fucks it up :S
 
Hey guys!

Once I've updated my trinity to .22, theprofile for bounties Act 4 stopped working. It tells me that the bounties are unsupported or invalid, and then just restarts the game:
I am attaching log file.

Thanks in advance!

View attachment 125599

nevermind, im fucking stupid and cant read. FIXED: disable bounty profile plugin
 
Getting this:

Loaded profile Act 1 - Loader
Game joined, Resetting profile caches.
[BountyProfiles] Ensure that you delete BountyProfile's Plugin and update Trinity *VIA SVN* before reporting errors!
Loaded profile Act 1 - Loader
Act 1 Bounties
Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?
 
@sychotic << bot works perfectly for me except for this

[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1514.68ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1509.33ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1507.28ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1507.51ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1507.83ms.
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1506.96ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1507.17ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1506.89ms.
[Trinity][Performance] Execution of the block NavigateTo took 1535.81ms.
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity][Performance] Execution of the block NavigateTo took 1023.27ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1024.64ms.
[Trinity][Performance] Execution of the block HandleTarget took 1028.06ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1506.47ms.
[Trinity][Performance] Execution of the block NavigateTo took 1532.34ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1506.57ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1507.93ms.
[Trinity][Performance] Execution of the block NavigateTo took 1021.25ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1507.34ms.
[Trinity][Performance] Execution of the block NavigateTo took 1031.36ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1032.73ms.
[Trinity][Performance] Execution of the block HandleTarget took 1036.72ms.
[Trinity][Performance] Execution of the block NavigateTo took 1019.86ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1020.92ms.
[Trinity][Performance] Execution of the block HandleTarget took 1023.13ms.
[Trinity][Performance] Execution of the block NavigateTo took 1025.34ms.
[Trinity][Performance] Execution of the block NavigateTo took 1013.60ms.
[Trinity][Performance] Execution of the block NavigateTo took 1029.82ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1506.11ms.
[Trinity][Performance] Execution of the block NavigateTo took 1029.20ms.
[Trinity][Performance] Execution of the block NavigateTo took 1543.26ms.
[Trinity][Performance] Execution of the block NavigateTo took 1028.67ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1507.07ms.

great span area
 
Just looping a4 over and over now in garden of hope

[Trinity] Visited all nodes but objective not complete, forcing grid reset! (even though it was complete)
 
Looks like I'm having problem with "precious ore"


Act 1 Bounties
Loaded profile The Precious Ores (347060)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=351211
[Trinity] Town Portal timer finished
Using Waypoint. Number:8
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[Trinity] Found exitNameHash -431250551!
[MoveToMapMarker] DestinationWorlId matched, finished
[Trinity] Found Alternate Object 202277!
[Trinity] Found Object 202277!
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile The Precious Ores (347060)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=351211
[Trinity] Town Portal timer finished
Using Waypoint. Number:8
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized



checked my log and its filled with these lines





My guys would find the mine no problem, he found the gemstone node then TPs back without trying to find the other mine node.
 
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Now getting this in hell rift level 2

[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1504.22ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1506.63ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1503.77ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1503.85ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1504.96ms.
[Trinity][Performance] Execution of the block NavigateTo took 1514.12ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1504.38ms.
[Trinity][Performance] Execution of the block NavigateTo took 1513.95ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1503.75ms.
[Trinity][Performance] Execution of the block NavigateTo took 1513.06ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1504.67ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1503.86ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1504.15ms.
[Trinity][Performance] Execution of the block NavigateTo took 1515.10ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1504.27ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1503.35ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1505.93ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1503.62ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1503.65ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1503.97ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1504.63ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1504.24ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1504.35ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1504.16ms.
[Trinity][Performance] Execution of the block NavigateTo took 1515.18ms.
[Trinity][Performance] Execution of the block NavigateTo took 1522.66ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1505.05ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1503.50ms.
[Trinity][Performance] Execution of the block NavigateTo took 1520.09ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1504.38ms.
[Trinity][Performance] Execution of the block NavigateTo took 1514.72ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109530"
[Trinity][Performance] Execution of the block NavigateTo took 1505.16ms.
 
What's the difference between kill radius in DB and trash trigger range in Trinity?
 
Last edited:
I know a ton of questions are being asked, I searched back as far as I could. I am still running DB beta 384 with Trinity 18 and haven't had any issues what so ever with this profile or others for the time being until now.

I am wondering if this was more of random bug because I remember people saying similar things so I do not know if it was fixed by now and I should be running this with my updated DB folder with latest trinity etc versions. So I did about 11 complete cache runs, all successful. On the 12th one I noticed it couldn't pick up all of diablos items so it had to go sell real quick. It TP, vendored, exited game before ever talking to Tyrael or picking up any remaining diablo rares/gems. So I lost out on a cache basically, I am actually trying to find a way to disable picking up any rares since I don't really need the gold let alone the time it adds to each run to go vendor or salvage whatever I set it to.

If I can bypass this bug by either updating to latest DB/Trinity or by stopping the bot from picking up any rares just legendary items/gems etc(Haven't seen a option for this unless im blind, always just clicked the button for none to sell, or all to salvage with trash all rares box ticked) so I unticked the trash all rares and set it to 'none' since theres no other option. I checked the OP to see any patch notes or changelogs and didn't find if it was fixed so I am asking here.
 
Wow, 3rd time I had to come back to unloop the bot in 1 game

[Trinity] Found Object 210763!
Loaded profile Act 4 - Loader
Act 4 Bounties
Loaded profile Kill Diablo
[Trinity] Found Object 210763!
Loaded profile Act 4 - Loader
Act 4 Bounties
Loaded profile Kill Diablo
[Trinity] Found Object 210763!
Loaded profile Act 4 - Loader
Act 4 Bounties
 
I know a ton of questions are being asked, I searched back as far as I could. I am still running DB beta 384 with Trinity 18 and haven't had any issues what so ever with this profile or others for the time being until now.

I am wondering if this was more of random bug because I remember people saying similar things so I do not know if it was fixed by now and I should be running this with my updated DB folder with latest trinity etc versions. So I did about 11 complete cache runs, all successful. On the 12th one I noticed it couldn't pick up all of diablos items so it had to go sell real quick. It TP, vendored, exited game before ever talking to Tyrael or picking up any remaining diablo rares/gems. So I lost out on a cache basically, I am actually trying to find a way to disable picking up any rares since I don't really need the gold let alone the time it adds to each run to go vendor or salvage whatever I set it to.

If I can bypass this bug by either updating to latest DB/Trinity or by stopping the bot from picking up any rares just legendary items/gems etc(Haven't seen a option for this unless im blind, always just clicked the button for none to sell, or all to salvage with trash all rares box ticked) so I unticked the trash all rares and set it to 'none' since theres no other option. I checked the OP to see any patch notes or changelogs and didn't find if it was fixed so I am asking here.

Not sure why it's skipping some parts like this, hopefully should be resolved soon.
As for your question, Trinity Settings->Items->Pickup
Set Magic and Rare items to None for Weapons, Armor and Jewelry.
Keep Legendaries at 1+ if you want them.
 
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