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[Profiles] Adventure Mode Bounties - Community Edition

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@ syxhotix, yea first few quests seemed ok but then i got some other bountys and got wildly out of bounce... such error many meow...
removed all files and downloaded new, and every program is up to date so... lets see :o

what does this mean

"[Trinity] Visited all nodes but objective not complete, forcing grid reset!"
 
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@ syxhotix, yea first few quests seemed ok but then i got some other bountys and got wildly out of bounce... such error many meow...
removed all files and downloaded new, and every program is up to date so... lets see :o

what does this mean

"[Trinity] Visited all nodes but objective not complete, forcing grid reset!"

That means that trinity believes it has explored the entire area, but it has not completed what we told it we wanted to do. Where did this happen? That is most likely a profile problem.
 
Are you using trinity .23? This should no longer be happening.

@Urbband, not activating the shrine? It didn't click on it at all?

@Dev0, I thought you said you got it working?

@mrbigsexy, I'm running Act 4 right now as we speak with no problems (other than the dancing around Tyrael breifly, which he knows about this bug already)


Yes, updated to trinity .23 , beta 1.1.1799.391, QuestTools 1.5.24 which.. for some reason was deactivated in the plugins though it wasn't prior. Not sure if QuestTools was deactivated when I ran into the Gildewing issue, trying again now to test.


*Tested and it took the portal to the Cathedral even though there was no bounty there. Not sure if it was due to : 'Loaded profile General Cathedral Level 1 Bounty' but reloaded the profile so it just says 'Act 1 - Loader' and retesting.

*After re-loading profile it continued as it should, did the Cursed Chest event in Cathedral without issue. Waiting for Kill X and 75/100 mobs type quest to see if it continues exploring.

*Seems to be working fine. Just completed an elite kill + kill 100 and teleported as soon as it was done. Appears that updating Trinity disabled QuestTools somehow? I say this because I was doing Act 4 on .22 with no issues whatsoever so I know it was activated before I updated :D
 
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Just minor report for ACT4.

In Cursed Dais, bot opens cursed chest and walks away. and monsters follow him, then bot fights.
bot kills monsters who chased my character but there are still few left near cursed chest so time runs out and bot fails to complete in time.

Trinity: .23
DB beta 391

Profile rev. 163
 
That means that trinity believes it has explored the entire area, but it has not completed what we told it we wanted to do. Where did this happen? That is most likely a profile problem.

great span, at a bridge
 
anyone else having issue with trinity .23 when ever bot gets to town it will run back and forth tyrial, attempting to talk to him, and selling stuff ? happens at start of map too.
I think it has to do with trinity "Trinity will now automatically interact with Quest Givers"
 
I have a problem with the bounty profile, every other profile is working just fine but when i try to load the bounty profile i get this

Failed to load profile: Element TrinityLoadProfile is not supported. Please check your XML and try again. (<TrinityLoadProfile file="../All_Distributor.xml" />) Line 168
System.Exception: Element TrinityLoadProfile is not supported. Please check your XML and try again. (<TrinityLoadProfile file="../All_Distributor.xml" />) Line 168
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

I tried to update everything ,reinstalled DB and the profile, copying a working DB + profiles from a friend and still the same thing it's either that problem or this on

Act 4 Bounties
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties

I'm new at this, trying to figure out the problem but with no luck hope someone know what I'm missing
 
This one is major issue.
In cursed Dais, Bot kills everything but character doesn't go to next bounty.
Bot continue walking around.... and still walking.... about 6- 7 mins then, reset to new game.


[Trinity] Clicking UI element Conversation Button (622800896)
Using Waypoint. Number:41
[Trinity] Waiting for Event
[LumberJack] Compressing log file 1960 2014-04-16 23.53.txt, age 00:51:14.1977469
[LumberJack] Compressing log file 2468 2014-04-16 22.35.txt, age 00:51:38.8985906
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
 
I did a forum search and skimmed through some pages, whats the code to add to the A4 maps that all have weapon racks to blacklist them? I know the Gardens of Hope 1 & 2, Silver Spire 1 & 2 probably diablo and many others. Does this mean I need multiple blacklist codes for each map, or is there a one blacklist code for weapon racks fits all that I can simply copy paste into each A4 Profile just incase? Because its wasting time on these that I don't want it to.
 
I did a forum search and skimmed through some pages, whats the code to add to the A4 maps that all have weapon racks to blacklist them? I know the Gardens of Hope 1 & 2, Silver Spire 1 & 2 probably diablo and many others. Does this mean I need multiple blacklist codes for each map, or is there a one blacklist code for weapon racks fits all that I can simply copy paste into each A4 Profile just incase? Because its wasting time on these that I don't want it to.
There is actually a lot of weapon rack IDs, some maps even have multiple on the one map. Takes a while to gather them all sadly.
 
For me the bot starts the game and when the game is loaded Db just stops and says bot has ended. every other profile is working!
 
I have problem that profile dont recive box, when he finish all tasks. Trinity 8.22 and the latest profile. I starting Act 4 only.
 
Any way to point me in the right direction to a few of them at least so I can knock some off the list? Or should I try and collect them myself(Apparently you just walk up to one and use that info dumping tool to get the ID?) I guess until then I will just deal with it, its not a huge issue just annoying one since theres no need for it. One more thing I wondered, My bot is for some reason deciding to pop archon almost everytime its up on certain maps most if not all of them as far as I have seen have been ones with those 'corruption' wall blocks. Is it detecting these as elites or what is causing archon to constantly be used when not needed? again it isn't a huge deal since T1-T3 bounties are not a huge issue for me but If I did decide to run T3 bounties for the caches and prob exp then I would def want it to be saving archon incase I run into elites with crazy affixes, or so its up for diablo etc.
 
Any way to point me in the right direction to a few of them at least so I can knock some off the list? Or should I try and collect them myself(Apparently you just walk up to one and use that info dumping tool to get the ID?) I guess until then I will just deal with it, its not a huge issue just annoying one since theres no need for it. One more thing I wondered, My bot is for some reason deciding to pop archon almost everytime its up on certain maps most if not all of them as far as I have seen have been ones with those 'corruption' wall blocks. Is it detecting these as elites or what is causing archon to constantly be used when not needed? again it isn't a huge deal since T1-T3 bounties are not a huge issue for me but If I did decide to run T3 bounties for the caches and prob exp then I would def want it to be saving archon incase I run into elites with crazy affixes, or so its up for diablo etc.
Code:
	<!-- <TargetBlacklist actorId="365097"/> Cursed Chest -->
	<TargetBlacklist actorId="355635"/> <!-- Furnace -->
	<TargetBlacklist actorId="103919"/> <!-- Demonic Vessels -->
	<TargetBlacklist actorId="58317"/> <!-- Tool/Weapon Rack -->
	<TargetBlacklist actorId="289794"/> <!-- X1_PandExt_ArmorRack-7385 -->
	<TargetBlacklist actorId="212491"/> <!-- Pony Clouds -->
	<TargetBlacklist actorId="289756"/> <!-- Armor Racks -->
	<TargetBlacklist actorId="5758"/> <!-- some buged chest -->
	<TargetBlacklist actorId="464"/> <!-- some buged chest -->
	<TargetBlacklist actorId="357299"/> <!-- Weapon Rack -->
	<TargetBlacklist actorId="357297"/> <!-- Weapon Rack -->
	<TargetBlacklist actorId="357295"/> <!-- Weapon Rack -->
	<TargetBlacklist actorId="357306"/> <!-- Weapon Rack -->
	<TargetBlacklist actorId="357301"/> <!-- Weapon Rack -->
	<TargetBlacklist actorId="291743"/> <!-- Weapon Rack -->

Make use of whichever ones you want. As for Archon you can change your settings in Trinity, I think there is an option to save it for elites or something.
 
Alright so I guess I spoke too soon. Act 1 Southern Highlands - The Lyceum Bounty: Crumbling Tower it completed it, and then continued exploring the Lyceum.

Log shows:

Code:
2014-04-17 07:46:11,402 [Main Bot Thread] INFO  UseWaypointTag (null) - Using Waypoint. Number:2
2014-04-17 07:46:14,360 [Main Bot Thread] DEBUG GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-04-17 07:46:14,374 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] f91cd50a-2265-4f23-8e49-8a53c522b18a
2014-04-17 07:46:18,316 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] bbdef0d3-cad5-452a-ae05-9ad14d132e76
2014-04-17 07:46:18,520 [Main Bot Thread] INFO  LogMessageTag (null) - Swiggity swooty, we're roaming for that booty...
2014-04-17 07:46:18,782 [Main Bot Thread] DEBUG GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-04-17 07:46:18,798 [Main Bot Thread] DEBUG DungeonExplorer (null) - DungeonExplorer has new areas to explore. Generating new route.
2014-04-17 07:46:18,813 [Main Bot Thread] DEBUG DungeonExplorer (null) - Returning route!
2014-04-17 07:46:18,814 [Main Bot Thread] DEBUG GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-04-17 07:46:18,814 [Main Bot Thread] DEBUG GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-04-17 07:46:18,821 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 3f5de406-06fc-47e2-96cc-4ad9ec7612fd
2014-04-17 07:46:18,845 [Main Bot Thread] DEBUG GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-04-17 07:46:18,852 [Main Bot Thread] DEBUG DungeonExplorer (null) - DungeonExplorer has new areas to explore. Generating new route.
2014-04-17 07:46:18,858 [Main Bot Thread] DEBUG DungeonExplorer (null) - Returning route!
2014-04-17 07:46:31,628 [Main Bot Thread] DEBUG DungeonExplorer (null) - DungeonExplorer has new areas to explore. Generating new route.
2014-04-17 07:46:31,629 [Main Bot Thread] DEBUG DungeonExplorer (null) - Returning route!
2014-04-17 07:46:32,935 [Main Bot Thread] DEBUG DungeonExplorer (null) - DungeonExplorer has new areas to explore. Generating new route.
2014-04-17 07:46:32,938 [Main Bot Thread] DEBUG DungeonExplorer (null) - Returning route!
2014-04-17 07:46:40,863 [Main Bot Thread] DEBUG DungeonExplorer (null) - DungeonExplorer has new areas to explore. Generating new route.
2014-04-17 07:46:40,865 [Main Bot Thread] DEBUG DungeonExplorer (null) - Returning route!
2014-04-17 07:46:52,010 [Main Bot Thread] DEBUG DungeonExplorer (null) - DungeonExplorer has new areas to explore. Generating new route.
2014-04-17 07:46:52,014 [Main Bot Thread] DEBUG DungeonExplorer (null) - Returning route!
2014-04-17 07:46:59,030 [Main Bot Thread] DEBUG DungeonExplorer (null) - DungeonExplorer has new areas to explore. Generating new route.
2014-04-17 07:46:59,035 [Main Bot Thread] DEBUG DungeonExplorer (null) - Returning route!
2014-04-17 07:47:05,759 [Main Bot Thread] DEBUG DungeonExplorer (null) - DungeonExplorer has new areas to explore. Generating new route.
2014-04-17 07:47:05,763 [Main Bot Thread] DEBUG DungeonExplorer (null) - Returning route!
2014-04-17 07:47:06,859 [Main Bot Thread] DEBUG DungeonExplorer (null) - DungeonExplorer has new areas to explore. Generating new route.
2014-04-17 07:47:06,862 [Main Bot Thread] DEBUG DungeonExplorer (null) - Returning route!

Then I stopped it with a sadface :(
 
My bot will continuously talk to Tyrael after the bounty is completed and refuses to leave the game. On Trinity .23, db 391, rev163
 
@mrmike, your QuestTools is out of date. I'm at 1.5.45

@ berwak, you need Trinity installed/updated/enabled

@Melf, need more info than that. This profile is more advanced than most profiles on the forum.

@Alve, your trinity is out of date. Trinity also opens up the caches automatically I believe unless you disable this option.
 
@xyber, we are on rev 168, please update.

EDIT: It is always very funny how this thread goes =P An update gets pushed out that fixes way more things than it breaks, people report everything is broken, they update, then they praise us because the bot is working way better than before! =P
 
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@Sychotix, could I get permission to use your bounty profiles in another profile compilation I am working on? With credit of course. :)
 
@Sycothic hmm, it is now working for me quite well, even the one "cursed dais" it dosnt do anything strange after i did a full/clean reinstall

only this >> [Trinity] Blacklisting target BileCrawler_B ActorSNO=3362 RActorGUID=-1777860560 due to possible stuck/flipflop!, i dont even see it getting stuck on anything since im using WW it really cant get stuck i guess
 
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