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[Profiles] Adventure Mode Bounties - Community Edition

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Just update ur trinity and shit and the new act 4 will work,

mine didnt do some bountys and just left game with message "bountys done bla bla bla other are unstable / invalid"

but now with new trinity and shiet it does em all
 
So should I even bother updating trinity? lol.\

Should I be running all acts or Act 4 for legs? I didn't get TOO many on T1 All acts.
 
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Well.. they saying ur guy dosnt clear entire maps with new trinity so i guess it runs smoother with new stuff
 
Currently, it is exploring the whole map of gardens 1st tier. I will try closing DB updating everything, and then re-running and report back


Loaded profile Gardens of Hope 1 Kill 100 and boss
Using Waypoint. Number:41
[Trinity] Clicking UI element Bounty Reward Dialog (147083264)
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1840775082 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1840578432 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1840578432 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1840644071 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1840644071 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1831468936 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1831468936 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1831337869 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1831337869 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1831534540 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1831534540 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1831403467 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1831403467 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1831600027 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1831600027 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1799421868 due to possible stuck/flipflop!
[Trinity] Blacklisting target BileCrawler_A ActorSNO=3361 RActorGUID=-1799421868 due to possible stuck/flipflop!
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at Zeta.Game.Internals.Actors.DiaActivePlayer.(Boolean )
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
[Trinity][Performance] Execution of the block UpdateCachedPlayerData took 10004.14ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 7516.74ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 7528.45ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 17533.77ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 17534.19ms.
[Trinity][Performance] Execution of the block TargetCheck.RefreshCache took 17534.40ms.
[Trinity][Performance] Execution of the block TargetCheck took 17570.63ms.


got this as well
 
why is it that when I try to do act 4 runs, it only does 2 bounty quest and leaves the game and create new one
 
Having issues since last update. Log attached. Similar problems to people above - doesn't recognize some bounties and creates new game.

Your trinity is out of date. Update to .23 now.

If others could post logs and ensure they are using Trinity .23, that would be great.
 
Having issues since last update. Log attached. Similar problems to people above - doesn't recognize some bounties and creates new game.
why is it that when I try to do act 4 runs, it only does 2 bounty quest and leaves the game and create new one

i litterally just told another person what the solution to this was like 2 posts above you... cmon now
 
hmm i wake up and see my bot can create the game

Creating new game. Params: [Act: OpenWorld, Difficulty: Master, Quest: 101758, QuestStep: 1,

wtf? its adventure mod
when i manually join the game and start the bot - all become fine
 
DemonbuddyBETA v1.1.1799.391 started
Logging in...
Attached to Diablo III with pid: 9568
Flashing window
[Trinity] Initialized v1.8.23
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[QuestTools] Plugin v1.5.45 Enabled

then i get this stream of red texts somewhere down the line:

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
[Trinity][Performance] Execution of the block NavigateTo took 2857.76ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 2860.92ms.
[Trinity][Performance] Execution of the block HandleTarget took 2874.35ms.



Edit: NVM its running fine now, it will complete bounty idk wut happened before... pretty sure i was using latest version of trinity back then too
 
ok, so far i can see my bot just finished bounty in graden of hope 2nd tier but is still clearing the entire space

and... also he ran away from a cursed shrine(bounty) and didnt return

how do i post my error log?

ok... and i just noticed it is clearing hellrift 1 over and over again, cant find hellrift 2... jesus this new update <,<
 
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Here is a log for .23. It doesn't work at all with the profile.

It gives the same errors when I select A1, A3, A4 or ALL.

View attachment 804 2014-04-17 00.17.txt

And I just did a fresh install of DB Beta, Trinity, Bounty Profiles, ect. Everything is brand spanking new and fresh.
 
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QuestTools: 1.5.45
Trinity: 1.8.23
Profile rev 164

Everything is running amazingly except for the bot no longer activates cursed shrines? Might be a trinity issue?

Just stands about 20 yards away and DB spams: [Trinity] Waiting for Event

Edit, Also important: DemonbuddyBETA v1.1.1799.391
 
Just attempted to do the Kill Gildewing bounty in Act 1 and after completing it the bot still continued exploring :( There were no errors thrown so I'm not going to bother posting my log but if you'd like to see it anyway just lmk.
 
Just attempted to do the Kill Gildewing bounty in Act 1 and after completing it the bot still continued exploring :( There were no errors thrown so I'm not going to bother posting my log but if you'd like to see it anyway just lmk.

Are you using trinity .23? This should no longer be happening.

@Urbband, not activating the shrine? It didn't click on it at all?

@Dev0, I thought you said you got it working?

@mrbigsexy, I'm running Act 4 right now as we speak with no problems (other than the dancing around Tyrael breifly, which he knows about this bug already)
 
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