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[Profiles] Adventure Mode Bounties - Community Edition

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A little issue I found for a1 profile. The bot would start leaving the game after killing Butcher.

[Trinity] Bounties Complete count:4
[Trinity] Bounty X1_Bounty_A1_Fields_Event_CultistLegion (365401) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything

I am not at my computer atm to actually check in game but the profile exists and looks correct, have you updated through SVN since last night? There was a huge revamp of Act 1.

Bounty: Clear the Scavenger's Den

During this bounty the bot will get stuck in an infinite loop running to Den of the Fallen (instead of Scavenger's Den) and then TPing to town upon entering it.


Had to manually enter the right cave for it to get unstuck.

Try this one, there was an issue with 2 questId tags and the loops was in the wrong place
View attachment 345496_clear_the_scavengers_den.xml

This one has happened several times though I'm not sure if it's the same bounty:

Kill Melmak: Will TP to Fields of Misery and then back to town in an endless loop without doing anything in between.

There were a couple of questId issues try putting the attached profile in your act 1 folder, should be fixed
View attachment 345498_kill_melmak.xml
 
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I am not at my computer atm to actually check in game but the profile exists and looks correct, have you updated through SVN since last night? There was a huge revamp of Act 1.



Try this one, there was an issue with 2 questId tags and the loops was in the wrong place
View attachment 125337



There were a couple of questId issues try putting the attached profile in your act 1 folder, should be fixed
View attachment 125339



Ok, I'm gonna try updating it with SVN. Thanks!
 
I am not at my computer atm to actually check in game but the profile exists and looks correct, have you updated through SVN since last night? There was a huge revamp of Act 1.



Try this one, there was an issue with 2 questId tags and the loops was in the wrong place
View attachment 125337



There were a couple of questId issues try putting the attached profile in your act 1 folder, should be fixed
View attachment 125339
THank you. I will try this. These aren't identical to the ones on the SVN, correct? I'm guessing these are newer and not updated on there yet?
 
I don't have access to the svn, just a dude trying to help out when I can :)
Well thanks, I will try them out. Maybe post your changes, so the profile author can fix it in his version as well?

Edit: Scavenger's Den still not working. Running right past it and enters Den of the Fallen and TPs out, repeats.
 
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Hey guys, can anyone please help me out, mine works perfect execpt when it has to kill izule - it just stops at the way point and stands still and it says this :

"[Trinity] Visited all nodes but objective not complete, forcing grid reset!"
it just spams that in DB and nothing happens
 
[Trinity] Exception reading ActiveBounty Object reference not set to an object instance. <- I get this error now after the bot completed one bounty.. Any fix? Running latest DB beta.
 
Well thanks, I will try them out. Maybe post your changes, so the profile author can fix it in his version as well?

Edit: Scavenger's Den still not working. Running right past it and enters Den of the Fallen and TPs out, repeats.

Here is one changed to actorId because I do not have the hash available, should work
 

Attachments

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All updated, bot still gives error:
[Trinity] Exception reading ActiveBounty Object reference not set to an instance of an object.
 
Receiving this, after updating SVN this morning and trying to run Act I:

Loaded profile Act 1 - Loader
Game joined, Resetting profile caches.
Act 1 Bounties
Checking if we have all bounties complete
[BountyProfile] Bounties complete returned null.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 6.2 seconds before next game...
 
Hey guys, can anyone please help me out, mine works perfect execpt when it has to kill izule - it just stops at the way point and stands still and it says this :

"[Trinity] Visited all nodes but objective not complete, forcing grid reset!"
it just spams that in DB and nothing happens
Do u have all updated to the last version ,and are u using SVN or EZUpdater ?Asking this cos all is working rly good here atm .
 
Running Act 1 right now for last few hours, here are some things I noticed, nothing big ;) great job on Act 1 so far!

1. Apothecary's brother- after killing quest mob the bot will not wait to talk to him again to finish bounty, TPs out too fast.
2. Kill Butcher- all the time has trouble with the chamber of suffering and doesnt goes in, or after it runs up to it a few times then it goes in, or just keeps searching, then reaches gold inactivity and restarts. Seems like it's not registering that it found the destination (SafeMoveTo does not appear in DB). Here is the loop of the profile. It died because I manually entered the chamber and then trinity had trouble killing butcher so it died.

3. Extend trash kill range in combat should be disabled in Trinity, as the bot will find entrance to cave for example, but will run by it and want to kill everything else on map first, even though profile states it found entrance (Safemoveto). Sometimes it still ignore entrance, specailly Khazra Den, log:
2014-04-15 17:24:16,430 [Main Bot Thread] INFO ProfileManager (null) - Loaded profile Act 1 - Loader
2014-04-15 17:24:16,514 [Main Bot Thread] INFO BrainBehavior (null) - GameChanged. Clearing actors
2014-04-15 17:24:16,514 [1] INFO Logger (null) - [Trinity] New Game - resetting everything
2014-04-15 17:24:16,535 [Main Bot Thread] DEBUG GameStats (null) - Joined a game!
2014-04-15 17:24:16,536 [Main Bot Thread] INFO ProfileOrderManager (null) - ProfileOrderManager.OnGameJoined, Reloading profile.
2014-04-15 17:24:16,536 [1] INFO Logger (null) - [Trinity] New Game - resetting everything
2014-04-15 17:24:16,734 [Main Bot Thread] INFO ProfileManager (null) - Loaded profile Act 1 - Loader
2014-04-15 17:24:16,735 [Main Bot Thread] INFO ProfileOrderManager (null) - Game joined, Resetting profile caches.
2014-04-15 17:24:16,735 [Main Bot Thread] DEBUG ProfileOrderManager (null) - Resetting current behavior.
2014-04-15 17:24:16,735 [Main Bot Thread] DEBUG GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-04-15 17:24:16,737 [Main Bot Thread] DEBUG Actor (null) - Parsing parent type table: 0
2014-04-15 17:24:16,745 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 8989c36a-120d-462e-81c6-63da39dd7297
2014-04-15 17:24:16,766 [Main Bot Thread] INFO LogMessageTag (null) - Act 1 Bounties
2014-04-15 17:24:16,854 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 7a1f6c3b-23e2-4cf1-8c4a-22545b774292
2014-04-15 17:24:17,042 [Main Bot Thread] INFO ProfileManager (null) - Loaded profile Clear Khazra Den (347065)
2014-04-15 17:24:17,060 [Main Bot Thread] DEBUG TrinityDebug (null) - [Trinity] New profile found - updating TargetBlacklists
2014-04-15 17:24:17,078 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 11a7963a-b11a-4431-a8f4-336de1e43c86
2014-04-15 17:24:17,762 [Main Bot Thread] INFO UseWaypointTag (null) - Using Waypoint. Number:8
2014-04-15 17:24:24,132 [Main Bot Thread] DEBUG GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-04-15 17:24:24,133 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] af6d217a-398f-4ec1-b22b-865f88d22111
2014-04-15 17:25:33,896 [Main Bot Thread] INFO Logger (null) - [SafeMoveTo] Initialized
2014-04-15 17:25:33,897 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] d1a4dcdc-6c2f-4cf2-ba04-5e0c07d2ecc6
2014-04-15 17:27:33,002 [Main Bot Thread] INFO Logger (null) - [SafeMoveTo] ReachedDestination!
2014-04-15 17:27:33,015 [Main Bot Thread] INFO Logger (null) - [SafeMoveTo] Initialized
2014-04-15 17:27:33,016 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 5af9bcca-4b69-4dec-a958-79673c5ee945
2014-04-15 17:28:11,374 [Main Bot Thread] INFO Logger (null) - [SafeMoveTo] ReachedDestination!
2014-04-15 17:28:11,396 [Main Bot Thread] INFO Logger (null) - [SafeMoveTo] Initialized
2014-04-15 17:28:11,397 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 199893a1-fb30-4694-8f53-b634cd6503fa
2014-04-15 17:32:57,897 [Main Bot Thread] INFO Logger (null) - [SafeMoveTo] Timeout of 180 seconds exceeded for Profile Behavior
2014-04-15 17:32:57,921 [Main Bot Thread] INFO Logger (null) - [SafeMoveTo] Initialized
2014-04-15 17:32:57,922 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 3b9110d8-c088-4588-a2d9-4dbdf0818fc1
2014-04-15 17:33:25,280 [Main Bot Thread] DEBUG GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-04-15 17:33:25,290 [Main Bot Thread] INFO Logger (null) - [SafeMoveTo] Error! Destination distance is 1726.509
2014-04-15 17:33:25,314 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 8652568a-aa17-46d3-b8ed-da7e68b02489
2014-04-15 17:33:25,315 [Main Bot Thread] INFO Logger (null) - [Trinity] Setting Trinity Combat mode as QUESTING for the current profile.
2014-04-15 17:33:25,395 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 7ec0bcfc-ad8e-4db8-8f04-8396aefe52a1
2014-04-15 17:33:26,447 [Main Bot Thread] DEBUG GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-04-15 17:33:26,610 [Main Bot Thread] DEBUG DungeonExplorer (null) - DungeonExplorer has new areas to explore. Generating new route.
2014-04-15 17:33:26,614 [Main Bot Thread] DEBUG DungeonExplorer (null) - Returning route!
2014-04-15 17:33:26,614 [Main Bot Thread] DEBUG GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-04-15 17:33:26,614 [Main Bot Thread] DEBUG GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-04-15 17:33:26,615 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 51110344-66c8-4443-902c-33580f677dfa
 
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Do u have all updated to the last version ,and are u using SVN or EZUpdater ?Asking this cos all is working rly good here atm .

I'm using SVN and updated this morning. It updated several files, but now it's returning the above error consistently. This is with an updated Trinity and Beta DB.
 
It's already been said 100x before, i'm sure, but i'm just posting to leave the feedback here for anyone who checks looking for this answer...


Act 1 is NOT Afkable yet.


I left it for about 2 hours while I went to the store, and It never collected a Cache~ That's the only feedback I can provide.
 
I'm using SVN and updated this morning. It updated several files, but now it's returning the above error consistently. This is with an updated Trinity and Beta DB.
Try then using EZUpdater ,and btw what trinity version ur using atm ?
 
Receiving this, after updating SVN this morning and trying to run Act I:

Loaded profile Act 1 - Loader
Game joined, Resetting profile caches.
Act 1 Bounties
Checking if we have all bounties complete
[BountyProfile] Bounties complete returned null.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 6.2 seconds before next game...

Just tested Act IV and it's doing the same thing.
 
It's already been said 100x before, i'm sure, but i'm just posting to leave the feedback here for anyone who checks looking for this answer...


Act 1 is NOT Afkable yet.


I left it for about 2 hours while I went to the store, and It never collected a Cache~ That's the only feedback I can provide.

Pretty damn close as it's been running smooth for me, and remember trinity opens caches now for you after each run.
 
I left it running all last night and it worked fine, it automatically opens the cache's and loots the items
 
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