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[Profiles] Adventure Mode Bounties - Community Edition

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i guess its bug of DB / Trinity but its pretty annoying i got stash slot number 1 free and slots 2/3/4 full but bot CANT stash any items, even tho slot 1 is free.
 
This is not a bug, but, in a party when doing the Kill Diablo bounty, the bot will not run up the stairs. The error was something to do with the SafeMoveTo tag. If i get it again I'll post it here

edit. this is the error

2014-04-15 09:01:27,205 [Main Bot Thread] INFO Logger (null) - [SafeMoveTo] Move Failed: !
 
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Bounty "Scavenged Scabbard" Act 1. It finds the entrance to the Watch tower level 2 and tries to enter but he is standing on the level above. What he needs to do is go around and down the stairs. I don't know if it always has this layout, but this one seems to be a little tricky for the bot.
 
Some mistake in "Kill Butcher" profile.

Hero find teleport to boss room, but dont use it. He use TownPortal, and back to this bounty, found portal to boss room....

[Trinity] Found Object 158944!
[MoveToMapMarker] Moved 5 yards after interaction, finished
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Kill the Butcher (347032)
[Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=587947
[Trinity] Town Portal timer finished
 
the silver spire lvl 2 right at the start // quest: enter the crystal arch + kill diablo
profiles rev 126
db .388
trinity .21 (rev 76 or something like that)

[Trinity][Performance] Execution of the block NavigateTo took 1507.16ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1507.47ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"

got the quest a 2nd time and the profile worked flawless -.-


garden of hope lvl1 -> done
hellrift lvl 1 -> done
silverspire lvl 1 -> done
 
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downloaded latest revision, stll wanders around after finishing bounty... perhaps new trinity or db conflict?
 
I don't know if anybody else getting this problem i'd post my logs but i don't know how, when it clears a bounty ie, one part of it, it runs around brainlessly trying to kill everything, mine sat in an instance for like 30 minutes running around when it's completed it, running around. If any1 else has this problem or has found a fix, i've restarted my DB updated it, etc, only started happening today.

i got same problem, but i fixed it. thanks to this:

To anyone experiencing problems with it continuing bounties after they are done, here is a temp fix.

Replace TrinityExploreDungeon.cs in Trinity's XMLTags folder with the code here. using System; using System.Collections.Generic; using System.Diagnostics; usi - Pastebin.com

I will let you know when you need to update Trinity again to get an official version, but rrrix seems to be AFK right now.
 
When doing some quests in Southern Highlands he will sometimes wander into Northern Highlands and clear that area.
 
Running A4 "Gardens of hope 2.xml" after the bot does the objective (kill 100 mobs and a uniq) the bounty text is set to nothing which makes trinity spam
"[Trinity] Exception reading ActiveBounty Object reference not set to an instance of an object." (AKA what your looking for is not there ya idiot!). pretty sure this is a trinity issue but if there's no text the bot needs to be "told" that its complete and to move on. Just thought I'd post.
Did you use up the lastest rev for trinity and profile from svn?
And hi, long time no see. From hb till now.
 
Did you use up the lastest rev for trinity and profile from svn?
And hi, long time no see. From hb till now.
Lilo! Yeah I'm using the latest, it just did the same error again on "Loader Silver Spire 1.xml" its just gonna spam the chatlog until it can complete the dungeon and then move-on. I'm double checking my versions and stuff now but I just downloaded it a few minutes ago lol

EDIT:
yup latest versions on everything.

EDIT#2:
working now.
 
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[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="71150"
Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?
 
Bounty: Clear the Scavenger's Den

During this bounty the bot will get stuck in an infinite loop running to Den of the Fallen (instead of Scavenger's Den) and then TPing to town upon entering it.

Had to manually enter the right cave for it to get unstuck.
 
This one has happened several times though I'm not sure if it's the same bounty:

Kill Melmak: Will TP to Fields of Misery and then back to town in an endless loop without doing anything in between.
 
A little issue I found for a1 profile. The bot would start leaving the game after killing Butcher.

[Trinity] Bounties Complete count:4
[Trinity] Bounty X1_Bounty_A1_Fields_Event_CultistLegion (365401) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
 
Hi,

I have a problem with Act4, bounty kill Diablo.

My char stucks just before Diablo, it can't enter in the Diablo's fight.

And DB said this:
Act 4 Bounties
Loaded profile Kill Diablo
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
Loaded profile Act 4 - Loader
Act 4 Bounties
Loaded profile Kill Diablo
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
Loaded profile Act 4 - Loader
... again again ...

Someone have the solution?

Regards
 
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