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[Profiles] Adventure Mode Bounties - Community Edition

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Did the Kill Melmak and Clear the Scavenger's Den get fixed? It runs flawlessly except on these two bounties where it gets stuck in an infinite loop.
 
Did the Kill Melmak and Clear the Scavenger's Den get fixed? It runs flawlessly except on these two bounties where it gets stuck in an infinite loop.

As long as the fix that he posted works, yes. Those profiles have been pushed to the SVN.
 
To the issues with people multibotting... that isn't something we are considering yet. If there are bugs, they are probably from DemonBuddy/Trinity and not the profile. The profile checks if a bounty is complete before heading there, and checks if it is complete when inside the bounty. It should work from what I know.
The bots have no problems with joining the correct bounties. IE: They never go someplace that's already complete and they all recognize when all bounties have been done.
The problem is simply with detecting when a bounty has been completed. It's also not consistent at all. Sometimes all 4 will detect it right away, other times none will, other times 1 or 2 will. There is also nothing being logged as an error or issue with the bots that don't detect the bounty is complete, they just simply keep exploring, happy in their igorance that there's nothing left to do. This goes on until exploration is complete and the profile is reloaded and they get back on track. It's completely random it seems.
I'm quite familiar with how profiles work and am pretty comfortable with the DB API and plugin coding. Having said that I'm positive this is not a profile issue at all. It's an issue with Trinity/DB.
I just posted here because I know you and Rrrix have been in contact and have been working together on these issues.

Update: Will need to test it more, but after updating to the Git Trinity release instead of using the SVN. So far only 2 bots failed to recognize 1 bounty completion out of 20 total. So at the very least, it's better.
 
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Great profile, updated everything this morning, and I have now 27 horadric cache in my bags. The bot has been going totally afk. And if the last one is full, it started to fill the other tabs.
 
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Great profile, updated everything this morning, and I have now 27 horadric cache in my bags. The bot has been going totally afk. And if the last one is full, it started to fill the other tabs.

There is box to tick in Trinity-config- town run/scoring - tick the box for " open horadric cache".
 
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i guess its bug of DB / Trinity but its pretty annoying i got stash slot number 1 free and slots 2/3/4 full but bot CANT stash any items, even tho slot 1 is free.

You have to make sure the #4 stash box has plenty of room. The other is not so important in terms of bot running. Bot will stop if #4 doesn't have enough room
 
System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
<LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
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The bots have no problems with joining the correct bounties. IE: They never go someplace that's already complete and they all recognize when all bounties have been done.
The problem is simply with detecting when a bounty has been completed. It's also not consistent at all. Sometimes all 4 will detect it right away, other times none will, other times 1 or 2 will. There is also nothing being logged as an error or issue with the bots that don't detect the bounty is complete, they just simply keep exploring, happy in their igorance that there's nothing left to do. This goes on until exploration is complete and the profile is reloaded and they get back on track. It's completely random it seems.
I'm quite familiar with how profiles work and am pretty comfortable with the DB API and plugin coding. Having said that I'm positive this is not a profile issue at all. It's an issue with Trinity/DB.
I just posted here because I know you and Rrrix have been in contact and have been working together on these issues.

Update: Will need to test it more, but after updating to the Git Trinity release instead of using the SVN. So far only 2 bots failed to recognize 1 bounty completion out of 20 total. So at the very least, it's better.

If you're just using simple follow for these runs, aren't the follower just following the leader however?

I'm assuming you're doing something else because it seems pretty split, care to share? :P
 
I did a clean install of DB, updated everything through EZUpdate, and I'm still having a problem with Garden of Hope 1/2 (right now, it's running the Oah'Tash bounty). The bot completes the bounty, and then just runs around, clearing the map. Everything runs fine; the bot does everything it's supposed to do, but it's still not leaving after completing the bounty. I have to stop the bot and start it again to get it to go on to the next thing.
 
Finally got home and was able to get the bounty for Scavenger's den.
1. There was a moveto at the top of the profile that made it go across the bridge into another map
2. The fail-safe explore the field wasn't under a condition and so was used after entering the den creating a zone conflict and loop
3. All problems have been corrected and no-combat has been added to the field portion to find the den faster
 

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Bot creates game, starts the bounty, finishes the first bounty and doesn't go to a new bounty, just runs around clearing the map.
Most Recent A4 profile, Trinity .21, newest DB Beta.
 
Bot creates game, starts the bounty, finishes the first bounty and doesn't go to a new bounty, just runs around clearing the map.
Most Recent A4 profile, Trinity .21, newest DB Beta.

same here too, he did this until he kills all mobs then after all mobs are dead in the area he goes to the next bounty.
 
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Running Act 1 right now for last few hours, here are some things I noticed, nothing big ;) great job on Act 1 so far!

1. Apothecary's brother- after killing quest mob the bot will not wait to talk to him again to finish bounty, TPs out too fast.
2. Kill Butcher- all the time has trouble with the chamber of suffering and doesnt goes in, or after it runs up to it a few times then it goes in, or just keeps searching, then reaches gold inactivity and restarts. Seems like it's not registering that it found the destination (SafeMoveTo does not appear in DB). Here is the loop of the profile. It died because I manually entered the chamber and then trinity had trouble killing butcher so it died.

3. Extend trash kill range in combat should be disabled in Trinity, as the bot will find entrance to cave for example, but will run by it and want to kill everything else on map first, even though profile states it found entrance (Safemoveto). Sometimes it still ignore entrance, specailly Khazra Den

Here are the Butcher and Khazra Den that I tweaked, should fix your issues
 

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it look like there is a problem with the item rules if i load this profile cus i get:
[Trinity] Item Rules doesn't handle Buckle Conclave of type Belt and quality Rare5!
[Trinity] Item Rules doesn't handle Draining Sentry of type HandCrossbow and quality Rare6!
[Trinity] Goblin #3 in sight. Distance=84
[Trinity] Item Rules doesn't handle Avaricious Ascended Armor of Glory of type Chest and quality Magic2!
[Trinity] Item Rules doesn't handle Runner's Remnant of type Legs and quality Rare5!
[Trinity] Item Rules doesn't handle Northern Banner of type Polearm and quality Rare4!

and thats only when i play with this profile (using act4 profile)

when i use any other profile it seems that its loading the item rules just fine
 
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