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[Profiles] Adventure Mode Bounties - Community Edition

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THANK YOU!!!!!! This is amazing, even if it is still in progress.

A couple of follow up questions (I think they've been asked in the last 254 pages, but I haven't seen the answers for them).

1. Is there a way to get the cube to auto open/loot?
2. Is there a way to get it to stash to all 4 stash pages and not just the last one?
 
THANK YOU!!!!!! This is amazing, even if it is still in progress.

A couple of follow up questions (I think they've been asked in the last 254 pages, but I haven't seen the answers for them).

1. Is there a way to get the cube to auto open/loot?
2. Is there a way to get it to stash to all 4 stash pages and not just the last one?

Update to the newest version of Trinity and it will do number 1. I don't think number 2 is possible yet, which is why number 1 was put in place.


@Hellcom, Really? Last I checked it worked fine for me.
 
Update to the newest version of Trinity and it will do number 1. I don't think number 2 is possible yet, which is why number 1 was put in place.


@Hellcom, Really? Last I checked it worked fine for me.

I redownloaded Trinity yesterday to .19, I couldn't find .20 yet. Which version are you referring to?
 
Update to the newest version of Trinity and it will do number 1. I don't think number 2 is possible yet, which is why number 1 was put in place.


@Hellcom, Really? Last I checked it worked fine for me.

<Repository>
<Kind>Plugin</Kind>
<Name>EZUpdater</Name>
<RepoName>EZUpdater</RepoName>
<RepoURL>https://subversion.assembla.com/svn/ezupdater/</RepoURL>
<PluginSourceDirectory>trunk\EZUpdater</PluginSourceDirectory>
<Enabled>true</Enabled>
<LastUpdate>2014-04-14T19:26:30.7735046+02:00</LastUpdate>
</Repository>

Yeh, EZUpdated changed the way it's code is written. (Just a random paste from EZUpdater settings file).

It no longer uses the <PluginRepo> tags for instance.
 
ok i tried it too
thanks for this effort
act4 is working pretty well with the exception of when one mob only is left as remaining in an area sometimes it just ignores it for some time...
but we really need act1 which still doesnt work well at least a bounty of kill aranea that i tried it was running the dungeon for lots of time and would not go in her room
also i think act1 is better cause of the interesting legendaries from caches and also cause of mob density
im not saying that i dont get good gold in act4 but the legends drop is much lower per hour maybe cause of less mobs to kill dunnow why
thanks anyway and waiting for act1
 
ok i tried it too
thanks for this effort
act4 is working pretty well with the exception of when one mob only is left as remaining in an area sometimes it just ignores it for some time...
but we really need act1 which still doesnt work well at least a bounty of kill aranea that i tried it was running the dungeon for lots of time and would not go in her room
also i think act1 is better cause of the interesting legendaries from caches and also cause of mob density
im not saying that i dont get good gold in act4 but the legends drop is much lower per hour maybe cause of less mobs to kill dunnow why
thanks anyway and waiting for act1

Act 1 is unsupported right now. There are many changes that need to be made to it.

Also, Act 4 can drop every legendary that Act 1 can. The only bad thing is that you have a lower chance of getting Act 1 specific legendaries due to there being more to choose from.

Also, if you are experiencing it ignoring mobs, you might want to try my suggestion from the first post that says change Trinity's pack size to 1.
 
Just reporting that the bot got stuck doing 'The Silver Spire Level 2' Cleanse the Cursed Chest Act 4.

Thanks!
 
Need more info. And no, a log is not sufficient.
Sorry if this isn't enough but the best info I can give is it ran from the waypoint in, up and to the right and kept looping indefinitely doing that path. Using Trinity .20, newest updated profiles of yours.


"[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1507.42ms.
[Trinity] Visited all nodes but objective not complete, forcing grid reset!"

The waypoint was in the south.
 
Seriously the backtracking is annoying as hell. Please for the love of God make it stop. It wastes so much time running in circles or going back to point A so it can find point B again. Taking too long to do 5 bounties, though it completes them eventually. Its highly irritating. Great work otherwise.
 
Seriously the backtracking is annoying as hell. Please for the love of God make it stop. It wastes so much time running in circles or going back to point A so it can find point B again. Taking too long to do 5 bounties, though it completes them eventually. Its highly irritating. Great work otherwise.

Nothing I can do about that.

@Wuvluv, kinda need more information than that. Most people have the profiles in Act 4 running flawlessly. Typically when an issue like getting stuck pops up, it is a problem with Trinity/DB. Especially with it trying to interact with something, or getting stuck between trying to loot some gold and kill a monster.
 
Nothing I can do about that.

@Wuvluv, kinda need more information than that. Most people have the profiles in Act 4 running flawlessly. Typically when an issue like getting stuck pops up, it is a problem with Trinity/DB. Especially with it trying to interact with something, or getting stuck between trying to loot some gold and kill a monster.
Aye. I had turned on "enable combat looting, open chest containers, open chests"
Could this be the issue?

Since i'm rather new to DB (not HB though) I don't know the best information to give. I know how annoying it is (i've made profiles too), so consider it on my side. I'll report back if it happens again.
 
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