What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Profiles] Adventure Mode Bounties - Community Edition

Status
Not open for further replies.
The tag is TrinityTownPortal you need to add the attribute WaitTime to it your self if you want to experiment.
 
This is probably a DB and/or Trinity issue, but thought I'd mention it anyway. I made a mistake last night and didn't gamble away my almost full supply of blood shards before turning this on and ended up getting only 1 cache over 8 hours. What seems to happen is that when the quest reward gives you a blood shard, but you're already at the cap, it drops on the ground. The bot then tries over and over again to pick it up, but can't, and eventually it leaves the game and restarts.
 
was running fine last night.. i did an SVN update today and got this Trinity is 1.8.20

Error while starting botSystem.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.ReplaceTreeHooks() in c:\Users\Downloads\DemonbuddyBETA 1.1.1716.355\Plugins\Trinity\Helpers\BotManager.cs:line 26
at Trinity.Trinity.TrinityBotStart(IBot bot) in c:\Users\\Downloads\DemonbuddyBETA 1.1.1716.355\Plugins\Trinity\Helpers\GameEvents.cs:line 69
at Zeta.Bot.BotEvent.Invoke(IBot bot)
at Zeta.Bot.BotMain.Start()
at Demonbuddy.MainWindow.HandleStartStopBot()


NEVERMIND

did a force update on trinity and it's working
 
Last edited:
Why in one of the lastest revisions it was openning the caches (what is great), but now it is just stashing again?

This is probably a DB and/or Trinity issue, but thought I'd mention it anyway. I made a mistake last night and didn't gamble away my almost full supply of blood shards before turning this on and ended up getting only 1 cache over 8 hours. What seems to happen is that when the quest reward gives you a blood shard, but you're already at the cap, it drops on the ground. The bot then tries over and over again to pick it up, but can't, and eventually it leaves the game and restarts.

The same happened to me.
 
The tag is TrinityTownPortal you need to add the attribute WaitTime to it your self if you want to experiment.


how can I add the TrinityTownPortal waitTime? where should I add that?

What would be correct syntax for it?
 
Running Act 4 Mode on T1 with my wizard (Forb Build), it works like a charm, the only thing that annoys me a little tiny bit is, that it automatically opens the horadric caches, yes everything else is even better than I expected!

Thanks so much for your work!
 
Because I am using the default values that Trinity has. You do not need to specify attributes if they have a default value.

The default value is causing the problem. You are using Trinity default value. How can I change that Trinity default value?

Which file should I modify in Trinity folder?
 
The default value is causing the problem. You are using Trinity default value. How can I change that Trinity default value?

Which file should I modify in Trinity folder?

I posted it in my previous answer. <TrinityTownPortal waitTimer=5000 /> or something like that should work.
 
I posted it in my previous answer. <TrinityTownPortal waitTimer=5000 /> or something like that should work.

Sorry but I don't know where to put that in?
I am new to writing a script. I assume it should be in act4 loader xml file. but exactly where it should be?

Could you show me before and after which line if it has to be somewhere here? or other file?



<ActBountiesComplete act="A4">
<LogMessage quest="1" step="1" output="Seems like we have 5 complete" />
<If condition="Me.IsInTown==False">
<LogMessage quest="1" step="1" output="Going back to town to turn it in." />
<TrinityTownPortal questId="1" />
</If>
<WaitTimer questId="1" stepId="1" waitTime="8000"/>
<LogMessage quest="1" step="1" output="Lets make sure we are actually in the right town" />
<While condition="CurrentWorldId != 172909">
<LogMessage quest="1" step="1" output="Doesn't look like we are! using the waypoint" />
<UseWaypoint waypointNumber="26" questId="1"/>
<WaitTimer questId="1" stepId="1" waitTime="7500"/>
</While>
<LogMessage quest="1" step="1" output="Attempting to interact with Tyrael" />
<MoveToActor questId="1" stepId="1" actorId="114622" x="379" y="422" z="0" />
<LogMessage quest="1" step="1" output="Should have interacted with him by now." />

</ActBountiesComplete>
 
Excellent profile. But I have one problem.
The bot doesnt use the all the bags in the stash. It stopped after a while when it couldnt add more stuff to the 2nd lowest bag. The top 2 bags were emptied just for those bounties :(
 
Running Act 4 Mode on T1 with my wizard (Forb Build), it works like a charm, the only thing that annoys me a little tiny bit is, that it automatically opens the horadric caches, yes everything else is even better than I expected!

Thanks so much for your work!

How do you managed to make it open the caches? Mine is back stashing them.
 
Mine always stashed the cache. After I updated the plugins and also the bounty profile they bot now open the caches.

Those "events" and waves you need to kill. Is it intended to skip all the waves? My bot is often just afking the first wave, after the time finish the mobs and move on to the next bounty instead of killing all the waves.
 
if you have settings that pefect works for wizard in act 4 pls send me a message i will run this as wizard next time :) thx for your help
 
Status
Not open for further replies.
Back
Top