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[Profiles] Adventure Mode Bounties - Community Edition

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@sychotix

Looks like you missed the problem many asked that profile choose to stash caches instead of open it. According to the 10 cache per leg ratio, the profile is taking A LOT of stash spaces.

Will you consider adding opening cache as an option in the future? I believe this is a profile choice.
 
cant wait for act1 to work, right now it just goes
"[BountyProfile] Bounties complete returned null.
[BountyProfile] Bounty X1_Bounty_A1_Cathedral_Kill_Glidewing (361331) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A1_Cathedral_Event_GhoulSwarm (375191) unsupported or invalid."
got the newest db beta and newest profile files from the repo.

Act1 caches is what gives you the -req setitems ring so id LOVE to get that working
 
it's work well,but it's STASH STONE,misc,books,in " STASH 4"
it's full about botting 5 hrs ><
 
it's work well,but it's STASH STONE,misc,books,in " STASH 4"
it's full about botting 5 hrs ><

Yeah but this has nothing to do with the profile, its DB. I also would like to tell him where to stash things but its not profile relatet.

I've been running this profile for about 5 hours and its awesome, really awesome. Thank you very much!
 
.384 Beta DB
1.8.20 Trinity
1.5.24 QuestTools

For Advanced Tab in Trinity, Do I need to check Enable Trinity unstucker, and Enable Gold Activity? So that for prevention of getting stuck somewhere, it will leave and make a new game.

1. Yes
2. Yes 200-300 is fine
 
@sychotix

After Trinity .20 the bot keeps wandering aimlessly after the bounty is done until the dungeon is fully explored.

I tried to add the new prefix StayAfterBounty="False" which is in the rev 66 Trinity files, but it does nothing.
 
Last edited:
Profile was running fine for about 4 hours, then it started to randomly disconnect my D3, last time I caught this happening was when it tried to stash items.

Opening stash
Opening stash
Opening stash
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.ItemEvents.TrinityOnItemStashed(Object sender, ItemEventArgs e) in c:\Users\Jack\Downloads\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Items\ItemEvents.cs:line 11
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.GameEvents.(Delegate , Object[] )
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.(ACDItem , InventorySlot )
at Zeta.Bot.Logic.BrainBehavior.(ACDItem )
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
 
Ran Act 4 all last night. Very impressed, thank you so much for the hard work putting this together. 1 small suggestion and then something I haven't seen mentioned here.

The auto open of Cache's is a tad wonky. I would rather have it stash them cause there are times when it opens them and gets stuck trying to loot them because it also has a full bag. Just runs between the chest and the stash.

Lastly, after checking my bot this morning he was continuously attempting to pick up some Blood Shards. It seems my limit (500) had been reached but he didn't care. I think this could have been solved with the Gold Inactivity timer I just turned on, but next time he tried to pick them up I imagine the same thing would happen. I think this is just a limitation of the small amount of blood shards you can pick up, not with the bot.
 
The auto open of Cache's is a tad wonky. I would rather have it stash them cause there are times when it opens them and gets stuck trying to loot them because it also has a full bag.
Yes, please! I thought the whole time that I did something wrong in my settings. I want to collect a full stash and then open everything at once. So much fun!
 
Ran this for 4 hours earlier and it was fine, shut down D3 and DB for 20 minutes and now when I try to run it I'm getting 'unsupported or invalid' on every bounty on act 4

I'm on DB beta all updated and everything, what's up?
 
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