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[Profiles] Adventure Mode Bounties - Community Edition

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Yes. The plugin is no longer used, and will actually cause it to not work at all (Which is good because it forces people to get rid of it!)
removed it now get this error:

</HaveBounty>) Line 19
System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
<LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Routines\Trinity\Combat\Routine\Trinity.cs(14,18) : error CS0101: The namespace 'TrinityRoutine' already contains a definition for 'TrinityRoutine'
Chose Trinity as your combat routine
Error while starting botSystem.Exception: There is no profile loaded. Please load a profile before starting the bot.
at Zeta.Bot.BotMain.Start()
at Demonbuddy.MainWindow.HandleStartStopBot()

Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
<LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
<LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Compiler Error: c:\Users\Dion\Documents\Demonbuddy\Routines\Trinity\Combat\Routine\Trinity.cs(14,18) : error CS0101: The namespace 'TrinityRoutine' already contains a definition for 'TrinityRoutine'
Chose Trinity as your combat routine
Error while starting botSystem.Exception: There is no profile loaded. Please load a profile before starting the bot.
at Zeta.Bot.BotMain.Start()
at Demonbuddy.MainWindow.HandleStartStopBot()
 
.384 Beta DB
1.8.20 Trinity
1.5.24 QuestTools

For Advanced Tab in Trinity, Do I need to check Enable Trinity unstucker, and Enable Gold Activity? So that for prevention of getting stuck somewhere, it will leave and make a new game.
 
thnx seems to work now
[Trinity] Item Rules doesn't handle Resilient Gage of type Gloves and quality Rare4!
[Trinity] Item Rules doesn't handle Sabotage Helmet of type Helm and quality Rare5!

say whut!? never seen this befor
 
.384 Beta DB
1.8.20 Trinity
1.5.24 QuestTools

For Advanced Tab in Trinity, Do I need to check Enable Trinity unstucker, and Enable Gold Activity? So that for prevention of getting stuck somewhere, it will leave and make a new game.

These are highly recommended, yes.

@Lzaisgoed, don't ask me. That has something to do with Trinity I guess. I too have never seen those.
 
my toon gets stuck when it ports to the silver spire 2... T.T i went through replies, there are only a a few and me. Anyway to fix it?
 
.384 Beta DB
1.8.20 Trinity
1.5.24 QuestTools

For Advanced Tab in Trinity, Do I need to check Enable Trinity unstucker, and Enable Gold Activity? So that for prevention of getting stuck somewhere, it will leave and make a new game.

How do I update Trinity and questtools in beta?

Cant find it anywhere :S
 
Hi thanks for the great work! There is a problem with the latest version as it supports the usage of the Horadric Cache. The profile will get stuck when the char use Cache with a full inventory. It happens very frequently when the char port back to town with a full inventory and it uses the Cache BEFORE selling/salvaging any items. Is there any way to disable opening of the Cache or make it clear inventory first before opening Cache.

Thanks!
 
Last edited:
got this when i load act 4 why?



Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
<While condition="CurrentWorldId != 109513">
<UseWaypoint waypointNumber="41" questId="1" />
<WaitTimer questId="1" stepId="1" waitTime="5500" />
</While>
<If condition="CurrentWorldId == 109513">
<ToggleTargeting questId="1" combat="true" looting="true" killRadius="15" lootRadius="10" />
<TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.45" boxSize="15" ignoreMarkers="False">
<PrioritizeScenes>
<PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" />
<PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" />
<PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" />
</PrioritizeScenes>
<IgnoreScenes>
<IgnoreScene sceneName="a4dun_garden_level_01_E04S05" />
<IgnoreScene sceneName="a4dun_garden_level_01_E05S05" />
<IgnoreScene sceneName="a4dun_garden_level_01_E05S04" />
<IgnoreScene sceneName="a4dun_garden_level_01_E04S04" />
</IgnoreScenes>
</TrinityExploreDungeon>
<MoveToActor questId="1" stepId="1" actorId="368169" />
<ToggleTargeting questId="1" combat="True" looting="True" killRadius="90" lootRadius="90" />
<While condition="ActorExistsAt(368169, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
<MoveToActor questId="1" stepId="1" actorId="368169" />
</While>
</If>
</HaveBounty>) Line 34
 
hey sychotix,

do you have any idea how to use GetBountyType and GetBountyAct tags that have been added to Trinity? The Type ones looks especially interesting because would allow us to add wait timers in case of cursed chests and shrines.. after interacting with them. Plus it will make scripting for act1 a whole lot easier and more failsafe it does what I think it does:)
 
[Trinity] Bounties complete returned null.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_Torchlighter (349256) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_AspectPain (357129) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Izual (361421) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Event_ArmyOfHell (369878) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything

what i am doing wrong ? :(
 
[Trinity] Bounties complete returned null.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_Torchlighter (349256) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_AspectPain (357129) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Izual (361421) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Event_ArmyOfHell (369878) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything

what i am doing wrong ? :(

Ensure you are running the beta version of Demonbuddy, Trinity .19+, and that you are NOT using the zBounty plugin. If you were and its still doing it now that you've removed it delete the folder and make a new one w/ new files. Had it happen to me and doing this fixed it.
 
Hi, I was wondering how you can get the bot to automatically open cache's? I already updated my trinity to .20, but it is still stashing it in tab 4

thanks
 
act 4 running for 9 hours now full afk and still working without any issue !

thumbs up! :)
 
Just want to check in and say it's been going all night and giving over 3M gold/h 850k xp/h. Act 4 T4.

How is Act 1 coming along? Great work still :D :D
 
[Trinity] Bounties complete returned null.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_Torchlighter (349256) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_AspectPain (357129) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Izual (361421) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Event_ArmyOfHell (369878) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything

Only getting this aswell, have trinit .20, newest beta and ezupdater to have everything the latest. Tried removing folder and getting new from updater but its still stuck at the above.

nvm, this was me who were using an old installation folders profiles by mistake :)
 
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Just want to check in and say it's been going all night and giving over 3M gold/h 850k xp/h. Act 4 T4.

How is Act 1 coming along? Great work still :D :D

Would you mind posting stats and build you are using?
 
Nobody has any problems with the opening of Cache? my profile will auto open cache in town, causing bot to stuck if inventory is full.
 
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