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[Profiles] Adventure Mode Bounties - Community Edition

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Well, not sure why I never think to update Ezupdater, but this seems to have worked so far..
Guess I was just being lazy with that plugin being there.

I'm not impressed with EZUpdater or DB's inbuilt beta auto-update because they don't remove files. So any changes to file names or removed files in the new updates and it causes your plugins to break.
 
On kill Izual on act 4 sometimes bot tp for the point and then stucks on start, i solved it by stop/starting again. But so long very nice profile.
 
Took me a few minutes to get it to actually load through the SVN, manually copied the link to the TortoiseSVN and copied it in. Seems to be working right now. Thanks!
 
Act 1 seems to randomly stop demonbuddy, claiming:
[Trinity] Bounty is done. Tag Finished.
Stopping the bot. Reason:Failed to locate profile.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?
 
still receiving this error on 2 different computers
fresh db/svn install without the zbounty plugin
a1 and a4 both get this error

Code:
Chose Trinity as your combat routine
Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
  <LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
  <LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
   at ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at ..(XElement , Type )
   at ...(XElement )
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ..(XElement , PropertyInfo )
   at ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
   at Zeta.Bot.Profile.Profile.Load(String path)
   at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Bot Thread Ended. Was this requested?
 
still receiving this error on 2 different computers
fresh db/svn install without the zbounty plugin
a1 and a4 both get this error

Code:
Chose Trinity as your combat routine
Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
  <LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
  <LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
   at ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at ..(XElement , Type )
   at ...(XElement )
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ..(XElement , PropertyInfo )
   at ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
   at Zeta.Bot.Profile.Profile.Load(String path)
   at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Bot Thread Ended. Was this requested?

You don't have trinity installed/updated.
 
I noticed the bot likes to run past cursed shrine events while they're in progress. Is this something can be adjusted? It seems as though this behavior greatly increases the time it takes for certain bounties to be completed.
 
"still trying to run out the gate in act 1 after porting to town. "



Me too it seems to be when it goes to salvage yellows and blues. anyone out there got a fix for this?
 
"still trying to run out the gate in act 1 after porting to town. "



Me too it seems to be when it goes to salvage yellows and blues. anyone out there got a fix for this?

This should not happen. Make sure you are on the latest version of DemonBuddy Beta.

@Beetlebomb, not with the current setup.
 
No, it does not. You should be using .19+, .20 is the latest I know of.
ya just installed the new trinity

wtf, for years, i thought trinity was auto updated in DB lol

working now, thanks

was wondering wth wasn't letting me run the profile
 
current version now doesn't teleport to next bounty after completing current bounty, it explores the whole map before moving onto the next bounty
 
current version now doesn't teleport to next bounty after completing current bounty, it explores the whole map before moving onto the next bounty

I think this is an occasional bug with DemonBuddy. Sometimes the API will say that the bounty is not completed, when it really is. I have it setup so that it will still exit once everything is explored if this happens.
 
There is something I want to ask, I still have not installed or tried this plugin. In the instructions section it states we have to use demonbuddy beta .372 version, the current live one instead of beta does not work with this?
I mean do I have to install a beta to work this plugin?
 
There is something I want to ask, I still have not installed or tried this plugin. In the instructions section it states we have to use demonbuddy beta .372 version, the current live one instead of beta does not work with this?
I mean do I have to install a beta to work this plugin?

I think it says .372+, which means a version later than this. That would happen to include the latest version.
 
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