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[PAID] [Priest] Insanity - An Advanced Honorbuddy Shadow Priest Routine [PvE/PvP]

Hey millz. Maybe we need an option now to turn on/off to save devouring plague to use with searing insanity.. what about that?
I actually just came here to ask this hehehe.

Mind sear: insanity should be prio over everything at the moment if it falls withinin our "AOE defined number" in the shadow tab. They buffed mind sear way too much. And I love it :-)

Thanks Millz!

Just had a look through simcraft's latest profiles, and they're still using DP before searing insanity. I'll not rush to change this, but we'll see how it plays out over the next couple of days.
 
is there a way to turn off the burst enable sound, it's driving me nuts, i couldn't find anything here about it

edit: nm i turned down the hb sound that worked
 
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All trials reset for premium version, so should be available for people to re-trial if interested.
 
New Strategy Guide for talents/rotations for Patch 6.1:

I won't be going into as much detail here, but simply outlining what spec's to use and what rotations from Millz to use on all HM and BRF fights I have completed on heroic difficulty. There are also certain fights where it's better to run a mixture of CoP Lite/Standard/DoTWeave, I will not be going into that much detail here, if you are semi-intelligent and willing to do the work, it's pretty obvious when you should be toggling through different rotations.

This will likely be the last update from me as I'm swapping to my warlock for full time progression starting on Sunday. Look for me to perhaps drop a few suggestions in that thread though if you play a lock also once I'm comfortable and have had a chance to play around with it.

Highmaul

Kargath Bladefist: CoP DoT Weave, Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Butcher: CoP DoT Weave, Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Brackenspore: Auspicious Spirits, Insanity, Twist of Fate

Tectus: Auspicious Spirits, Insanity, Twist of Fate

Twin Ogron: CoP Lite or Auspicious Spirits depending on your stats, Surge of Darkness, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Ko'ragh: CoP Standard or CoP DoT Weave, Insanity, Twist of Fate.

Imperator: CoP Standard toggling to CoP Lite for Warmages and Reaver, CoP Lite if you find yourself not operating perfectly under standard due to high movement. Insanity, Twist of Fate.

Blackrock Foundry:

Gruul: CoP DoT Weave/CoP Standard (some have had higher performance with CoP Lite due to movement). Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Oregorger: CoP Lite, swapping to CoP Standard for box burning phases. Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Blast Furance: Auspicious Spirits, Insanity, Twist of Fate

Beastlord Darmac: Auspicious Spirits, Insanity, Twist of Fate

Operator Thogar: Auspicious Spirits, Insanity, Twist of Fate

Iron Maidens: Auspicious Spirits, Insanity, Twist of Fate

Hans and Franz: CoP Lite, Insanity or Surge of Darkness depending on your comfort level with the fight, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Flamebender: CoP Lite, Insanity, Twist of Fate

Kromog: CoP Standard or CoP DoT Weave, Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)
 
If someone would do PVP strategies, breaking down Arenas vs RBG's, I would be willing to offer donations.

Something thorough would be nice. Like a 2's arena strat would be different if you had a healer or not; if the other team had a healer or not; etc. If no one else does it, I'll do it soon and post up results.



Thanks :)
 
I am having some issues with COP and my 2pc set bonus. I have noticed when I have my two peice equipped that my dps goes way down due to the rotation changing. I am using COP Dot Weave. And once I have 5 Orbs it will but up all 3 dots and then insanity but only once and go back to mind spike until 5 orbs. It does this rather then taking advantage of having the 3 orbs after the first DP. Is there away around this so that the rotation still pumps out max dps. I am 680 and was doing 25k dps on Kargath when i normally do 29-32k. Thanks for your help in advance. I believe I have attached the correct file to display the rotation. I have tested with and without the tier bonus and it only happens with the bonus active. View attachment 171888 2015-03-01 14.55.txt
 
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New Strategy Guide for talents/rotations for Patch 6.1:

I won't be going into as much detail here, but simply outlining what spec's to use and what rotations from Millz to use on all HM and BRF fights I have completed on heroic difficulty. There are also certain fights where it's better to run a mixture of CoP Lite/Standard/DoTWeave, I will not be going into that much detail here, if you are semi-intelligent and willing to do the work, it's pretty obvious when you should be toggling through different rotations.

This will likely be the last update from me as I'm swapping to my warlock for full time progression starting on Sunday. Look for me to perhaps drop a few suggestions in that thread though if you play a lock also once I'm comfortable and have had a chance to play around with it.

Highmaul

Kargath Bladefist: CoP DoT Weave, Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Butcher: CoP DoT Weave, Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Brackenspore: Auspicious Spirits, Insanity, Twist of Fate

Tectus: Auspicious Spirits, Insanity, Twist of Fate

Twin Ogron: CoP Lite or Auspicious Spirits depending on your stats, Surge of Darkness, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Ko'ragh: CoP Standard or CoP DoT Weave, Insanity, Twist of Fate.

Imperator: CoP Standard toggling to CoP Lite for Warmages and Reaver, CoP Lite if you find yourself not operating perfectly under standard due to high movement. Insanity, Twist of Fate.

Blackrock Foundry:

Gruul: CoP DoT Weave/CoP Standard (some have had higher performance with CoP Lite due to movement). Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Oregorger: CoP Lite, swapping to CoP Standard for box burning phases. Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Blast Furance: Auspicious Spirits, Insanity, Twist of Fate

Beastlord Darmac: Auspicious Spirits, Insanity, Twist of Fate

Operator Thogar: Auspicious Spirits, Insanity, Twist of Fate

Iron Maidens: Auspicious Spirits, Insanity, Twist of Fate

Hans and Franz: CoP Lite, Insanity or Surge of Darkness depending on your comfort level with the fight, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Flamebender: CoP Lite, Insanity, Twist of Fate

Kromog: CoP Standard or CoP DoT Weave, Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Thanks! Posted a link to this from first post in thread.

I am having some issues with COP and my 2pc set bonus. I have noticed when I have my two peice equipped that my dps goes way down due to the rotation changing. I am using COP Dot Weave. And once I have 5 Orbs it will but up all 3 dots and then insanity but only once and go back to mind spike until 5 orbs. It does this rather then taking advantage of having the 3 orbs after the first DP. Is there away around this so that the rotation still pumps out max dps. I am 680 and was doing 25k dps on Kargath when i normally do 29-32k. Thanks for your help in advance. I believe I have attached the correct file to display the rotation. I have tested with and without the tier bonus and it only happens with the bonus active. View attachment 170060

So someone may need to come in and correct me here - but I have done a little reading of some theorycrafting posts and it seems that once you get the 2PC bonus, dot weave isn't as good as say the lite/standard rotations - they're eluding that talenting for AS or VE would be better DPS.

I don't have the 2PC bonus - but I imagine it won't be very easy to try and amend the dot weave rotation to account for the bonus.
 
New Strategy Guide for talents/rotations for Patch 6.1:

I won't be going into as much detail here, but simply outlining what spec's to use and what rotations from Millz to use on all HM and BRF fights I have completed on heroic difficulty. There are also certain fights where it's better to run a mixture of CoP Lite/Standard/DoTWeave, I will not be going into that much detail here, if you are semi-intelligent and willing to do the work, it's pretty obvious when you should be toggling through different rotations.

This will likely be the last update from me as I'm swapping to my warlock for full time progression starting on Sunday. Look for me to perhaps drop a few suggestions in that thread though if you play a lock also once I'm comfortable and have had a chance to play around with it.

Highmaul

Kargath Bladefist: CoP DoT Weave, Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Butcher: CoP DoT Weave, Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Brackenspore: Auspicious Spirits, Insanity, Twist of Fate

Tectus: Auspicious Spirits, Insanity, Twist of Fate

Twin Ogron: CoP Lite or Auspicious Spirits depending on your stats, Surge of Darkness, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Ko'ragh: CoP Standard or CoP DoT Weave, Insanity, Twist of Fate.

Imperator: CoP Standard toggling to CoP Lite for Warmages and Reaver, CoP Lite if you find yourself not operating perfectly under standard due to high movement. Insanity, Twist of Fate.

Blackrock Foundry:

Gruul: CoP DoT Weave/CoP Standard (some have had higher performance with CoP Lite due to movement). Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Oregorger: CoP Lite, swapping to CoP Standard for box burning phases. Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Blast Furance: Auspicious Spirits, Insanity, Twist of Fate

Beastlord Darmac: Auspicious Spirits, Insanity, Twist of Fate

Operator Thogar: Auspicious Spirits, Insanity, Twist of Fate

Iron Maidens: Auspicious Spirits, Insanity, Twist of Fate

Hans and Franz: CoP Lite, Insanity or Surge of Darkness depending on your comfort level with the fight, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Flamebender: CoP Lite, Insanity, Twist of Fate

Kromog: CoP Standard or CoP DoT Weave, Insanity, Twist of Fate (if you have a haste proc trinket, Power Infusion without)

Just disagree with iron maidens. Mindbender is better than insanity.
 
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Do any of you go OOM toward the end of fights? I think my character is bugged. I put in a ticket but the GM who answered it said that was impossible.
 
I run out of mana on Beastlord and Iron Maidens unless I take Mindbender. Not sure what kind of crit/haste/mastery/multi you guys are running with, but there are some fights where I feel AS is just not putting up good dps. I went with COP Lite for Maidens and did around 4k more dps.

unbuffed I am at 17.43 Crit, 15.98 Haste, 43.81 Mastery, 19.97 Multi. I am gemmed/enchanted for Crit and have Mythic Shards of Nothing. What is a good number to shoot for to make AS good?
 
Millz two requests of things to implement:

A slider for interrupt cast %- This would let you optimize your interrupts regarding your lag/fps and also time it better for a interrupt rotation in a raid where people panic and interrupt it for you if you're currently made to interrupt it and take too long.

Implementation of instant leap of faith for tanks knocked up with Shattering Smash on phases 1 and 3 on Blackhand - Saving ass is always nice
Do any of you go OOM toward the end of fights? I think my character is bugged. I put in a ticket but the GM who answered it said that was impossible.
I run out of mana on Beastlord and Iron Maidens unless I take Mindbender. Not sure what kind of crit/haste/mastery/multi you guys are running with, but there are some fights where I feel AS is just not putting up good dps. I went with COP Lite for Maidens and did around 4k more dps.

unbuffed I am at 17.43 Crit, 15.98 Haste, 43.81 Mastery, 19.97 Multi. I am gemmed/enchanted for Crit and have Mythic Shards of Nothing. What is a good number to shoot for to make AS good?
This is due to the CR just mashing out shadow word deaths (glyphed takes a lot of mana) on cd if you have it glyphed, I dont feel the glyph is implemented well into the routines also it doesen't take into account that the target's health so it will still be cast if the boss is at for example 21% hp and will be on cd when boss gets into SW: D range.
So someone may need to come in and correct me here - but I have done a little reading of some theorycrafting posts and it seems that once you get the 2PC bonus, dot weave isn't as good as say the lite/standard rotations - they're eluding that talenting for AS or VE would be better DPS.

I don't have the 2PC bonus - but I imagine it won't be very easy to try and amend the dot weave rotation to account for the bonus.
The dotweave for 2 and 4PC according to Drye(moderator and shadowpriest guide writer for howtopriest.com, theorycrafter) is 2/4pc rotation 4th orb > MS > MS > SWP > MB > VT > DP > MB > Ins > Ins > Ins > MB > DP > Ins > MB > Ins > Ins > Ins- last ins is 4pc only
 
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Fairly new to Shadow and wondering if any kind soul could guide me in my question.
While manually targeting in AOE, do I have to manually select mobs by clicking them to apply the dots or do the CR do this with about 4 targets in front of you.
If anyone has time for some questions I would really appreciate a PM.

You don't need to manually target units for the routine to cast on them. If you target the boss, AoE is enabled, and there's other units around - the routine will DoT those other units while you continue to target the boss.

Millz two requests of things to implement:

A slider for interrupt cast %- This would let you optimize your interrupts regarding your lag/fps and also time it better for a interrupt rotation in a raid where people panic and interrupt it for you if you're currently made to interrupt it and take too long.

Implementation of instant leap of faith for tanks knocked up with Shattering Smash on phases 1 and 3 on Blackhand - Saving ass is always nice


This is due to the CR just mashing out shadow word deaths (glyphed takes a lot of mana) on cd if you have it glyphed, I dont feel the glyph is implemented well into the routines also it doesen't take into account that the target's health so it will still be cast if the boss is at for example 21% hp and will be on cd when boss gets into SW: D range.

The dotweave for 2 and 4PC according to Drye(moderator and shadowpriest guide writer for howtopriest.com, theorycrafter) is 2/4pc rotation 4th orb > MS > MS > SWP > MB > VT > DP > MB > Ins > Ins > Ins > MB > DP > Ins > MB > Ins > Ins > Ins- last ins is 4pc only

The interrupt % thing isn't really needed. It has safety checks in to make sure it doesn't cast within an inhumane time window, then it works out the best time to interrupt that spell before it's ended the cast.

Automatically leap of faithing a tank could go bad fast. I'd rather leave that up to hotkeys and/or macros in game.

That last insanity change for DoT weaving would require a lot of re-work. I'll need to get the gear first so I can test it.
 
Can you add in a Dispersion hotkey and hotkeys to enable specific rotations? I can't get the manual cast thing to work so I have to pause Enyo and then cast Dispersion everytime I want to use it, which takes too long.

I used to use a rogue CR that had macro support. If you had a macro that said /kidneyshot or something along those lines the CR would use that ability. I'm not sure how difficult it would be to add support for that so I could weave in spells myself manually without having to fight the CR (this is why I let the CR handle Halo - because it's too hard to wrestle with it).

And specific rotation hotkeys seems much easier to use than cycling through all the rotations, personally, especially since I'd rather swap very quickly.
 
What is the difference between the new and old CoP dot weave?

I know it's in here somewhere...but this thread is huge and the search function is terrible :p
 
Can you add in a Dispersion hotkey and hotkeys to enable specific rotations? I can't get the manual cast thing to work so I have to pause Enyo and then cast Dispersion everytime I want to use it, which takes too long.

I used to use a rogue CR that had macro support. If you had a macro that said /kidneyshot or something along those lines the CR would use that ability. I'm not sure how difficult it would be to add support for that so I could weave in spells myself manually without having to fight the CR (this is why I let the CR handle Halo - because it's too hard to wrestle with it).

And specific rotation hotkeys seems much easier to use than cycling through all the rotations, personally, especially since I'd rather swap very quickly.

I don't add hotkeys for instant cast abilities - if you're struggling to cast it you could make a macro in game to do

#showtooltip Dispersion
/stopcasting
/cast Dispersion

I need to overhaul the hotkey system, it's difficult to add new keys and it's slow. I still haven't decided what to do with it yet though. As for cycling rotation - 1 hotkey just makes it easier to remember than having 4. It's still casting abilities while you cycle, just need to tap the key a couple of times.

What is the difference between the new and old CoP dot weave?

I know it's in here somewhere...but this thread is huge and the search function is terrible :p

Basically just the order in which is casts the DoTs, squeezing in an extra mind spike then casting VT/SWP before/after a mind blast instead of back to back. If you run it against a target dummy with aoe disabled you can see the different order it casts them.
 
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