It's already implemented in beta. It will use rare candy (level up stone) if your pet is lvl 24You mentioned earlier in using the level up stones, you think that is possible?
Which fight is it?I'm getting stuck basically after ever fight now. Finish the fight, heal, start new fight, get stuck and nothing happens![]()
Hmm.. I was not able to reproduce that.. I ran it for a while without problemsTirs and Fiero
It should only pick pets that can survive the aoe without critsMine never got "stuck", but it lost every battle unless my "leveling" pet was high enough level to take the AOE damage. I don't think this fight is really viable for leveling unless you have a bunch of level 20+ pets that you are looking to finish off. I'm leveling like a beast vs rockbiter though. No issues at all with that fight. Great EXP.
Do you have some info about which pet it chose as levelling pet? It should choose one that matches one the following:Hmm, I guess it didn't then. Sorry I don't have more info, I didn't realize it was intended to do that. I left it go for 30 minutes or so and it never got any "favorite" pets over level 1.
Actually, most of what you see in the UI is just information. There are only the 2 options to enable/disable level-stones and to set the level req. to use them.Definitely a large chunk of options, and a very visual UI. Fantastic work.
I was thinking about it earlier, will this set up levelling the menagerie required pets that aren't yet at a higher level?
It would seem like an option to ponder, if only to push discovered, but not favourite pets into favourites so that either the menagerie or pandaria option can level the required pets.
I suppose this would also require knowing if there's a minimum level for the ringer used in a menagerie setup, and shuffling the favourites around once they hit level ~6 or 10 or so.
I suppose this lends itself with customised levelling; and what is optimal for choosing the next ringer pet, and there's more than one way to go.
About 8 that come to mind, mostly dealing with family type, and xp falloff that occurs with the 2x - 1 level difference formula. Ie you can get the highest xp gain from a level difference of about half of the enemy pet level, ie the xp from 25 vs 10 isn't as high as 25 vs 11, and roughly, 25 vs 7 is the same xp as 25 vs 16. (it's also not that significant a difference , around 3% to 15% )
It's definitely not a priority request, but something for the back burner.