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PokeLevel

I've just implemented quintessence of light, plus also picking up the daily quest and delivering, and also opening the reward bag. I've also done a major code clean-up. I just need to polish up a few things then I'll upload it to beta.
 
Actually, most of what you see in the UI is just information. There are only the 2 options to enable/disable level-stones and to set the level req. to use them.
As for your request, I'm not completely sure what you're asking. I understand your first quest, asking if it will prioritize to level pets that are required for other menagerie challanges, and the answer is no. It will, quite simply sort your pet list by rarity and pick the first one that isn't level 25, and has enough hp to survive today's challenge. Since favorited pets are shown first in the list, those will be chosen first, and I think this is fine. I don't think it's that much work to favorite the required pets once you have a list of which ones are required. Note, that what I'm building is actually a sort-of generic pet-battle botbase that does not only evolve around garrison pet battles. I've made a framework for myself in the botbase to make it easy to implement other fights. Think for example travelling around the world to complete dailies. I imagine the list of implemented fights will be somewhat long, with the majority of them not being in the garrison.

I hope my explanation answers your question.

That's fine. It seems like there could be more options later on, but it comes with caveats. Just thinking ahead of other options, if wanted.

Just wasn't sure how much information was going to be available when an entry wasn't ready to go, and how much troubleshooting was available for a menagerie daily that has incomplete values, etc.

Given that a few are related to the setup needed, ie menagerie at the right level, prequest done, dailies unlocked, a generic message(s) might need to be detailed here in the forums, or a given value explained why it's not going to work.

Sometimes the black box thing is good, sometimes it isn't.

I assumed it could try to manage or handle the prerequisites when it could do so, but it's also crazy to assume that the player can do this without the info available to show the nature of the problem.

I expect it could work well regardless.
 
That's fine. It seems like there could be more options later on, but it comes with caveats. Just thinking ahead of other options, if wanted.

Just wasn't sure how much information was going to be available when an entry wasn't ready to go, and how much troubleshooting was available for a menagerie daily that has incomplete values, etc.

Given that a few are related to the setup needed, ie menagerie at the right level, prequest done, dailies unlocked, a generic message(s) might need to be detailed here in the forums, or a given value explained why it's not going to work.

Sometimes the black box thing is good, sometimes it isn't.

I assumed it could try to manage or handle the prerequisites when it could do so, but it's also crazy to assume that the player can do this without the info available to show the nature of the problem.

I expect it could work well regardless.
As you see in the screenshots, there's a list of each fight. Each fight can be expanded to see each individual requirement. If you click on the requirement, the info box on the right will show more informations and a detailed description about that requirement. So I think this new UI is a tool to easily see what you're missing in order to complete any given challenge.
 
Oh and btw, I've tried to upload the new version. But the UI is using some features that Apoc had informed me was supported on the store, but it seems like it is causing problems. I am trying to resolve it with the HB Store developers, so you'll have to wait until that has been resolved before I can get the new version out.
 
Today is the Blingtron fight. It takes quite a long time for each battle, but it appears to be working well.
 
Still having stuck issues, on the Blingtron fight now. When things work, the fight logic is really good. I just cant AFK for more than 1-2 fights.


Using ability index: 1
Waiting for current turn to end..
PET_BATTLE_PET_ROUND_RESULTS
PET_BATTLE_PET_ROUND_PLAYBACK_COMPLETE
Waiting for my turn
Now it's my turn
Waiting for current turn to end..
Combat is over
Running not in combat behavior
Healing pets
We are stuck! (TPS: 14.84356, FPS: 29, Map: SMVAllianceGarrisonLevel2, loc: <1901.247, 345.5696, 88.96645>)!
Trying strafe forward left for 1000ms
Interacting with Challenge Post (Unit Id: 85632)
PET_BATTLE_PET_ROUND_RESULTS
We are stuck! (TPS: 14.54523, FPS: 29, Map: SMVAllianceGarrisonLevel2, loc: <1901.247, 345.5696, 88.96645>)!
Trying strafe forward right for
 
Still having stuck issues, on the Blingtron fight now. When things work, the fight logic is really good. I just cant AFK for more than 1-2 fights.


Using ability index: 1
Waiting for current turn to end..
PET_BATTLE_PET_ROUND_RESULTS
PET_BATTLE_PET_ROUND_PLAYBACK_COMPLETE
Waiting for my turn
Now it's my turn
Waiting for current turn to end..
Combat is over
Running not in combat behavior
Healing pets
We are stuck! (TPS: 14.84356, FPS: 29, Map: SMVAllianceGarrisonLevel2, loc: <1901.247, 345.5696, 88.96645>)!
Trying strafe forward left for 1000ms
Interacting with Challenge Post (Unit Id: 85632)
PET_BATTLE_PET_ROUND_RESULTS
We are stuck! (TPS: 14.54523, FPS: 29, Map: SMVAllianceGarrisonLevel2, loc: <1901.247, 345.5696, 88.96645>)!
Trying strafe forward right for
What's it doing when this happens? From my experience, it's quite normal that HB thinks it's stuck when I am using the heal pets ability, and then it does a jump and maybe a strafe, but it has never had an impact on the functionality for me.
 
It is just after a fight starts. I have left the HB unstuck logic running for a while to see if it fixes itself, and no luck :(
 
I don't see any stuck messages at all. I'm in the horde garrison level 3.

Stitches Jr. is today's fight.
 
Ok, what am I doing wrong? I have been gone for 4 days, came back, chose pokelevel, and he just sits there (Horde). its as if it isn't loading the beta version, but it is there...
Any thoughts?
 
It is just after a fight starts. I have left the HB unstuck logic running for a while to see if it fixes itself, and no luck :(
Could you please upload a full log? And please let it try to unstuck for a little while before stopping it.
 
When I figure out why this isn't loading and start going again, I had a question - is there a way we can set it to level the pet to only 24? I have Battle training stones on all my alts, and since they are not BoA, I have to log in to use them. If we could set the pets to stop at 24, then every once in a while I can just log in to all my alts and level them.
Just a thought.
 
When I figure out why this isn't loading and start going again, I had a question - is there a way we can set it to level the pet to only 24? I have Battle training stones on all my alts, and since they are not BoA, I have to log in to use them. If we could set the pets to stop at 24, then every once in a while I can just log in to all my alts and level them.
Just a thought.
Hmm, no that's not possible atm, but it shouldn't be too hard to add - once I am able to release the GUI.
 
Hanos, Manos and Fatos is now implemented. Requires Mechanical Pandaren Dragonling and Emerald Proto-Whelp. In order to survive, the boostee must be either mechanical or magical, or have more than 406 hp as flying, or more than 270 hp for the rest.
There are two different tacs implemented, which change based on the boostee's hp. As your boostee gains more hp, it will use a less risky tactic.

Also, picking up and turning in the daily quest is now included aswell.
 
Make sure to remove your windows account name from the paths in the log files, it could be used to identify you since it's pretty specific.

Based on the exception in the log file, maybe try turning off HBRelog, restart HB and see if pokelevel works then?
 
Ok, what am I doing wrong? I have been gone for 4 days, came back, chose pokelevel, and he just sits there (Horde). its as if it isn't loading the beta version, but it is there...
Any thoughts?
Do you have both beta and release enabled in the store?
 
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