sfj
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- Joined
- Jun 13, 2012
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now running_log.txt relays:
--------------------------NEW RUN--------------------------
Randomization order for this run:
1: C:\Profiles\A1\Antidote_FieldsofMiseryB.xml
2: C:\Profiles\A1\Antidote_WeepingHollowB.xml
3: C:\Profiles\A1\Antidote_OldTristram.xml
4: C:\Profiles\A1\Antidote_LeoricsHuntingManorB.xml
5: C:\Profiles\A1\Antidote_SouthNorthHighlandsA.xml
6: C:\Profiles\A1\Antidote_FesteringWoodsB.xml
all i have to do is update random.txt each time i run the bot. very happy thank you.
Great to hear that you're happy with our plugin!
The only thing I would do differently is that i would give Antidote_OldTristram.xml a higher priority - there are no elites there - only sarktoth & the other cellars. It's not very profitable if this profile is the first profile after randomization. Thats the reason why we have implemented those priorities

Hey thanks for this plugin, I've been using it a lot recently and its been great.
There is one issue which im noticing, I had set the number of retries from 2 to 4, but it doesnt seem to retry it 4x, all the time. It seems to randomly decide to move onto the next profile, between 1-4 deaths. Furthermore, once the death handler fails the first time, it will then not report the correct death amount going forward, like if i died on the 2nd try in one profile, the logs would say:
number of retries #1...
number of retries #2...
number of retries #3...
number of retries #4... Next profile
Then moves onto the next profile without trying 2 more times. (It doesnt say those exact words above ofc but you get the point.)
Changing the number or retries didnt do anything either, i had set it to 8 last night and it still does the samething.
Sorry i cant post any actual logs at the moment, currently at work.
I also experienced this problem - sometimes DB spams OnPlayerDied to often and skips some retries. Doesn't happen very often on my bots, so I see it as a "randomization feature"^^
If it happens to often you can try to raise the time value for ignoring death in the OnPlayerDied method
if (ts.TotalSeconds < 3) <--- this line, raise 3 to maybe 5 or so