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[PLUGIN] Pokebuddy - Gotto kill em all!

Hi iv got a problem with this plugin

you need an updated copy for the new patch. I know that maybe's been working on a few tweaks, but it hasn't been pushed through the updater yet.

i've made a few patches over time, this one should work initially.
View attachment Pokehbuddy.cs

or you can check some of the other unofficial patches.
my revision is partially based on my own patches along with iupcompkid666's quick fix from https://www.thebuddyforum.com/honor...-pokebuddy-gotto-kill-em-146.html#post1677883

it doesn't really solve a lot of the patch issues, but it should start to work a little bit smoother than the regular version.

notable changes are
disabling PB while in vehicles/instances/while dead, etc.
the addition of sleep timers to let BPS work every 10 seconds,
a range setting to avoid melee killing battle pets when using custom routines. it can be toggled easily enough.
there's also some code to stop PB when questing needs to use a QB, but it's not finished. (it looks for goaltext and stops PB if there's a quest that needs the player to wait around)

There shouldn't be any of the petzone code in there yet, i'll cover that later (petzone's something i've been working on part time to augment PetArea, it auto-sets BPS minimum and maximum based on your zone and if you choose to level pets or powerlevel, based on what you choose in the list on the wizard screen.)
 
Your version doesn't even show up as a plugin in my Honorbuddy when loaded, so I'm affraid I can't use this at all.
 
I'm not sure why either, but I appreciate the work you put into this! Any chance the framelock disable will be fixed in a future fix as well? Pokehbuddy seems to be wanting to turn that off from time to time, and I don't Believe it is related to anything else since Pokehbuddy is the only plugin I use right now. Only having Gatherbuddy on won't disable framelock, and it is only when the combination gatherbuddy/pokehbuddy is Active.
 
For me too, its not even showing up in the HB
same for me the problems lies within

PHP:
Compiler Error: d:\hb\Plugins\Pokehbuddy\Pokehbuddy.cs(43,17) : error CS0246: Der Typ- oder Namespacename 'BPSPlugin' konnte nicht gefunden werden. (Fehlt eine Using-Direktive oder ein Assemblyverweis?)

at leat 4 me

I know that maybe's been working on a few tweaks, but it hasn't been pushed through the updater yet.

So maybe is working on this plugin? would be n1 if he would at least leave a comment on his own plugin
 
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I'm not sure why either, but I appreciate the work you put into this! Any chance the framelock disable will be fixed in a future fix as well? Pokehbuddy seems to be wanting to turn that off from time to time, and I don't Believe it is related to anything else since Pokehbuddy is the only plugin I use right now. Only having Gatherbuddy on won't disable framelock, and it is only when the combination gatherbuddy/pokehbuddy is Active.

I now realise why it's glitched, i've made changes to BPS as well. Duh. It isn't seeing those. Will strip that and attach in a few minutes.

I believe it's something proposed here before, setting a flag so Pokebuddy won't start a pet battle unless the pet swapper has finished working and has gone back to sleep. At later stages, it is glitchy.

As for framelock, I can see where it switches off framelock, and I'm hoping it's something that a few GCD timers could solve. I have to check the repercussions, but the problem I have a feeling is due to the pet battle UI and framelock. Which could be solved by a 1 second timer between commands and LUA checks. There's still the GCD, so it could be reduced to half a second, it depends on the latency of the games LUA response to health and status updates.

I will try to do some quick tests today and do some digging around the Styx to see what un-disabling framelock does.

edit: Was hoping for the patch to be up by now to debug the framelock, but the quick change is to re-comment line 43 by adding // to the front of the line. easy edit, but i'll come back and put a new file once it's tested.
 
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it won't speed up the project, when there r 3 idiots every day asking for news. just keep cool. u can buy this new pet thingy 4 40€ if u r in a hurry-.-
 
got everything working a few days ago, and then started to work with the idea of stopping the framelock disable.

it works, kind of.

View attachment Pokehbuddy.cs

when using framelock, it fights with GB2 a lot. i set it to 50ms, and GB2 is still grabbing movement. if there's a way to get GB2 to let it go, perhaps pausing the bot, idk.
you'll really only start a pet battle when in melee range.

i added in a few extra timers to let those people with BPS have time to sort and readd pets

with other bots, it's not as bad.

[PB] STUCK : Blacklist counter :1
[PB] STUCK : Blacklist counter :2
[PB] STUCK : Blacklist counter :3
[PB] STUCK : Blacklist counter :4
[PB] STUCK : Blacklist counter :5
[PB] STUCK : Blacklist counter :6
[PB] Could not get close enough to engage. Blacklisting Unknown
Blacklisting 1C3A406CC03D9E00000082000053673C for 00:01:00 [Type: All] - Reason: No reason specified. Caller: at Pokehbuddyplug.Pokehbuddy.Pulse() in \Plugins\Pokehbuddy\Pokehbuddy.cs:line 503

Plugin Pokébuddy threw an exception in 'Pulse'! Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Pokehbuddyplug.Pokehbuddy.Pulse() in \Plugins\Pokehbuddy\Pokehbuddy.cs:line 477
at Styx.Plugins.PluginWrapper.Pulse()

let me know if you get the BPS exception as Nashal did.
 
Thank you so much, Toliman! I am going to do some extensive testing with my accounts now and see how it goes. Will let you know how it goes!

Can't seem to get pokehbuddy to start up, getting 'Compiler Error: Plugins\Pokehbuddy\Pokehbuddy.cs(44,17) : error CS0246' and something related to BPS-plugin, which I currently don't use.
 
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Thank you so much, Toliman! I am going to do some extensive testing with my accounts now and see how it goes. Will let you know how it goes!

Can't seem to get pokehbuddy to start up, getting 'Compiler Error: Plugins\Pokehbuddy\Pokehbuddy.cs(44,17) : error CS0246' and something related to BPS-plugin, which I currently don't use.

I get the same error, not using the plugin as well
 
Ah, I Believe Toliman may have forgotten to add in // at line 44 :) That solved the problem for me

Edit* It didn't actually solve it, The Plugin itself is starting up, but it doesn't engage any pets, only flying past them
 
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I cant get the bot working. What I have done so far:
- Downloaded and Installed
-> Battlepet Swapper
-> Pet Area
-> Pokebuddy
- I changed the appropriate files and line 44 in the Pokebuddy plugin to get the plugins working
- I actived all the plugins
- I have chosen the Grind Bot and a level profile
- I have chosen the one step setup in Pokebuddy

All it does now is spamming "Moving to Type: Hotspot, Loc: <350.6449, -4121.449, 105.6337>" but does not move
I think I need some help
 
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