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[PLUGIN] Pokebuddy - Gotto kill em all!

The forfeit feature is in there now (gonna test it first before releasing so no use in updating already ;))
I dont have a way to check the health of pet #1 yet, since pets tend to change position in the team. Not while doing pvp, but during pve it does.
So im thinking of something more like "health(petID)".

Can't wait to try out the new version. As long as there is some way to forfeit a match, taht would be fine for me. I just want one of my accounts to enter pvp matches and forfeit them as soon as possible. So I was thinking I could use a condition like if health(any pet) < 99% --> forfeit match.
 
It might be easier to check a meta variable, such as the number of pets alive before forfeiting.

Which is an easier condition to check for (less false positives) than creating a variable for pets(average health) <= 30, which may still be a winnable battle, and not yet suicide swapping at < 30 %.
 
Is it possible to add Stable Masters to the plugin? so it can go to the nearest and heal the pets?
That would be awesome!
 
Patch to avoid "mounting" spam

I found the mountbug plugin helper and it works better and the problem with petarea was that i had to wait until it fought a pet to change the zone.
Thanks maybe!
 
Last edited:
View attachment 91897View attachment 91898This is a port of Treek mods to the SVN version of Pokebuddy, it changes the botbase to combat so you dont have the "mounting.." spam.
Also resets all timers, so dont use it. Use the plugin a few pages back.
Also, next version of HB will fix the problem.
http://www.thebuddyforum.com/honorb...k-buddy-gotto-kill-em-all-65.html#post1090779

View attachment 91899

PS: I cant make PetArea to change the current area, its enabled on plugins and it loads the correct zone but it doesnt actually go there, it just
uses the hotspots in the current area.
Any ideas why?
PetArea cant travel to other continents. Is that whats happening?
 
where can i get the buff and debuff values? I want to make my own logic file, but i don't know how to check the buffs and debuffs IDs. Each time i press the "Display buffs" or "Display Enemy buffs" button, HB freezes and shuts down. So basically, is there a way to know what I need?
Thanks in advance.
 
where can i get the buff and debuff values? I want to make my own logic file, but i don't know how to check the buffs and debuffs IDs. Each time i press the "Display buffs" or "Display Enemy buffs" button, HB freezes and shuts down. So basically, is there a way to know what I need?
Thanks in advance.
Enter a petbattle manually. (i think you were not in pet battle)
Apply the debuff on the enemy.
Click Enemy buffs.
 
It might be easier to check a meta variable, such as the number of pets alive before forfeiting.

Which is an easier condition to check for (less false positives) than creating a variable for pets(average health) <= 30, which may still be a winnable battle, and not yet suicide swapping at < 30 %.

Sounds great. Any variable would be fine. As long as there's an option to forfeit pvp matches based on some variable, that would be sufficient. Any ETA for this feature to be implemented? Thanks again for this amazing plugin and also for working on new feature requests from the community.
 
is there anyway to make him fight pets we dont have only? i mean sometimes when hes flying past stormwind he will fight there for like 2 years since there are so many stormwind rats there ): im using this one together with the battle pet switcher and collector.
 
This would be awsome
i always said no, but will rethink ;)

is there anyway to make him fight pets we dont have only? i mean sometimes when hes flying past stormwind he will fight there for like 2 years since there are so many stormwind rats there ): im using this one together with the battle pet switcher and collector.
You can blacklist those rats?
 
Sounds great. Any variable would be fine. As long as there's an option to forfeit pvp matches based on some variable, that would be sufficient. Any ETA for this feature to be implemented? Thanks again for this amazing plugin and also for working on new feature requests from the community.
Released :)
Was tinkering with some other functions but it kept annoying me so ill just release this :);
 
Everything was fine until tonight.

HB 556 is giving me a compile error, while 557 is just flying around in a circle and doesnt battle any pets anymore :-/

Here is the 556 log :)
 

Attachments

Released :)
Was tinkering with some other functions but it kept annoying me so ill just release this :);

Great news. Cant wait to check it out. Unfortunately, after I did an SVN update, I'm getting the following error and I cant find pokehbuddy in the list of plugins
"Compiler Error: c:\Honorbuddy\Plugins\Pokehbuddy\configForm.Designer.cs(2486,65) : error CS1061: 'Pokehbuddyplug.configForm' does not contain a definition for 'button29_Click' and no extension method 'button29_Click' accepting a first argument of type 'Pokehbuddyplug.configForm' could be found (are you missing a using directive or an assembly reference?)"
 
i am having problems instaling the pluggin i am doing what you said but it wont show up in the pluggin area when i start honorbuddy
 
Thanks for you to created this very very nice plugin.
But i have some problem: when i use in battle to LV,one pet died,Wow Tip: choose a pet,than bot do nothing,will not choose a new pet to swap~
what should i do?or something i was wrong?

If you'd like to help, your help will be much appreciated.THX again.
 
i am having problems instaling the pluggin i am doing what you said but it wont show up in the pluggin area when i start honorbuddy
Please send a log :)
Thanks for you to created this very very nice plugin.
But i have some problem: when i use in battle to LV,one pet died,Wow Tip: choose a pet,than bot do nothing,will not choose a new pet to swap~
what should i do?or something i was wrong?

If you'd like to help, your help will be much appreciated.THX again.
Same, please turn on detailed logging in pokehbuddy and send me the log :)
 
Maybe,
Hi so im currently using this to lvl my chars with lucky yi. Now i know they kinda nerfed the exp for this but found a way to still use it somewhat. However I have a request if possible. When using white list, is there a way instead of having it in alphabetical order have it in interact order. Basically I have marsh fiddler bandicoot and lucky yi on my white list. Id like it to fight the marsh fiddlers first then bandicoot then lucky yi. That way i can get the higher exp fighting the others before it fights lucky yi just as extra exp while it waits. Thanks
 
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