maybe
Community Developer
- Joined
- May 15, 2010
- Messages
- 488
Excuse me for only answering a part of the wall of text right now, im hungry but i wanna answer the "how it works" part
As soon as there is a battle worthy pet in range, it sets the skills.
The lua code checks the level and if the level is appropriate it sets the skill that was saved during saving the file.
I can only imagine it going wrong if it was swapped after the preparation.
-edit Or if there already is a profile for that pet which doesnt contain the spelllayout data
Now pizza time <3
Code:
if (WildBattleTarget().Distance < 9)
{
//Preparation, like swapping pets for bonusses
SetPetAbilities();
BBLog("Battle Preparation");
The lua code checks the level and if the level is appropriate it sets the skill that was saved during saving the file.
I can only imagine it going wrong if it was swapped after the preparation.
-edit Or if there already is a profile for that pet which doesnt contain the spelllayout data
Now pizza time <3
Last edited: