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[Plugin] Giles Trinity

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Is it just me or is the health globe pick up radius kinda buggy?
If i set it to pick up a health globe at 50% life, it just totally ignores the globes that are only a few feet away from it, and dies (most of the time due to a nasty elite pack).
I specifically bought a belt with +10k globe healing/allres/vit/str so that it would heal itself with globes a lot :(

fix for this?


Yeah the health globe priority/distance seems a bit off to me too. Hopefully we can get a 'priority slider' for globes at a certain HP or something, and set a radius for them. Just gotta be patient as this is Giles One-Man-Show
 
Is it just me or is the health globe pick up radius kinda buggy?
If i set it to pick up a health globe at 50% life, it just totally ignores the globes that are only a few feet away from it, and dies (most of the time due to a nasty elite pack).
I specifically bought a belt with +10k globe healing/allres/vit/str so that it would heal itself with globes a lot :(

fix for this?

*** THIS IS ONLY FOR 1.4.6 ***

change line 3049 to this:
Code:
thisgilesobject.dThisWeight = thisgilesobject.dThisWeight = 18000d;

...and comment out all lines between 3052 and 3064.

All the globes will be picked if you HP is below the minimum value, but in blind mode, ignoring anything (includind aoe's).
 
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I am deeply surprised on how fast you actually move your project forward by listening to peoples feedback. I really appreciate your dedication towards the trinity project.

The new changes in 1.4.6 are more than welcome, prioritizing the elite kill in wotb actually works great, resulting in no more deaths on my test bot, while it is in berseker.

I even disabled my old unstucker just to see how yours works, it works almost perfectly, taking in consideration that i have a heavily a3 customized profile.

After supervising the bot for about 2-3 hours, i can say that i had only 1 death, and that was due to the fact that he got stucked in corner while avoiding something.

Thanks Giles.
 
Is it just me or is the health globe pick up radius kinda buggy?
If i set it to pick up a health globe at 50% life, it just totally ignores the globes that are only a few feet away from it, and dies (most of the time due to a nasty elite pack).
I specifically bought a belt with +10k globe healing/allres/vit/str so that it would heal itself with globes a lot :(fix for this?
with avoidance set, i seem to still WW into arcane orbs, but once i stop ww, itll dodge it for the most part, is it possible to have it spin away from arcane orbs as well?
Hopefully both of these issues should be improved next release, if not outright fixed!
 
Giles, some suggestions:

-- Please change Pestilence Hands priority to at least 2001;

-- Isn't tmp_unit_bThisSpecial missing on line 2125?

-- On line 3049, thisgilesobject.dThisWeight is typed twice :rolleyes:

-- On line 2173, isn't bAnyTreasureGoblinsPresent missing, to avoid double check?

-- Please change line 2998 to 58008, *ifyouknowwhatimean* :cool:

-- Any news on ww backward cast bug? :)
 
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Giles, some suggestions:
-- Please change Pestilence Hands priority to at least 2001;
-- tmp_unit_bThisSpecial isn't missing from line 2125?
-- On line 3049, thisgilesobject.dThisWeight is typed twice :rolleyes:
-- On line 2173, isn't bAnyTreasureGoblinsPresent missing to avoid double check?
-- Any news on ww backward cast bug? :)
1: Pestilent monsters priority already changed for next release :O
2: No it's not missing from 2125. In fact the "bThisSpecial" has been slowly phased out - it was for some old WhirlWind/Tempest special targeting, but is no longer used anywhere.
3: Good spot, hawk-eyes! Will fix that for next release.
4: No idea what you mean, 2173? Have you got the right line number? My line-numbers often change as I constantly change my working code, so pasting the line rather than a line number is much more helpful for me.
5: Is it still happening in 1.4.6?
 
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GilesSmith said:
1: Pestilance hand priority already changed for next release :O

Thanks!

GilesSmith said:
2: No it's not missing from 2125. In fact the "bThisSpecial" has been slowly phased out - it was for some old WhirlWind/Tempest special targeting, but is no longer used anywhere.

Oki doki!

GilesSmith said:
3: Good spot, hawk-eyes! Will fix that for next release.

:cool:

GilesSmith said:
4: No idea what you mean, 2173? Have you got the right line number? My line-numbers often change as I constantly change my working code, so pasting the line rather than a line number is much more helpful for me.

ops, wrong line :P

I'm talking about:
if (!bAnyMobsInCloseRange && !bAnyChampionsPresent)
to:
if (!bAnyMobsInCloseRange && !bAnyChampionsPresent && !bAnyTreasureGoblinsPresent)

...to make the IF be executed only when neccessary (if bAnyTreasureGoblinsPresent = true then IgnoreAllUnits is always false, so...)

GilesSmith said:
5: Is it still happening in 1.4.6?

I'll report later, my toon is actually running on a remote machine :p
 
Care to elaborate on what the sort stash does thanks ? I have run it and just end up with messy bags, no rhyme or reason to my eyes :)

Is it supposed to look at all 3 tabs in the stash and prioritize the loot from say bag 1 to bag 3 in that order, or it supposed to just sort the currently viewable stash bag ?
Will we be able to pick the tab we want the space left in ?

Is it possible to sort your stash and put anything that doesn't meet your backpack keep settings into your backpack. This would be useful when you change the default scores for keeping stuff and want to get rid of the things that no longer meet you requirements, sort of a clean out of your stash via the backpack keeps rules. (That is a crap and confusing couple of sentences I know)

G
 
ops, wrong line :P
I'm talking about:
if (!bAnyMobsInCloseRange && !bAnyChampionsPresent)
to:
if (!bAnyMobsInCloseRange && !bAnyChampionsPresent && !bAnyTreasureGoblinsPresent)
...to make the IF be executed only when neccessary (if bAnyTreasureGoblinsPresent = true then IgnoreAllUnits is always false, so...)
Aha, yes, that one, I'd spotted that myself earlier! Won't really make any difference at all, but yes, it was meant to be there! :D
 
Care to elaborate on what the sort stash does thanks ? I have run it and just end up with messy bags, no rhyme or reason to my eyes :)
Is it supposed to look at all 3 tabs in the stash and prioritize the loot from say bag 1 to bag 3 in that order, or it supposed to just sort the currently viewable stash bag ?
Will we be able to pick the tab we want the space left in ?
Is it possible to sort your stash and put anything that doesn't meet your backpack keep settings into your backpack. This would be useful when you change the default scores for keeping stuff and want to get rid of the things that no longer meet you requirements, sort of a clean out of your stash via the backpack keeps rules. (That is a crap and confusing couple of sentences I know)
G

It just orders them by the score they are given - but it's a bit fussy atm.
- you have to have an empty backpack (or most of your backpack - as much free space as possible).
- you need more free space at the end of your stash (to give it room to juggle things around) - I would say a full empty 3rd stash page is plenty along with a full backpack
- you have to be stood next to your stash, with the stash open
- you need to restart DemonBuddy at this point then click the sort button - just because DemonBuddy has issues with cached world-data if the bot isn't actively running (started) when doing things.

And obviously, don't have any protected bag slots or protected stash pages :P

If it doesn't have enough room, things will get jumbled a bit - otherwise, it'll first fill your backpack, then it'll try and shift all items DOWN your stash as far as possible (so as close to the end as possible), then it'll pick your items one by one starting with the highest-scored ending in the lowest scored (actually as a percent of your required scores... so a weapon with 70,100 points and a requirement score of 70,000 weapon score will be "Low-down" in the list compared to say, a 30,000 scoring armor with only 16,000 armor-requirement score) - and move them to the top of the stash - starting top-left with the highest scored item and moving down from there.

It doesn't touch stackable items (these should already all be at the end of your stash anyway if Trinity has been doing all your work for you, as it should have been!), since they aren't scorable at all.
 
is Barb Whirlwind under monitoring? ;)
seen very often that he WW's where no mobs are... dunno why:confused:
 
Giles found another bug/problem with 1.4.5 to 1.4.6 (has not been present before)

Critical Mass Wizard's do not go as close as possible to Boss monsters like Azmodan before engaging them which is something they should and have to do to increase dps and odds of survival before 1.4.5 the bot did just that I cant quite put my finger on it what changed this but he should not be trying to engage these from range with CM enabled.
 
Giles, 1.4.6 is spot on mate ! I can't believe it that my bot did a whole run without dieing once.. Shit that's good. Even I couldn't have done it without a death lol. I am running a barb with 0 lifesteal and 350~ Life on hit lolz. Cheers and thanks alot for your support! Amazing work mate, an any1 else who contributed to this thing working so well. Great team
 
I just confirmed ww (on some occasion) is still being executed on the wrong direction..
 
It just orders them by the score they are given - but it's a bit fussy atm.
- you have to have an empty backpack (or most of your backpack - as much free space as possible).
- you need more free space at the end of your stash (to give it room to juggle things around) - I would say a full empty 3rd stash page is plenty along with a full backpack
- you have to be stood next to your stash, with the stash open
- you need to restart DemonBuddy at this point then click the sort button - just because DemonBuddy has issues with cached world-data if the bot isn't actively running (started) when doing things.

And obviously, don't have any protected bag slots or protected stash pages :P

If it doesn't have enough room, things will get jumbled a bit - otherwise, it'll first fill your backpack, then it'll try and shift all items DOWN your stash as far as possible (so as close to the end as possible), then it'll pick your items one by one starting with the highest-scored ending in the lowest scored (actually as a percent of your required scores... so a weapon with 70,100 points and a requirement score of 70,000 weapon score will be "Low-down" in the list compared to say, a 30,000 scoring armor with only 16,000 armor-requirement score) - and move them to the top of the stash - starting top-left with the highest scored item and moving down from there.

It doesn't touch stackable items (these should already all be at the end of your stash anyway if Trinity has been doing all your work for you, as it should have been!), since they aren't scorable at all.

Thanks, I'll give it a whirl shortly, currently testing 1.4.6, arcane and walled suck badly for me, especially in the towers, bloody crafty blizzard :)

G
 
Everything's great Giles aside from the occasional idling by the stash after it runs to upper left vendor for repairs. Other than that, everything is perrrrfectt =]
 
just another avoidance issue, there seems to be a delay in avoiding plague hands, he would stand there taking hits for about 1-2 seconds before deciding to run out of radius. this only happens with new plague hands being cast from a new mob rather than the same one.

"Herald of Pestilences" are a pain the ass, even as trash mobs
 
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