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[Plugin] Giles Trinity

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Hi!

Using a CM Wizard and think I have seen a bug.

When the bot is fighting against elites with "jailer", the bot isn't using "Diamond Skin" while he is jailed. Same if he is frozen and "Diamond Skin" is ready.
 
With 1.4.4, I was still seeing an average 4 - 8 deaths an hr.

However with the latest update, it now does all of act 3 without a single death *three hours counting*. Absolute perfection Giles.
 
Giles, I was trying to use WW build on act 3, but I died to many times on 1.4.4 (because of the "backward use" bug)

Is there any improvement on ww usage, in 1.4.5?
 
Yay a new version, its like Christmas for me. Testing today on my tank barb A3.
 
with the new version of trinity, my ww barbs are dying on every elite/blue pack :/
dont know why, in the other versions before, i got no problems.
 
Testing now on WD and Monk cheers for the update Giles you rock!
 
with the new version of trinity, my ww barbs are dying on every elite/blue pack :/
dont know why, in the other versions before, i got no problems.
Fantas you will see Giles has spent a bit of time and done builds for each class, give that a try and see how u get on.
also try deleting your plugin and the CompiledAssemblies and start the bot again once u have replaced the plugin with latest.
 
1.4.5.1 looks like it handles WAY better for rend Barb.

It rend's way more
It hits better
It goes for Fallen Prophet so fast.

You did it yet again Giles :)
 
Giles only issue i have seen so far, when looting corpses it now stands next to them and moves left right left right constantly, iv disabled it just now.
Edit:
testing again with a different range as it was doing it with chests aswell. Will update shortly

Update : setting the default chest radius higher results in not looting and moving back and forth at chest, default settings no issues
 
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another fix for 1.4.5/1.4.5.1

Code:
((settings.bEnableCriticalMass && playerStatus.dCurrentEnergy < 115) ||
This is whats causing CM build not to use Energy Twister especially if you have + Arcane Power items meaning your arcane power exceeds 115..
To fix this issue for myself I changed it to my actual arcane power and added the equal argument.
Code:
((settings.bEnableCriticalMass && playerStatus.dCurrentEnergy <= 130) ||

It's not a good fix the value entered there should be the maximum Arcane Power possible that a wizard can reach which should be 150 or 160 not sure on that one.


edit the change you made in 1.4.5.1
adding this for energy twister
Code:
&& playerStatus.dCurrentEnergy >= 35
is not a good idea because if he doesn't have enough energy to use it he should still be casting it will cause the bot/client to cast a normal attack which will help in the event of a crit to refill arcane power. That is if you don't have any signature spells at all which some of us do.. so it might be a good idea to check for that before this kind of code gets invoked.

This was my doing, I forgot to mention that each user must enter his or her MAX ap value on the line

The problem before trinity, was not casting ET enough to generate AP, that is why it is set to p.much always cast. The actually spell is low in the priority list so if you have less that 35 AP, other spells higher on the list will be cast. ET is the AP generator. If you are not using the classic CM wiz build than the spell settings might not work

Thanks for digging into the code to take a look, if only more people did that and posted thoughtful
Code:
 responses
 
Fantas you will see Giles has spent a bit of time and done builds for each class, give that a try and see how u get on.
also try deleting your plugin and the CompiledAssemblies and start the bot again once u have replaced the plugin with latest.

thanks for you help, but i already updated more versions ;) - i saw the builds, but i need berserker. best version for me was 1.4 - but there was a bug with the champs, that he skipped the latest alive. since that, i got problems. dont know if other barbs have problems too.
 
Hi guys,
i saw from yesterday that my bot sell every items it pick up.
i'm farming act 3 now. And after 24hours he just put in my stash 2 items...(normal items not legendary!).
i also see that it don't care about setup on Giles Trinty.
I set to pick up all items 60++, just for see, and it really take all items 60++, but after have identification items, it just sell items...60-61-62-63 Blue or Yellow, maybe orange too... I also tried to farmare act 1, but he gave me 15 hours just put 1 or 2 items in the chest. Many items I took them off manually before them he sold them.
Do you know why? Because if I sell everything ... is a problem...
 
This was my doing, I forgot to mention that each user must enter his or her MAX ap value on the line

The problem before trinity, was not casting ET enough to generate AP, that is why it is set to p.much always cast. The actually spell is low in the priority list so if you have less that 35 AP, other spells higher on the list will be cast. ET is the AP generator. If you are not using the classic CM wiz build than the spell settings might not work

Thanks for digging into the code to take a look, if only more people did that and posted thoughtful
Code:
 responses[/QUOTE]

Well that was a easy one doh:) But I think the main reason not a lot of people dig into the code is simply because they do not have the knowledge to do so. That's probably why most come along with these delusional "demands".
 
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Hi guys,
i saw from yesterday that my bot sell every items it pick up.
i'm farming act 3 now. And after 24hours he just put in my stash 2 items...(normal items not legendary!).
i also see that it don't care about setup on Giles Trinty.
I set to pick up all items 60++, just for see, and it really take all items 60++, but after have identification items, it just sell items...60-61-62-63 Blue or Yellow, maybe orange too... I also tried to farmare act 1, but he gave me 15 hours just put 1 or 2 items in the chest. Many items I took them off manually before them he sold them.
Do you know why? Because if I sell everything ... is a problem...
It doesn't sell everything, it sells stuff with a low score.
If you want to keep more garbage, you can lower the minimal scores in the settings of the plugin, but I wouldn't advise you to do so as it will never sell on AH ;)
 
It doesn't sell everything, it sells stuff with a low score.
If you want to keep more garbage, you can lower the minimal scores in the settings of the plugin, but I wouldn't advise you to do so as it will never sell on AH ;)

Yes, but up to 3 days ago, the objects that put me in the chest were much more. I tried to lower levels, putting guns to 60,000 instead of 70,000. But I do not take up arms ... And I do not believe that in three days I can only have taken 5 items
 
@Laitning I'd take a look at the .txt logs in your trinity folder and suss out for yourself if it sold anything worthwhile *everything is scored accordingly*. Otherwise it sounds like you just a bad luck of the draw for a day. Random is random afterall.

@Fantas I've had a huge amount of success with a revenge/rend build only using Berserker as an ultimate for elite packs. Quite frankly it has been nothing short of amazing! People might prefer their WW/Sprint specs, but personally I find sustain and consistency the most important factors to a rewarding and successful bot. Try running a stable spec and monitor the end of day results. I'm sure you'll have more exp/hr and loot/day
 
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Yes, but up to 3 days ago, the objects that put me in the chest were much more. I tried to lower levels, putting guns to 60,000 instead of 70,000. But I do not take up arms ... And I do not believe that in three days I can only have taken 5 items

Everything that is trashed gets logged. Check your trash logs, in the plugin folder. It will list the items trashed, their stats, and the score they got. You can use this to check if it is either scoring items incorrectly, or trashing items of a high score (which would mean you have set your score-requirements too high).

Also you haven't said whether or not you have tried a clean install of DemonBuddy, or followed the "common problems" section of post #1, this fixes a lot of random issues and should - with a few exceptions from users who know what they are doing with DemonBuddy - be step #1 before posting issues! :D
 
Are we going to see some recommended skill builds for Monks with pics? That would be awesome....
 
v1.4.6 uploaded:
- Greatly improved speed and reliability of all attacks and spell/skill uses (note: this will slightly increase CPU usage of DB).
- Bug-fix for certain AOE's sometimes crashing Trinity and causing short delays ("lags") while DB restarted Trinity.
- Improvements to skill-use reliability in some situations.
- Some minor changes to handling of targets that are currently inside avoidance-objects while your character is not.
- Shamans in Act 3 and Cydaea boss given a higher priority.
- Bot can now look up to the routine's current max kill-radius for very high priority monsters (eg shamans) that have 2000+ extra priority.
- Barbarians with wrath of berserker up now get extra priority against elite mobs/bosses while wrath is on.
(note on all priority changes: If your bot gets "body-blocked" or bumps into things while reaching the target, it will keep prioritizing close-range only for brief periods before retrying).
- No longer possible to accidentally blacklist a boss that stays on a set health amount for too long.
- Some minor changes to priority weight calculations for a few objects/items.
- Changed scoring for some stats/items, particularly reducing the value of bonus-scores to magic find/gold find stats in various situations.
- More changes to help avoid out-of-combat buffing while trying to teleport (without adding a large performance hit into skill-selection code).
- Critical-mass wizards with Energy Twister but without a signature spell, will keep trying to spam energy twister even when out of energy (for default-attack spam).
- Critical-mass wizards WITH a signature spell will cast energy twister until almost out of energy, then default to their signature spell.
- Some changes to the monk "mantra spam" usage for the 3-second buff (and mantra of healing removed from the mantra-spam code).
- Some other minor skill changes throughout.


IMPORTANT: Updating Plugin Versions:
To minimize or fix problems (random slowdowns, oddities with avoidance settings ignoring certain avoidance types), you should do the following things every time you update Giles Trinity or if you get any problems after updating;
1: Make sure DemonBuddy is closed
2: Go into the DemonBuddy folder, and DELETE the entire "CompiledAssemblies" folder from within the DB folder (this is completely fine and safe to do - DemonBuddy will rebuild this folder!).
3: Go into the /settings/ folder within DemonBuddy - in this folder, delete "GilesTrinity.cfg".
4: Load DB and configure the plugin again
Following these quick, simple instructions will fix a lot of random issues that can crop up between upgrades. The reason for these requirements is largely down to the size and complexity of Giles Trinity.
 
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