giles I gotta say I prefere the old priority for goblins. My guy doesnt even chase them at all now. Can you put in a toggle or something for old prioritization and new on goblins? Its not even a matter of killing them fast enough, as soon as my monk sees another mob even a normal one it attacks that instead of the goblin and goblin gets away.
Yeah think this is actually just an unintended bug than an intentional change!
There's a few "oddities" atm I'll work on picking apart and fixing - from the way sometimes it seems to forget an elite is an elite and goes for a regular grey (trees in act 1 don't count - trees have super high priority and should be killed quick!

), to not chasing goblins even when set to prioritize, to wizards "moving around" a bit too much in combat (like a melee character would). It's still early days with this plugin yet, it's only 3 days old (not even that), so I'm sure it'll only get smoother and faster as I work on it!
(but I do need people's feedback - eg spotting a skill not working when it should, like leap <50% HP - it should be leaping at about <70% hp or so... or not using WW even with enough fury - although this might be because it had already hit <= 20 fury, which makes the bot "save up" to 70+ fury again before it starts WW'ing so it has enough fury to do a longer WW)
I am just glad people are already finding these early versions so effective!
(as for the lag - I think a lot of it is my first ever attempt at some extremely basic path-finding and stuff for avoidance - try turn avoidance off temporarily and see how lag improves and let me know, also the very next version of DB is meant to be massively optimized and should fix a lot of lag and make this even faster, fingers-crossed).