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[Plugin] Giles Combat Replacer

any viable act 3 builds with this combat routine? i can clear act3/4 manually on my barb with my gear with ww tornado spec without kiting at all.. but with bot, it dies in first elite mob
 
Wrath/Earthquake/call of the ancients should all work as expected next release :) (WoTB should be working already)

I'll see about just adding a checkbox to disable avoidance altogether for those that are sure it's entirely useless for their characters - but I would still like feedback on whether the default avoidance things want changing for specific classes (eg should frozen ice-bombs always be avoided at 100% health for all classes? or just ranged classes? or only if you're at <90% health on all) - as I do keep saying, I want there to be the minimum necessary amount of options, and have the plugin itself make intelligent decisions on these things - so that anyone, experienced or beginning, can just "plug and play" and have it fighting effectively and efficiently without needing to put a lot of thought in. As for sweeping winds - at the moment it will look for breath of heaven first, then blinding, then sweepings winds - but I *COULD* add other things in, for example - on the blinding flash, I could make it NOT cast it if it detects you have sweeping winds spell but it's not ready yet (so it waits so it can cast both in a row) - likewise on the sweeping winds cast, I can make it do a check "if blinding is on the hotbar, and is currently cooling down, don't use sweeping winds until blinding has just been used" or similar - if the current system isn't working well enough.

+1 for a check box for turning avoidance off. Some of my bots can pimp non shielding elites in less than 5 seconds without avoidance, it goes over a minute with it trying to avoid every single thing :/
 
Giles, thanks for the plugin!

Is it possible to get our characters to prioritise on elites? For example in Southern Highlands, we often run into goatmen with spears. Our characters spend a lot of time running around killing them individually. If we can drop the elite, we can move on from the whole ranged group all together.
 
Is anyone else getting the problem of the guy simply running the path without even fighting? :confused:
 
loving it so far but yeah can you please add some user adjustable/checkable settings giles!

especially for avoidances, my guy can just tank everything thru act 1 and act 2 with how much LOH and block i have so i'd prefer no avoidance it just slows it down to much.

also sprint is still an issue, it still sometimes uses it during combat which leaves less fury for when i need it the most (out of combat)
 
v0.3 uploaded:
-- Various tweaks/fixes/optimizations throughout the code.
-- Out-of-combat buffs (including sprint) no longer "spam-cast" constantly.
-- New checkbox in config to disable avoidance altogether.
-- New checkbox in config to disable trying to get health globes.
-- More intelligence for travelling towards health globes.
-- (experimental) Out-of-combat movement provider implemented - barbarians should use leap & furious charge for particular long-movement-lines. Other movement skills/classes will be added in gradually.
-- (slightly experimental) Ranges of attacks now take size of monster hit-box into consideration to extend-range against large monsters.
-- Better handling of slower "animation based" attacks when in the middle of fast-repeat-attacks.
-- Earthquake and call of the ancients should now work as expected.
-- Hammer of the ancients now works, and will spam-use even if out of fury (will use default melee attack when out-of-fury)
-- Whirlwind now set to use on all enemies, not just in specific circumstances.
-- Monk "fists of thunder" now tries an "unsafe" punch at longer-range on targets with high health, and resorts to the "safe punch" at closer range (should minimize crash chances).
-- If monk has blinding flash and sweeping winds, will try to always cast blinding flash before putting sweeping winds up, to maximize sweeping wind damage.
-- (experimental) Initial implementation of wizard skills. Should supports critical mass builds (tick the critical mass box in the config to spam your nova/blast/diamond skin etc.!).
-- (experimental) All sorts of strange experimental wizard things - like teleport movement OOC, and using wave of force if a few bee-projectiles (act 2 bee stingers) are detected within close range etc.
-- Note: Archon not implemented (yet!).
 
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Giles, if you truly weren't a programmer before DemonBuddy, could you do me a favor? Choose one or all of the following:

-Run for president
-Study theoretical physics
-Become an economist
-Director of movies

If you could pick up any of those professions with the same proficiency that you've demonstrated in coding, you could solve some major world problems. Or at least make some really sweet films.
 
v0.3 uploaded:
-- Various tweaks/fixes/optimizations throughout the code.
-- Out-of-combat buffs (including sprint) no longer "spam-cast" constantly.
-- New checkbox in config to disable avoidance altogether.
-- New checkbox in config to disable trying to get health globes.
-- More intelligence for travelling towards health globes.
-- (experimental) Out-of-combat movement provider implemented - barbarians should use leap & furious charge for particular long-movement-lines. Other movement skills/classes will be added in gradually.
-- (slightly experimental) Ranges of attacks now take size of monster hit-box into consideration to extend-range against large monsters.
-- Better handling of slower "animation based" attacks when in the middle of fast-repeat-attacks.
-- Earthquake and call of the ancients should now work as expected.
-- Hammer of the ancients now works, and will spam-use even if out of fury (will use default melee attack when out-of-fury)
-- Whirlwind now set to use on all enemies, not just in specific circumstances.
-- Monk "fists of thunder" now tries an "unsafe" punch at longer-range on targets with high health, and resorts to the "safe punch" at closer range (should minimize crash chances).
-- If monk has blinding flash and sweeping winds, will try to always cast blinding flash before putting sweeping winds up, to maximize sweeping wind damage.
-- (experimental) Initial implementation of wizard skills. Should supports critical mass builds (tick the critical mass box in the config to spam your nova/blast/diamond skin etc.!).
-- (experimental) All sorts of strange experimental wizard things - like teleport movement OOC, and using wave of force if a few bee-projectiles (act 2 bee stingers) are detected within close range etc.
-- Note: Archon not implemented (yet!).
Still lagging for me mr giles.
Other then that, goot vork xD
 

v0.3
-- Various tweaks/fixes/optimizations throughout the code.

-- New checkbox in config to disable avoidance altogether.
-- New checkbox in config to disable trying to get health globes.
-- More intelligence for travelling towards health globes.
-- Monk "fists of thunder" now tries an "unsafe" punch at longer-range on targets with high health, and resorts to the "safe punch" at closer range (should minimize crash chances).
-- If monk has blinding flash and sweeping winds, will try to always cast blinding flash before putting sweeping winds up, to maximize sweeping wind damage.

Working to perfection mate, thanks very much. 0 deaths a hour now, pawns everything! Only thing it doesn't seem to want to do ever, is use health potions, not sure why :P

All demonbuddy needs now is a complete 1-60 profile, gem creator and an act 3 profile and it has everything I need.

Get them to put you on the pay roll giles, your a legend :P
 
also wanted to add for you for barb whirlwind and no whirlwind spec:

If you use wrath of the beserker with thrive on chaos, rather than overpower and set whirlwinds passive to wind sear you can massively improve the bot.

Don't know how easy it would be to implement, but the concept is you will always be in god mode (beserk) as you gain time in it for all fury gain. As a result we set pretty much everything to get fury and it has to fury dump as much as possible.

So it needs to always be spending fury, ie. over 30% use sprint if not already sprinting, then whirlwind if already sprinting.

This makes farming much more efficent as GOD MODE has more resistance, does twice the damage and is immune to alot of shit, frozen etc.

If you can figure out how to make the bot effictively fury dump/manage, I think you would be better off with GOD MODE than overpower x 10.

Hope this helps mate !
 
after upgrading to 0.3 version, my bot seems to NOT clicking revive button whenever it dies... testing with 0.2 and everything seems alright.. im not sure, anyone can confirm on this???, great update though.. now DB is moving in the right direction with giles ideas
 
A big improvement over the last version (less laggy, more ww!), but occasionally, bot still stops WW sometimes to bash when fury is still available.

Maybe some form of a counter check to keep WW at absolute top priority, and keep it uninterrupted when
1) Enemies are within a certain range
2) Fury is still available
 
still doesnt leap while in combat and less than 50% hp when cd is up..

edit: against illusionists, the bot doesnt use ww or pop wotb for some reason.. just frenzies
 
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For all those Critical Mass wizzards, here is the current build i'm running.

Wizard - Game Guide - Diablo III

Basically this gives you an option to have even elites under 24/7 freezedown, if they do get out of the ice their attack speed is greatly slowed down so you won't get alot of hits b4 popping it back up AND all attackers inside the slow-time bubble will take 20% MORE dmg.

Also it's possible to change slow-time into Mirror Images they also deal a bit of dmg and they do take some Aggro off of you and another option is Wave of Force - this is triggered (plugin v0.3) when beez are close or when your HP is low, so its a great life saver if needed :)

-- Edit --

BTW i have 47% crit with scoundrel, 23k dps, 400 life on hit, 19 arcane on crit

Not the strongest wizzard and it survives very nicely in act 2 (i get 1-3 deaths per hour which with the new profiles it doesn't really matter as it keeps on going with the 5nv buff)
 
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