your first one says
First line is what it originally was when I downloaded the plugin, 2nd one under Change to: is what I changed
your first one says
your first one says
Giles just noticed a bug running act 2, which Id assume exists in all profiles as its combat based -
my monk when its at full spirit and needs to port it keeps ttrying to use a spell (i think fist of thunder? with your safe distance attack range fix it seems like it as its not doing anything but punching) so when I drain my spirit it keeps saying not enough spirit to cast this spell but it sucessfully casts tp since it cant cast fist of thunder
Yes, it was stash replacer - I uploaded an emergency hotfix for that this morning, hope it all works because I doubt I'll have wifi access on holiday - though if I do, I may be around on an evening and have installed a remote desktop thing on my computer here and am leaving it on - so it's possible that if there are more problems and I have nothing to do on an evening, and if I've installed this remote desktop stuff properly, I might still make an appearance through the week - but don't get your hopes up - chances are if anything is still broken, it's going to have to stay that way until September 2nd-ish... but everything looks to be working VERY well on all of my bots now!The new version seems to be causing a constant up and down movement frequently.
Edit: Found out this is the problem with giles stash replacer not the combat replacer.
Hopefully this won't cause any issues with item pickups - but I do know there is still a bit of conflict between the loot pickup stuff in DemonBuddy and my "out of combat" avoidance - since I'm basically trying to trick Demonbuddy into thinking there are still monsters nearby when I do the AOE avoidance to prevent DB letting things like loot run, but it's not entirely reliable. It'd be easier if I brought all of my plugins in together in one giant plugin, then I could actually do it properly - I could make stash replacer part of the code simply check a variable to see if combat replacer part of the code was trying avoidance or not! Maybe in the future I will just have an "all in one" plugin - but not until combat replacer has all classes and is out of these early stages (it's only a week old!!!! Can you believe it!?!?The new version will back track back to the items dropped in AoE areas, but it will only do this once. So if it back tracks there and the AoE still hasn't faded, it will black list that area again.
can anyone tell me why it wont use rend?