This will make identifying only happen in town.
Code:// Look for unidentified items if not in combat and not already identifying if (!ZetaDia.Me.IsInTown || CombatTargeting.Instance.FirstNpc != null || ZetaDia.Me.LoopingAnimationEndTime != 0) return;
That starts at line 1111 in my source. I might have moved some other stuff around so it might not be the same line for you.
will this plugin also work with the RU client?
I don't really get why attached (first post) NoCommons rules still allow grey/white items to be picked up :/ Syntax error or what?
I have a newer version of this in my questing bundle, that correctly identifies items.
Fiction, want to see if you can merge that and your change?
http://www.thebuddyforum.com/demonb...4-full-questing-all-acts-complete-tested.html
Does anyone now how and where to change the plugin to separate each armor socket on the Config Window?
i.e. : I'd like to lock Hands and Feet (+ the already lockable Helm) to equip Cain's set.
I'll appreciate any guidance on that mater.
I saw it when I'd posted my previous post.I modified the plugin to do just this.. Download the attachment above... (v1.7.4)
i have a bug that drives me nuts, if you could look into it starngerthanfiction i'd very much appreciate it. The plugin equips a sword on my demon hunter at times, letting my demon hunter die. I'm not to sure why it'll try use a sword on a demon hunter for...As I dont poke around in the DB code very often, have been having some trouble identifying where to place what code to get this accomplished... Haven't had much time lately...