What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Plugin] Giles Auto Equipper

This will make identifying only happen in town.

Code:
// Look for unidentified items if not in combat and not already identifying
if (!ZetaDia.Me.IsInTown || CombatTargeting.Instance.FirstNpc != null || ZetaDia.Me.LoopingAnimationEndTime != 0)
     return;

That starts at line 1111 in my source. I might have moved some other stuff around so it might not be the same line for you.

Thanks so much !

will this plugin also work with the RU client?

Yes
 
I don't really get why attached (first post) NoCommons rules still allow grey/white items to be picked up :/ Syntax error or what?

can be fixed by changing this line:
<Rule stat="Quality" Value="Magic1" />
to
<Rule stat="Quality" value="Magic1" />
 
Adjusted v1.7.1 files to allow for individual blocking of each slot.

I have only done light testing with my barb currently at lvl 30 started him out at lvl 23 with the Cains set..

Until more testing is done I throw this out there: **USE AT YOUR OWN RISK**


**EDIT**: Forgot to uncomment line 882 which caused the boots to be evaluated as 0 every time. Fixed and re-attached.
 

Attachments

Last edited:
I have a newer version of this in my questing bundle, that correctly identifies items.

Fiction, want to see if you can merge that and your change?

http://www.thebuddyforum.com/demonb...4-full-questing-all-acts-complete-tested.html

Ok merged the changes you made in 1.7.2 and advanced the version to 1.7.3 to keep things straight.



On a seperate note, from what I have read DB can not yet detect hired follower types... But can DB detect and read the equipped follower items?

If so then we can do a pseudo follower detection by looking at already equipped items.


If its at all possible I would like to look into the possibility of expanding this to upgrade followers also... If someone can confirm that its not a pipe dream at the moment.
 

Attachments

Last edited:
Hey i can get it started so i created a new char to see if it worked (if he picked up the items) but the bot didnt he dont pick em up i did everything u said what shall i do ?=
 
Hi Giles

I just "started" a new char, and wanted to try and AFK him all the way.... but then i noticed something this morning, I just bought some upgrades for him at AH - first thing he does after equipping and starting bot - he runs to vendor sells the weapons, buys 2 others then he runs to the smith and salvages the weapon he just bought and continues the the profile (with no weapons)
I guess he is not supposed to do that ?
 
Anyway to avoid picking up shield or prioritizing equiping weapon over shield? I want to dualwield 2 weaposn but my this plugin keeps equiping the shield instead.
 
always spams:
[GilesEquipper] Pausing bot while we identify items
 
Same issue as 3min3m. It doesn't pause the bot to id the items. It will continually spam "[GilesEquipper] Pausing bot while we identify items" however.
 
Here is the version I have been using... Still spams the message.. But I believe something was changed a bit ago to make it only identify in town.. Maybe I am wrong but will look into it a bit...


In the meantime here is an update to the plugin, which also includes all of rrrix's modifications to-date...

******** CHANGE LOG **********
Version 1.7.4 -
- Included changes made by rrrix to stop buying/selling of equipment at vendors.
- Made a few improvements to the code to streamline some if/return statements.
- Moved GilesEquipper.cfg from \Settings\GilesEquipper.cfg to \Settings\[BATTLETAG]\GilesEquipper.cfg
Version 1.7.3 -
- Changed Slot Ignore Code from Grouped Slots to Indivdualized Slots and updated the XAML UI.
- Inlcluded item identification fixes by rrrix
******************************


As an extra note to everyone who comes to this thread. GilesSmith appears to no longer be visiting these forums and as a result his plugins unless picked up by the community will have problems as they are no longer receiving updates.

This plugin in particular does receive occasional love from rrrix as he has included it with his questing profiles....
 

Attachments

Last edited:
Does anyone now how and where to change the plugin to separate each armor socket on the Config Window?
i.e. : I'd like to lock Hands and Feet (+ the already lockable Helm) to equip Cain's set.

I'll appreciate any guidance on that mater.

---------EDIT---------

I was writting this just before it appeared the previous post. I guess I've been late for a few seconds.
 
Last edited:
Does anyone now how and where to change the plugin to separate each armor socket on the Config Window?
i.e. : I'd like to lock Hands and Feet (+ the already lockable Helm) to equip Cain's set.

I'll appreciate any guidance on that mater.

I modified the plugin to do just this.. Download the attachment above... (v1.7.4)
 
Ended up having more time than I thought I would have earlier...

Made a couple more changes...

******** CHANGE LOG **********
Version 1.7.4.1 -
- Added CheckMerchant back in as a configurable option. (Disabled by Default)
- Reworked the GilesEquipper.xaml file to be more dynamic
Version 1.7.4 -
- Included changed made by rrrix to stop buying/selling of equipment at vendors.
- Made a few improvements to the code to streamline some if/return statements.
- Moved GilesEquipper.cfg from \Settings\GilesEquipper.cfg to \Settings\[BATTLETAG]\GilesEquipper.cfg
Version 1.7.3 -
- Changed Slot Ignore Code from Grouped Slots to Indivdualized Slots and updated the XAML UI.
- Inlcluded item identification fixes by rrrix
******************************
 

Attachments

is there a possibility of adding some code to open your inventory window before it identifies / equips a new item?
just wanted to take extra precautions with maximum tinfoil hat mode on :)
 
As I dont poke around in the DB code very often, have been having some trouble identifying where to place what code to get this accomplished... Haven't had much time lately...
 
As I dont poke around in the DB code very often, have been having some trouble identifying where to place what code to get this accomplished... Haven't had much time lately...
i have a bug that drives me nuts, if you could look into it starngerthanfiction i'd very much appreciate it. The plugin equips a sword on my demon hunter at times, letting my demon hunter die. I'm not to sure why it'll try use a sword on a demon hunter for...
 
Back
Top