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[Plugin] GearSwap Reloaded

Code:
[21907528] Type: Monster Name: DH_sentry_addsHeals-48880 ActorSNO: 150026, Distance: 16.58338

this one I guess, it's a Monster ;) so basically here is how it works :

Code:
int sentryCount = Zeta.ZetaDia.Actors.GetActorsOfType<ACD>(true).Count(u => u != null && u.Distance < 60 && u.ActorSNO == 150026);

;) just to let you know, each sentry (rune) has its own SNO (or well, I think so)

And instead of checking actors directly, consider looking into Trinity Cached objects ;) it should be fine

Thanks!
I'll test later.
:)
 
unfortently rift guardian option doesn't work :( had The Choker,Rime, Ghom, Agnidox,Bloodmaw so far and bot didn't change the gear.
 
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Wow, i feel so stupid for not using gear swap, so so so so awsome! i put arcane amulets and worked flawless.. I have razor strop i set everything health globe and it never switches, any help?

Edit: and what items do or can i use for barrigade? and what is it suppose to do? ty
 
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unfortently rift guardian option doesn't work :( had The Choker,Rime, Ghom, Agnidox,Bloodmaw so far and bot didn't change the gear.

There's probably some SNOs missing, bubbel managed to grab some but I guess there's way more of em' ;) so if you encounter a RG and the RG don't proc, try to gather the SNO :)

Wow, i feel so stupid for not using gear swap, so so so so awsome! i put arcane amulets and worked flawless.. I have razor strop i set everything health globe and it never switches, any help?

Edit: and what items do or can i use for barrigade? and what is it suppose to do? ty

The only time GSR will swap for HGlobes is when Trinity will have his CurrentTarget set as a Heath Globe ;) can't do much, I'll try to improve it by calculating the effective pickup radius, but not for now.

Firewalkers works on baricades, it'll destroy them on low distance iirc, I don't really know every items that could work but those do :)
 
so if you encounter a RG and the RG don't proc, try to gather the SNO :)

how to do it?

My well swap is also not working well.. Bot is swapping to Trang Ouils but is not taking the well to reset CDR.

p.s. Agnidox is probably X1_LR_Boss_FireNova_projectile = 373937, so SNO is correct but gear was not swapped.
 
how to do it?

My well swap is also not working well.. Bot is swapping to Trang Ouils but is not taking the well to reset CDR.

p.s. Agnidox is probably X1_LR_Boss_FireNova_projectile = 373937, so SNO is correct but gear was not swapped.

Yup, I'll tweak it so it only swaps when it's gonna take it, like health globes ;)

To gather objects SNOs, you have to dump them (the second tab of demonbuddy) then go through the log to find the rift guardian and their informations, just paste them here I'll take the informations ;)

I'll take a look into it, I might have missed something in the check, you checked the RiftGuardian box right?

I'm gonna do some riftguardian testing this 'noon, my barb ran 36 hours without a single issue, steady 2.1B XPH +-

I'm looking for help to configure my itemrules (somehow nothing is getting salvaged...) so if someone is willing to help me, let me know in PM ;)

// EDIT //

Some updates on debugging RiftGuardian condition :

[04/10/2014 13:09:02.266] Equipping Pierre de Jordanie - Condition: RiftGuardian
[04/10/2014 13:09:03.363] Found RiftGuardians : 1
.....
[04/10/2014 13:10:50.593] Equipping Unicité - Condition: Default - Reason : Marked as Default Gear
I guess it's kind of accurate, hum? It was FRIMARA

I confirm that some SNO's are missing, for now I managed to gather Skeleton king :

Code:
[1D7A9E68] Type: Monster Name: x1_LR_Boss_SkeletonKing-26048 ActorSNO: 343743, Distance: 14.95696

So for now, if people encounters RGs that don't trigger the condition, dump objects, select them in the log, copy/paste it in a notepad, and Ctrl+F to search for "LR_Boss" so you can find the line easily, thanks everyone that will contribute.

// EDIT #2 //

I also re-arranged the Misc tab to help people dumping things if needed, coming up along with the 1.0.4.2 (BETA), teasing time :

PSWHYRh.png


For the 1.0.4.3 (BETA) I'm gonna consider caching actors to reduce TPS drops, atm the priority is to fix what is not working/missing, .3 Hype !
 
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so while I play manually i can have DB attached to D3 and when I encoutner boss I can do that?
 
so while I play manually i can have DB attached to D3 and when I encoutner boss I can do that?

yep, just stop the bot, dump, start again :) you'll see some infos dumped in the DB log ;)

RGs already scanned & added for next build :

Code:
[1D7A9E68] Type: Monster Name: x1_LR_Boss_SkeletonKing-26048 ActorSNO: 343743, Distance: 14.95696

Next build TEMPORARY changelog :

v1.0.4.2 (BETA)
~ Added missing Rift Guardians SNOs (some may still be missing, thanks to report if you encounter them)
~ Well condition now only true when Trinity is targetting/gonna use one.
~ Shrine condition now only true when Trinity is targetting/gonna use one.
~ New Tools/Misc tab layout, have fun
 
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I wonder why my itemrules always say

Code:
[Trinity] Gros caillou de Rogar [Ring_flippy-3217] [Ring] = (NULL)
[Trinity] Gros caillou de Rogar [Ring_flippy-3217] [Ring] = (autokeep legendaries)
[Trinity] Emprise du crâne [Ring_flippy-9658] [Ring] = (NULL)
[Trinity] Emprise du crâne [Ring_flippy-9658] [Ring] = (autokeep legendaries)

for every legendary, even tho they're marked as [TRASH] in the rules... Oo

Maybe because my game is in French? Oo gonna test with ItemIDs, reporting if it works.

// EDIT //

Nope, not working.
 
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Can someone tell chat's the option for the Homing Pads in GS ? can't find it.

Thx
 
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