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[Plugin] GearSwap Reloaded

toNyx, did you test the new TrialZone tag? It's doing nothing in my tests.

1) I've put <EnableTrialZone state="true" /> in the begginng of the profile;

2) Checked "Trial Zone" in Conditions;

3) Added the items I want in "Gear Management", like i did with elites, shrines, chests, etc.

Profile starts, nothing happens. Doesn't change a single item. Move to open the trial, same thing.

ps: There is no log in GearSwapLog tab when using this tag. Doesn't matter if using state="true" or "false"

Please advise.
 
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toNyx, did you test the new TrialZone tag? It's doing nothing in my tests.

1) I've put <EnableTrialZone state="true" /> in the begginng of the profile;

2) Checked "Trial Zone" in Conditions;

3) Added the items I want in "Gear Management", like i did with elites, shrines, chests, etc.

Profile starts, nothing happens. Doesn't change a single item. Move to open the trial, same thing.

ps: There is no log in GearSwapLog tab when using this tag. Doesn't matter if using state="true" or "false"

Please advise.

I'll take a look into it, I added it fast in the last build, I'll do some testing on the TrialZone and release a build in the next hours, with some fixes. Thanks for the report !

Would you mind linking the profiel you using for trialzone?

// EDIT //

alright, found out why, I forgot to add it in the AreaCheck :)

Also added some logging for the TrialZone xml Tag so it appears in the tab

changelog so far :

v1.0.4.2 (BETA)
~ Fixed OnJoinedGame default swapper (throwing error)
~ Fixed TrialZone XML Tag & Condition
~ Added missing Rift Guardians SNOs (some may still be missing, thanks to report if you encounter them)
~ Well condition now only true when Trinity is targetting/gonna use one.
~ Shrine condition now only true when Trinity is targetting/gonna use one.
~ New Tools/Misc tab layout, have fun (make sure to have the bot stopped before pressing any dumping function)

Should I add target check for chests? or is it ok like this?
 
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I"m not seeing any checkouts in Assembla lately, can we have it to do some tests please? :P
 
I"m not seeing any checkouts in assemble lately, can we have it to do some tests please? :P

Sure, just "simulating" crash/disconnection to test the shit and I release it ;)

My work is killing me these days + family and stuff, a bit hard to find time to get new features :)
 
Alright, the testing is good seems like :

Code:
[09/10/2014 19:01:53.136] Equipping Unity - Condition: Default - Reason : Something weird happened (dc/crash/relog) 
[09/10/2014 19:01:53.139] Equipping Maximus - Condition: Default - Reason : Something weird happened (dc/crash/relog)

so in few minutes, release is out.

// EDIT //

Alright, 1.0.4.2 (BETA) is out !

Changelog :

v1.0.4.2 (BETA)
~ Fixed OnJoinedGame default swapper (throwing error)
~ Fixed TrialZone XML Tag & Condition
~ Fixed an issue where 2H to 2H swap was considered "special"
~ Added missing Rift Guardians SNOs (some may still be missing, thanks to report if you encounter them)
~ Well condition now only true when Trinity is targetting/gonna use one. (Suggested distance : 30)
~ Shrine condition now only true when Trinity is targetting/gonna use one. (Suggested distance : 30)
~ New Tools/Misc tab layout, have fun (make sure to have the bot stopped before pressing any dumping function)

Let me know if something is going wrong, It's working on my side ;)

If you still encounter some RiftGuardians that doesn't make the condition true, stop the bot, open config, go in Tools, and dump bosses, then paste the log line (DB's log) here ;)

Thanks everyone for keeping me up on this project <3

IMPORTANT : you should consider deleting the "GearSwap" folder in trinity and get the new one from 1.0.4.2 (BETA) since lot of things changed in it ;)
 

Attachments

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hi, toNyx
appreciate your work here:cool:

have a suggestion for you, or feature request :)

accordint to this video:
[video=youtube;aSjfEAwcvW8]https://www.youtube.com/watch?v=aSjfEAwcvW8[/video]

i already create a profile for it

one thing i must to handle:
when goblins ended after 5th charge i need to die fast, on T6... or any other difficulty
so i need to wear OFF all my items, or only items that gives Thoughness and Health
and wear them again after revived
1) faster death
2) no durability loss

also we need check for inventory space avialability for this move :)

HARD ACHIEVEMENT, HUH?
 
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hi, toNyx
appreciate your work here:cool:

have a suggestion for you, or feature request :)

accordint to this video:
[video=youtube;aSjfEAwcvW8]https://www.youtube.com/watch?v=aSjfEAwcvW8[/video]

i already create a profile for it

one thing i must to handle:
when goblins ended after 5th charge i need to die fast, on T6... or any other difficulty
so i need to wear OFF all my items, or only items that gives Thoughness and Health
and wear them again after revived
1) faster death
2) no durability loss

also we need check for inventory space avialability for this move :)

HARD ACHIEVEMENT, HUH?

Dirty mind ;) you must have hard times to sleep at night haha, so to answer this (I can't see the video atm, blocked at work :D) It could be fun to add a condition for that kind of thing, I'll take a look into the API if there's any way to check inventory space or the possibility to "un-equip" items with space check. Thanks for the suggestion ;) gonna take a look.
 
or mby add smthing like tag for profile

<WearItems="Off"> etc
will w8 until you will watch the video, its actually nice exploit
 
or mby add smthing like tag for profile

<WearItems="Off"> etc
will w8 until you will watch the video, its actually nice exploit

Alright, saw the video, it's kinda decent, since you have it working or atleast "almost" :) basically the point would be to un-equip things after X goblin kills right? I could add a special "hidden" behavior that is triggered when your plugin ask him to. My brain is a little bit off atm, can't think about it to make it work properly.

Is the "X" attempts random? or goblins stops spawning @ a defined value?

If so, you'll have to count goblins kills, then trigger the swap. It's the possible way to do ! but we won't need condition for it, since we will try to swap EVERYTHING to avoid breaking items.

Decent find, well done ;) gonna take a look into it asap.
 
its like after 5 goblins, but i will test more
and i just use profile for it without any plugins =)

thanks to xz jv to add some things to the latest QT
 
mby smthing like
when profile write in chat

==========goblins is over!===========

detect this msg and wear off items?
will be nice, if im not asking too much
just choose what slots we will wearoff :)
 
instead of rearanging gearswap from scratch for fresh install all the time, is there a way i can swap some kind of file for it to be saved from an old trinity gearswap?
 
Work perfect!


One additional question: Do you know why Dump Equipped Gears is getting old gear even gear is changed?
Like toNyx said its a bug but i think i disabled and enabled GSR and then dumped my gear that worked for me always.

toNyx please fix the link of the BETA. ;D
 
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Like toNyx said its a bug but i think i disabled and enabled GSR and then dumped my gear that worked for me always.

toNyx please fix the link of the BETA. ;D

Ahem, an error? where? ;D jk, fixed thanks, I was a bit tired.
 
mby smthing like
when profile write in chat

==========goblins is over!===========

detect this msg and wear off items?
will be nice, if im not asking too much
just choose what slots we will wearoff :)

If I add this I'll add a "configuration" area to check the slots to wear off. I'll probably just force the swap-off from a XML Tag, so people can use it in profiles ;) I'll also disable any form of swap when it'll be true.

Gonna work on it this week ;)
 
Suddenly the conditions doesn't show up in the screen where you dump equipped gear and choose condition. I'm not sure why this happened. I tried using the newest beta but still the same. Now I'm using Trinity 21.1.22 and latest DB stable. I swear this was working earlier on the same setup. Any ideas?

Edit: Never mind; Merged CombatBase.cs and all is well.
 
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Thanks for the great work on this profile tonyx. Easy to download/configure and works exactly as advertised. Really increased the survivability/killing power of my DH even more. Just too bad you cant swap gear on Grifts haha.
 
~ Fixed OnJoinedGame default swapper (throwing error)

Currently run well.
I can sleep at ease.
:)
Thanks!
 
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